Post by tommyg on May 8, 2023 15:48:16 GMT -6
Love the camel riders and chariot! I always thought the original dev team got a bit lazy with most of the Faiths' cavalry, especially with the cloning.
Here are my ideas for how id change up the games units
Air Eagles would be switched to the cavalry category. Air infantry would be Half Giants which would be 3-man units of Fire Rockhurlers recolored to have blue skin and getting a couple more points of Attack and Defense instead of Range Attack.
Earth's Stone Giant would be switched to become a Chaos unit (Chaos needs a high Defense unit imo). It would be replaced by the Tree Ent like the Ent you posted for Life. The Tree Ent would have combat ability similar to Fire's Demon but also a unique support ability to regenerate the lost hitpoints of Earth units.
Id replace Chaos Goblins with Goblin Archers, which are normally marauders. Chaos could use a decent mid-Range unit imo
Id change the tier order of Water creatures. Water Elemental would be available from level 1, Giant Spiders would be level 2, and faster, deadlier Kraken would be level 3. The Water legendary would be 'The World Serpent' a boosted stat Serpent with 99 Hitpoints and the ability to move on ocean and land.
Id make healing potions available from any Mage Tower also. It never sat right with me that such a commonplace and iconic rpg item was exclusive to a single Faith.
For Order id switch the tier spots of Gargoyle and White Stags and have Stags come in a 3-man unit. Id get rid of Lancelot and add a new Order Legendary, the Guardian Angel. In combat the Angel would be like a Warrior Spirit with flying and improved Attack but it's main draw would be a special ability to massively boost the Defense and Resists of one of your units so long as the Guardian Angel is alive and in combat.
The Fire barracks definitely needs something and I do really like your new lizards and camel riders although I wonder what sort of stat line you think they should have.
The wendigo, swamp thing, and mummy are also very cool. Curious how theyd behave in-game. I also feel like Death could use a new Legendary, the Lich is too similar to Balkoth imo, although I'm unsure what it would be.
I also think Scouts role is too simple and limited and that they quickly lose relevance as a game progresses. Id give Thieves the ability to new Scouts of their Faith directly at their location on the world map. Id also make scouts 3-man units and double their Attack, Defense, and Hitpoints which would give them a little bit of combat capability in a hitch. To keep this from being Overpowered id also increase the price of scouts and make them even more expensive when a thief buys them in the field.
Here are my ideas for how id change up the games units
Air Eagles would be switched to the cavalry category. Air infantry would be Half Giants which would be 3-man units of Fire Rockhurlers recolored to have blue skin and getting a couple more points of Attack and Defense instead of Range Attack.
Earth's Stone Giant would be switched to become a Chaos unit (Chaos needs a high Defense unit imo). It would be replaced by the Tree Ent like the Ent you posted for Life. The Tree Ent would have combat ability similar to Fire's Demon but also a unique support ability to regenerate the lost hitpoints of Earth units.
Id replace Chaos Goblins with Goblin Archers, which are normally marauders. Chaos could use a decent mid-Range unit imo
Id change the tier order of Water creatures. Water Elemental would be available from level 1, Giant Spiders would be level 2, and faster, deadlier Kraken would be level 3. The Water legendary would be 'The World Serpent' a boosted stat Serpent with 99 Hitpoints and the ability to move on ocean and land.
Id make healing potions available from any Mage Tower also. It never sat right with me that such a commonplace and iconic rpg item was exclusive to a single Faith.
For Order id switch the tier spots of Gargoyle and White Stags and have Stags come in a 3-man unit. Id get rid of Lancelot and add a new Order Legendary, the Guardian Angel. In combat the Angel would be like a Warrior Spirit with flying and improved Attack but it's main draw would be a special ability to massively boost the Defense and Resists of one of your units so long as the Guardian Angel is alive and in combat.
The Fire barracks definitely needs something and I do really like your new lizards and camel riders although I wonder what sort of stat line you think they should have.
The wendigo, swamp thing, and mummy are also very cool. Curious how theyd behave in-game. I also feel like Death could use a new Legendary, the Lich is too similar to Balkoth imo, although I'm unsure what it would be.
I also think Scouts role is too simple and limited and that they quickly lose relevance as a game progresses. Id give Thieves the ability to new Scouts of their Faith directly at their location on the world map. Id also make scouts 3-man units and double their Attack, Defense, and Hitpoints which would give them a little bit of combat capability in a hitch. To keep this from being Overpowered id also increase the price of scouts and make them even more expensive when a thief buys them in the field.
You make some good points, but I must disagree with your comment regarding scouts, I find them very useful for finding dungeons and exploring the map. Against a computer AI or player that was actually competent they would be extremely useful, as in these scenarios knowing your enemies next move is essential for mounting a successful defense/attack. In this situation, and in particular, vs a human player, the scouts are OP as you can constantly harass and annoy the enemy and deny them gold, ale and crystals by stealing their resource buildings. Though this is hypothetical as the current computer AI is not intelligent enough to use this strategy or counter it.
The only reason why this kind of harass tactic isn't used much is because it's so easy to mass resources mid to late game, but this is more an issue with the games' economics rather than scout units (I really wish the resource cost of recruiting a unit was tied to it's level, so ridiculous how a level 1 champion costs the same as a level 8, this is another reason why the game suffers from resource excess late game).
If by late game you mean when you’ve become so rich and powerful you don't care about the enemy faiths and all the maps been explored, then yes I agree, but this is very late to end-game. One of the issues with the scout unit is that they are rarely worth the 1g a turn, especially early game when resources are scarce, but Manteras mod fixes this by removing the upkeep cost of the scout unit completely.