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Post by Boaster on Mar 24, 2009 5:37:07 GMT -6
I have three new maps which are going to be released in the near future. All three of them, to this point, have no names! Currently, they're saved as "temp*" files, followed by their dimension.
Temp32 Temp64 Temp256
The smaller maps definitely present a challenge as your enemies are closer and the amount of pre-placed dungeons are limited so that you'll be scrappier than you've ever been.
The larger map definitely presents its own challenge as it will take many turns to navigate through your own region and between regions. This map has a bountiful number of dungeons to garner experience from.
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Post by Boaster on Apr 6, 2009 13:57:17 GMT -6
Kelmor32.scn Denmor64.scn and Giganta256.scn
These will be available with the next GS5R2 update.
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Post by pigtails on Apr 7, 2009 2:01:50 GMT -6
Should leave the dimension number as a part of the title. I find it difficult to navigate and locate files.
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Post by nehan on Apr 7, 2009 5:11:41 GMT -6
Great, I've always wanted to play a really big map. when the gs5r2 update will be published?
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Post by Boaster on Apr 7, 2009 13:01:01 GMT -6
Great, I've always wanted to play a really big map. when the gs5r2 update will be published? Currently experiencing trouble with the website, so it may not be until or after this coming weekend, depending on how things go.
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Post by Venture Industries on Apr 7, 2009 13:09:25 GMT -6
I look forward to the larger map too!
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Post by pigtails on Apr 12, 2009 15:13:25 GMT -6
any new details?
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Post by Boaster on Apr 12, 2009 23:46:36 GMT -6
Issues with Xorgate are still being worked on.
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Post by Boaster on Apr 14, 2009 21:42:20 GMT -6
The mod was updated late last night. The maps are included in the update.
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Post by nehan on Apr 15, 2009 7:38:19 GMT -6
unfortunately, LOMSE does not see the new maps. any possible cause?
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Post by Boaster on Apr 15, 2009 17:50:55 GMT -6
unfortunately, LOMSE does not see the new maps. any possible cause? Put the maps in your Sierra/LOMSE/maps directory first.
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Post by nehan on Apr 16, 2009 6:08:11 GMT -6
thank you, captain obvious. of course they're there, and while lomse sees the previous maps (Corlis, Penara, etc.), the new ones are nowhere to be found.
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Post by Boaster on Apr 16, 2009 6:19:50 GMT -6
thank you, captain obvious. of course they're there, and while lomse sees the previous maps (Corlis, Penara, etc.), the new ones are nowhere to be found. I see. And you don't have an option to scroll down when selecting a Custom Map for play?
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Post by nehan on Apr 16, 2009 11:53:15 GMT -6
I do have. But they still aren't there.
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Post by Boaster on Apr 16, 2009 16:54:49 GMT -6
I do have. But they still aren't there. Has anyone else had this problem?
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Post by pigtails on Apr 20, 2009 2:10:52 GMT -6
I do have. But they still aren't there. Has anyone else had this problem? I'll try and download tomorrow and check it out myself.
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Post by pigtails on Apr 21, 2009 15:02:46 GMT -6
Has anyone else had this problem? I'll try and download tomorrow and check it out myself. I wasn't able to update and I'm not to sure where the file is to manually install. Must I download the mod from the original source?
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Post by Boaster on Apr 21, 2009 20:43:38 GMT -6
Download GS5R2.rar from xorgate.
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Post by pigtails on Apr 21, 2009 21:05:20 GMT -6
Download GS5R2.rar from xorgate. found em. was just on my way here to edit my comment. I'll give em a check. did the other guy get it working right yet?
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Post by pigtails on Apr 22, 2009 13:48:11 GMT -6
Got the maps loaded but there are some problems with the kelmor32 map. I'm getting map related graphical glitches. It reminds me of the lag you experience when windows has to many operations and a window leaves a ghost across the screen, or when simcity3000 loads all it's buildings in slowly.
I can't provide a screen of it but it puts holes in the map that can only be erased by zooming all the way in or all the way out. Mid range glitches.
I like giganta256. It's not perfect but I'm impressed with what was done. That I also had some glitches related to the sprites. From what I read the problem might have to do with some files I need.
Glitch is limited to certain building sprites for the encounter capitals. There may be more than this but the one I saw was the level 1 mages tower being shown as a level 1 thieves guild on wider zooms.
A related problem I have that came with the game is that the earth capital does not appear as level 0 on closest zoom. instead it shows at level 2 sprite.
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