Post by t3h chosen 1 on Dec 1, 2005 10:26:32 GMT -6
If you would like to participate in the Tournament, reply to this topic. You will need Kali, LOMSE V3.00, ManTerA's latest mod (GS5B), and free time during Christmas break.
Current Rules for the Tournament
1. You lose when...:
Note: I would like to think that all LOMSE players are honest but to be safe it is suggested for screenshots to be taken at the demise of an opponent. This is not required.
2. Settings:
3. Things considered to be unfair.
Note: If you can think of anything else let me know.
Auto-calc'd battles: Player A may auto-calculate a battle if Player B has a greater army, where both players know Player A will be defeated in such a manner that Player B will suffer no casualties as a result of the battle. In example: A Scout versus a Lord. The owner of the scout, at his or her own discretion, may auto-calculate the battle. However, if by some strange bug within the game (such as negative attack recovery) causes the Lord to lose then the game will be replayed and the battle will be played out manually.
4. Constant desyncronization.
In the event that a game does not resyncronize, after having played for more than 1 turn (assuming both players have the same MPQ versions), the game must be replayed. The Class/Faith selection in this manner may be rechosen.
[edit]
*Edited by Boaster*
*Added Auto-Calculate rule*
*Added more content*
Current Rules for the Tournament
1. You lose when...:
- Your Lord has been slain once by a Human Player.
- Your Lord has been slain on three occassions by a Computer Player.
- You have exploited any bug.
- You auto-calculate a battle versus a Human player, unless a mutual agreement has been met.
Note: I would like to think that all LOMSE players are honest but to be safe it is suggested for screenshots to be taken at the demise of an opponent. This is not required.
2. Settings:
- You must be in hard mode.
- Everyone starts with 50 crystals.
- If any player has selected a Wizard Lord, the spell count is 20. If neither player has selected a Wizard Lord, the spell count will be 15.
- The use of Special Champions as a Lord is not allowed (Bronze Knight, Valkyrie, Siegfried, Balkoth, etc.).
-
Chosen (myself) is currently working to create a balanced map. If that does not work another map will be selected.impz.xorgate.com/LOMSE/downloads/TournamentMaps.zip - The latest update of the GS5B mod will be used to play for balance reasons and bugs.
3. Things considered to be unfair.
- No speeding with theives.
- If you run into a glitch tell you oppoent, then try to fix it. If you can't fix it start another game.
- Auto-calculating battles versus a Human player, regardless of the maginitude of the battle is frowned upon.
Note: If you can think of anything else let me know.
Auto-calc'd battles: Player A may auto-calculate a battle if Player B has a greater army, where both players know Player A will be defeated in such a manner that Player B will suffer no casualties as a result of the battle. In example: A Scout versus a Lord. The owner of the scout, at his or her own discretion, may auto-calculate the battle. However, if by some strange bug within the game (such as negative attack recovery) causes the Lord to lose then the game will be replayed and the battle will be played out manually.
4. Constant desyncronization.
In the event that a game does not resyncronize, after having played for more than 1 turn (assuming both players have the same MPQ versions), the game must be replayed. The Class/Faith selection in this manner may be rechosen.
[edit]
*Edited by Boaster*
*Added Auto-Calculate rule*
*Added more content*