Post by l'Ancien on Apr 5, 2006 11:52:12 GMT -6
Thanks for putting my text in on Pacify. While I was looking at it, I noticed three other spells that could use some text corrections, ranging from spelling fixes to a whole new legend for a spell that had one that didn't make sense.
The mistake in relocate army seems actually to have been on the disk as it shipped, an original error. For the character I just chose a name I use for air mages (but I think you use it for Air warriors).
Correct spelling of "Errosion" and "bolder" to "Erosion" and "boulder"
gs\spells\custom\erosion.gs
/name"Erosion"def
gs\spells\spelhtxt.gs
erosion"Erosion\n\nCosts 5 mana\nAffects a unit\nThe unit permanently loses\nwater resistance and armor\nrelative to the caster's level\nuntil it is dispelled.\n"
gs\spells\spelltext.gs
erosion"'To deal a sufficient amount of damage to one person, one must make sure to weaken the defensive capabilities of said person. Water wears down the very essense of all creatures and all rocks. No metal, nor boulder, can withstand her power.'\n--Sapphire the Moon Priestess.\n
Correct spelling of observation, and of seldom.
gs/spells/speltext.gs
demon"'Opening the ground below to bring a Demon from the underworld is not an unknown practice, but seldom done. Demons summoned directly into battle are much weaker than Demons summoned from a Fire Giant Tower.'\n--The observation of l'Ancien.\n
* This spell costs eight mana to summon a Demon. The Demon comes to the field with less than full health and serves your bidding until combat is over.\n"
Replace erroneous legend of Relocate army with a new one.
gs/spells/speltext.gs
relocarm"'Army re-location. Call into the wind, and it will carry your voice to the heart of the storm, the nexus of power where the four elements meet. Your voice will echo around the Great Temple, and be heard by the faithful who worship there. Bid them to follow the sound back along the Greater Paths to bring them to your aid.'\n--Aerin the Swift, Temple Archives
* This spell costs one Mana and summons air units in the temple annex to the location of the caster. Both the caster and the summoned army must rest before moving.\n"
The mistake in relocate army seems actually to have been on the disk as it shipped, an original error. For the character I just chose a name I use for air mages (but I think you use it for Air warriors).
Correct spelling of "Errosion" and "bolder" to "Erosion" and "boulder"
gs\spells\custom\erosion.gs
/name"Erosion"def
gs\spells\spelhtxt.gs
erosion"Erosion\n\nCosts 5 mana\nAffects a unit\nThe unit permanently loses\nwater resistance and armor\nrelative to the caster's level\nuntil it is dispelled.\n"
gs\spells\spelltext.gs
erosion"'To deal a sufficient amount of damage to one person, one must make sure to weaken the defensive capabilities of said person. Water wears down the very essense of all creatures and all rocks. No metal, nor boulder, can withstand her power.'\n--Sapphire the Moon Priestess.\n
Correct spelling of observation, and of seldom.
gs/spells/speltext.gs
demon"'Opening the ground below to bring a Demon from the underworld is not an unknown practice, but seldom done. Demons summoned directly into battle are much weaker than Demons summoned from a Fire Giant Tower.'\n--The observation of l'Ancien.\n
* This spell costs eight mana to summon a Demon. The Demon comes to the field with less than full health and serves your bidding until combat is over.\n"
Replace erroneous legend of Relocate army with a new one.
gs/spells/speltext.gs
relocarm"'Army re-location. Call into the wind, and it will carry your voice to the heart of the storm, the nexus of power where the four elements meet. Your voice will echo around the Great Temple, and be heard by the faithful who worship there. Bid them to follow the sound back along the Greater Paths to bring them to your aid.'\n--Aerin the Swift, Temple Archives
* This spell costs one Mana and summons air units in the temple annex to the location of the caster. Both the caster and the summoned army must rest before moving.\n"