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Boaster
Aug 21, 2005 13:10:59 GMT -6
Post by Fafnir on Aug 21, 2005 13:10:59 GMT -6
Just a quick question for you. When you fixed the sound thing in the past, were you doing it with a unit file that was already in the game, or did you make a new unit file for your custom units?
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Boaster
Aug 21, 2005 13:11:52 GMT -6
Post by Boaster on Aug 21, 2005 13:11:52 GMT -6
I was doing it with Balkoth, so it was already in the game.
[edit] By the way, I'm not at home so I am unable to talk on messenger. I'm at the radio station.
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Boaster
Aug 22, 2005 9:54:13 GMT -6
Post by Fafnir on Aug 22, 2005 9:54:13 GMT -6
Hmm, so currently if I change all the orcr2 to orwm3, only the DIE and MELEE_ATTACK sounds work, the other ones remain broken... weird.
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Boaster
Aug 22, 2005 10:11:40 GMT -6
Post by Fafnir on Aug 22, 2005 10:11:40 GMT -6
OK, I now have a working fix for this, but once again it's not pretty. If i swap all the data for orwm3 with orwmi, then the sounds for the fake gargoyle work, and who cares if the sounds for centaurs are broken? The biggest problem with this, is I now have to change EVERY SINGLE reference to orwmi in all the .gs files to orwm3. That's something I'm willing to do though, heh, I'm a sucker for punishment.
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