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Post by swiftfoxmark2 on Dec 5, 2009 22:19:08 GMT -6
OK, I've completed the sound modification and uploaded it. It can be found here: www.megaupload.com/?d=O1LI0U8UInstructions on setting it up are in the file. I've also included th complete list of new sound files. I tested out the special.mpq theory and it didn't work, unfortunately. But I did get all the sounds to work. Enjoy ships that sound like they come from the faith they represent and some additional sounds from the original Lords of Magic. I've only expanded the unit sounds in the mod, although there are plenty of extra sounds for other things like range impact, spells, and buildings. Let me know if there are any problems. Enjoy!
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Post by swiftfoxmark2 on Dec 5, 2009 22:32:26 GMT -6
On a side note, the soundfxalt.mpq file in GS5R2New\gs folder was my attempt to get special.mpq to work and does not have to be added to the gs.mpq file.
If anyone wants to try and test it out to see if we can the technique to work, go ahead and use that file.
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 6, 2009 19:52:51 GMT -6
good work but i cant get em to work i renamed the SNDFX.mpq and added files to the gs.mpq but they dont work (im using winmpq is that it?)
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Post by swiftfoxmark2 on Dec 6, 2009 20:57:57 GMT -6
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 7, 2009 15:20:43 GMT -6
ok i got it but im noticing any old ship sounds are those no in yet?
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Post by swiftfoxmark2 on Dec 7, 2009 20:08:49 GMT -6
ok i got it but im noticing any old ship sounds are those no in yet? Make sure that soundfx.gs is in the 'gs' folder on gs.mpq and the unit files are in the unit folder on gs.mpq. On a side note, the new sounds don't work with quests. I don't know why, but I'm guessing they have their own soundfx.gs section. Once I figure it out, I'll let you know.
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Post by swiftfoxmark2 on Dec 8, 2009 6:52:29 GMT -6
ok i got it but im noticing any old ship sounds are those no in yet? Make sure that soundfx.gs is in the 'gs' folder on gs.mpq and the unit files are in the unit folder on gs.mpq. On a side note, the new sounds don't work with quests. I don't know why, but I'm guessing they have their own soundfx.gs section. Once I figure it out, I'll let you know. Never mind what I just said there. I found the problem and fixed it. You can download from the following link and re-apply and it should work in the game (and the quests): www.megaupload.com/?d=L3ESSKOB
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Post by swiftfoxmark2 on Dec 10, 2009 10:24:23 GMT -6
It was really fun to hear the Death Shade laugh when I told him to attack an Elven Archer while playing the Death Quest.
Just one of the many sounds that were removed from the Special Edition.
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 10, 2009 13:23:31 GMT -6
im still having problems could you tell me a few of the sounds (excluding ships i dont use em enuf) so i know what to listen for
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Post by swiftfoxmark2 on Dec 10, 2009 13:38:49 GMT -6
im still having problems could you tell me a few of the sounds (excluding ships i dont use em enuf) so i know what to listen for Make sure that you got the latest from here.Make sure you rename the SNDFX5R2.mpq file to sndfx.mpq in your LOMSE install directory (usually C:\SIERRA\LOMSE). Use MPQ Editor to open gs.mpq (I'm assuming this is the GS5R2 version). Under the 'units' folder in that file, add the files from GS5R2New\units into that mpq file. You'll need to select as the file type. Under the 'gs' folder in that file, add 'soundfx.gs' from GS5R2New\gs. That should be it. Tell you what though, I can upload my copies of 'gs.mpq' and 'sndfx.mpq' into a separate location at megaupload and you can just use those files. As for what to look for, the easiest way to verify it is to create a non-Death ship and select it in the overland map. It should have a Faith-specific sound. The Life ships, for example, use a Life Warrior select sounds. The Air ships use Windrider sounds (I wanted air elves to be used for those ships), the Fire ships use Fire Sorceress sounds, and so on. As for the additional sounds for other units, it is hard to give a comprehensive list, but the LOMSELostSounds.txt (essentially a list file of the missing sounds) should give you some clues. I've only applied this to the units, nothing else.
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 10, 2009 13:50:32 GMT -6
ill try it agen i thin i forget to set the file thingy to
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 10, 2009 14:10:15 GMT -6
ok it didnt work i added the unit files and sndfx thingy to the gs and replaced the sndfx with the SNDFX5R2 it still dnt work (and i did the file thingy to) im not sure what im missing
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Post by swiftfoxmark2 on Dec 10, 2009 21:07:19 GMT -6
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 11, 2009 16:26:04 GMT -6
0.o still dont work could it be because im useing downloaded LOMSE or maybe im just that wierd sorry if im being annoying
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Post by quentinak on Dec 12, 2009 18:27:44 GMT -6
Hi Swiftfoxmark good job with the ship sounds! It's working for me; I have tried Fire, Life, Death, and Chaos so far and now they all have their distinct sounds. (I guess it is known that Chaos longboats already had their own voice, in which they say something like "The slaves are getting …"). I have noticed that for Chaos, the voice volume seems a bit low, no? Gunther: I don't know how to help you there. Are you using Mozilla Firefox for downloading, and have Vista? Sometimes I have weird stuff happening with Mozilla when there is another file of the same name in the download folder. If so, trying using IE, and make sure the file you are using has the right date (12/5 and 12/8/09) in order to distinguish them. Also, it might have something to do with a confusion with copying over the old files? Make sure that the new gs.mpq and SNDFX.mpq COPIES over the old ones, or rename the old ones first, or delete them, whatever. Short description of the new sounds: Life - voices sound like the archers and staffmen Fire - voices of the Fire sorceresses Death - same as before, but with a few new lines Chaos - barbarian voice "we will await your command," and when moving, male voices grunting as they row and drum beat.
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Post by swiftfoxmark2 on Dec 16, 2009 9:32:33 GMT -6
The Chaos ships actually had unique sounds for moving and attacking, but nothing for actually selecting the ship. So I just blended in the Stickthrower selection with water noises.
Every ship had it's own unique range attack sound and moving sound already.
Among the unique sounds I found that I'd like to implement in the future are training building sounds that are unique for your class. If you are thief lord, for example, when you enter your thieves guild building, the sound congratulates you for bringing their class to the leadership position in your faith.
While I was able to identify most of the original Lords of Magic sounds, I am still 12 short in the old sndfx.mpq. There were three ambient sounds I couldn't identify, a range impact noise, a dying sound (seems to be a test one), and a few assorted spell noises. Considering that there were originally 171 sounds that were unknown when I started, that's a pretty significant feat. Still, I would like to incorporate all the old sounds into the new sndfx.mpq for LOMSE so that we have access to them for future modding.
I have some ideas for the special.mpq file as well. I'd like to get that working so that Boaster can incorporate the gs files into GS5R2 and I can just update the sound mpq file and post that only. The deployment right now is a little messy, especially for players who would rather just play the game.
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Post by quentinak on Dec 17, 2009 10:20:37 GMT -6
Yeah it did take a little time before I could bring my lazy self to install your sound mod. Thankfully it was pretty easy but it'd be great if it is incorporated into GS5R2. Then you should be officially considered part of the dev "team." I'm looking forward to more good stuff coming up! I'll do testing for you as best I could. Thanks for the hard work!
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 26, 2009 17:12:42 GMT -6
i found out y it wouldnt work for me
the self extracted iso (aka no mount intall) wont work for it i installed the lomse iso with daemon tools lite and upgraded it and it works
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Post by swiftfoxmark2 on Feb 27, 2010 16:49:14 GMT -6
I've made some modifications. One of the attack sounds for the Water Thief Lord had her sounding like she a Fairie/human crossbreed. So I slowed down the sound and now she sounds like an Amazon. This download has the *.gs files and you will need to manually add it into the GS5R2.mpq: www.megaupload.com/?d=TJ9DQQCVThis download link has the gs.mpq and sndfx.mpq files ready to go with the latest version of GS5R2 (2/23/2010): www.megaupload.com/?d=O8W5J20KEnjoy.
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Post by swiftfoxmark2 on Apr 21, 2010 12:41:42 GMT -6
The Lost LOMSE sounds mod will probably not work with the GS5R3 mod until I update the unit files that need to be overwritten. I haven't tested this with absolute certainty, but it looks like the unit files were modified in GS5R3 and this mod needs to modify those files. I will merge the old with the new and update that later when I get a chance.
Once I do this, I may leave the version for GS5R2 up, but I won't be updating it anymore. I'll update with GS5R3 from here on out.
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