Post by pigtails on Apr 5, 2009 17:23:12 GMT -6
I'd like to see a better mesh between overland and combat maps.
A larger varied environment. With a larger map you could force a player to consider more carefully whether or not their group should traverse a expanse. To consider a situation, for example, where a water party is faced with a large desert or a similar space. Consequences wouldn't wouldn't be limited to travel distance and speed. A unit of the water faith might experience a drain of health or other statistics almost as if they were drying out.
I'd like to see a large increase in the number of faith owned and exclusive villages and towns; trade stations, way stations, resource gathering points. I've always felt lom was limiting its self in these ways.
Expand the overland map to include subterranean spaces. It would provide a new way to explore the game world and to travel a distance quickly and meet threats along the way. A player could attempt to control highways and areas like that.
No cap or increased cap on the amount of followers you can assign to work in towns. I can although understand how this would unbalance the game.
Expand and vary the upgrades you can make on a city and it's structures. Allow a player to construct a limited amount (subject to the amount of towns and villages controlled by player) military structures or settlements for player defined purpose (follower and resource production or possibly a place to better research spells).
The ability to organize patrols into a circuit path to free the player of the responsibility moving all their units upon each turn.
As I've run out of thoughts on this subject at this time I'll leave it.
The only thing I would hope from a game sequel is that the new game not be so different from the original that it be entirely different. To add I wouldn't want it to appear cartoonish either.
Additional. I know that some modern games have been largely modded to created a new game. Examples a plenty but offhand I recall the Sim Mars project on Simtropolis. Maybe somewhere out there there's a game/game engine and a group of people suited to creating a suitable LOM2?
A larger varied environment. With a larger map you could force a player to consider more carefully whether or not their group should traverse a expanse. To consider a situation, for example, where a water party is faced with a large desert or a similar space. Consequences wouldn't wouldn't be limited to travel distance and speed. A unit of the water faith might experience a drain of health or other statistics almost as if they were drying out.
I'd like to see a large increase in the number of faith owned and exclusive villages and towns; trade stations, way stations, resource gathering points. I've always felt lom was limiting its self in these ways.
Expand the overland map to include subterranean spaces. It would provide a new way to explore the game world and to travel a distance quickly and meet threats along the way. A player could attempt to control highways and areas like that.
No cap or increased cap on the amount of followers you can assign to work in towns. I can although understand how this would unbalance the game.
Expand and vary the upgrades you can make on a city and it's structures. Allow a player to construct a limited amount (subject to the amount of towns and villages controlled by player) military structures or settlements for player defined purpose (follower and resource production or possibly a place to better research spells).
The ability to organize patrols into a circuit path to free the player of the responsibility moving all their units upon each turn.
As I've run out of thoughts on this subject at this time I'll leave it.
The only thing I would hope from a game sequel is that the new game not be so different from the original that it be entirely different. To add I wouldn't want it to appear cartoonish either.
Additional. I know that some modern games have been largely modded to created a new game. Examples a plenty but offhand I recall the Sim Mars project on Simtropolis. Maybe somewhere out there there's a game/game engine and a group of people suited to creating a suitable LOM2?