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Post by Boaster on May 5, 2006 13:04:32 GMT -6
About a year back, I changed the Cave encounters which only appeared with maps that had the "Randomized Dungeons" property applied. I made these Cave encounters placeable in the map editor. Then after this, I began to make dungeons harder and make them spawn random units. I have now improved upon this.
Before, encounters would generate either one of two units in a single spot. For example, a level 1 cave would spawn Chaos Infantry or Order Infantry in one spot, then Chaos Orcs or Chaos Infantry in another spot... and same going with the scouts.
Now, in any one spot, I can have dungeons randomize a virtually endless selection of units.
Example: Earth Infantry, Order Infantry, Death Infantry, Chaos Infantry or an Arcon creature in one spot. So the encounter would randomize between five units for that one spot.
Future updates with the GS5B mod will provide the increase of possible units which randomly spawn in each encounter. Also, quite possibly this will mean Customly randomized Resource Buildings and Great Temples (which have yet to be tampered with).
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Post by merddyn on May 6, 2006 10:55:06 GMT -6
Guessing theres not much chance of being able to randomize the maps of the inside of the dungeon so it isn't just a big rectangle or something? For example, the barracks have rooms in it where people would rest, an open area where the actual training is, and so forth.
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Post by Boaster on May 6, 2006 10:58:15 GMT -6
Guessing theres not much chance of being able to randomize the maps of the inside of the dungeon so it isn't just a big rectangle or something? For example, the barracks have rooms in it where people would rest, an open area where the actual training is, and so forth. I cannot adjust things such as this. I can potentially change how the dungeon looks, but my options are limited to whats in the game.
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Post by l'Ancien on May 8, 2006 15:58:37 GMT -6
About a year back, I changed the Cave encounters which only appeared with maps that had the "Randomized Dungeons" property applied. I made these Cave encounters placeable in the map editor. Then after this, I began to make dungeons harder and make them spawn random units. I have now improved upon this. Before, encounters would generate either one of two units in a single spot. For example, a level 1 cave would spawn Chaos Infantry or Order Infantry in one spot, then Chaos Orcs or Chaos Infantry in another spot... and same going with the scouts. Now, in any one spot, I can have dungeons randomize a virtually endless selection of units. Example: Earth Infantry, Order Infantry, Death Infantry, Chaos Infantry or an Arcon creature in one spot. So the encounter would randomize between five units for that one spot. Future updates with the GS5B mod will provide the increase of possible units which randomly spawn in each encounter. Also, quite possibly this will mean Customly randomized Resource Buildings and Great Temples (which have yet to be tampered with). Cool. Can you do this for level 1 encounters, please? For example, Skeletons OR Halberders OR Riders OR Javelins. On a map I made, I placed a number of level 1 encounters near each other (to give the AI a boost, and give the player someplace to train units rescued from temple or towers), and they sometimes get monotonous. In doing so, I placed many death and orc encounters, and some number of opposite and similar encounters. When I placed level 3 or higher encounters, I got the cross-over encounters with different faiths. The cross-over encounters (water units in fire encounter) for example, were kind of cool, because it was like discovering a traitor in a meeting with the enemy, but at level 1 there's not enough units to do crossovers, so just making sure they run the range of the 4 available units of the primary faith would be really cool.
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Post by Boaster on May 8, 2006 16:40:52 GMT -6
I'm not done yet. I haven't really added any cavalry to the mix. But here is what you'll commonly find at this point.
Order Encounters for Example:
Military Group 1: Berserkers, Orc Spearmen, Earth Infantry, Trolls, Zombies
Military Group 2: Footmen, Centaur Swordsmen, Halberdiers, Goblins, Skeletons
Then the 3 different various groups of scouts.
So I am including the same faith, opposite faith, all of the marauder types, some undead creatures and even some neutral units.
At the moment I'm attempting to keep mainly Infantry, Missile, and Cavalry all in one randomized military group.
I haven't done anything with cavalry yet, so I may include them in the possibilities with the Infantry.
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Post by l'Ancien on May 9, 2006 18:25:23 GMT -6
I'm not done yet. I haven't really added any cavalry to the mix. But here is what you'll commonly find at this point. Order Encounters for Example: Military Group 1: Berserkers, Orc Spearmen, Earth Infantry, Trolls, Zombies Military Group 2: Footmen, Centaur Swordsmen, Halberdiers, Goblins, Skeletons Then the 3 different various groups of scouts. So I am including the same faith, opposite faith, all of the marauder types, some undead creatures and even some neutral units. At the moment I'm attempting to keep mainly Infantry, Missile, and Cavalry all in one randomized military group. I haven't done anything with cavalry yet, so I may include them in the possibilities with the Infantry. Only one suggestion as you work on this. Make sure that many of the options will be Order (in the example above). For an order encounter, it doesn't have to have Chaos or Earth units, but it does need to have mostly Order. So, maybe try the following groups for Order, from your example above. Military Group 1: Footmen, Knights, Crossbowmen, Footmen, Knights, Stag, Berserkers, Orc Spearmen, Earth Infantry, Trolls, Zombies Military Group 2: Footmen, Knights, Crossbowmen, Centaur Swordsmen, Halberdiers, Goblins, Skeletons I think it would be best to make sure that more than half of the options (by probability) are of the main faith, then scatter in other examples that might be there too. But if you do that, you could scatter in those options in any position, rather than just in one "variable" slot, just relying on the probability to ensure that most of the units will be of the main team.
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Post by Boaster on May 9, 2006 19:22:02 GMT -6
Since these are the common "cave" type encounters, I'm putting in all sorts of things into the mix. You will see with each dungeon, there are units only of the same faith in there.
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