solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Apr 17, 2010 9:55:10 GMT -6
just a hint. If you have any software that speeds up audio by 2x you can still understand what im saying but finish listening to my recordings in 1/2 the time. I use my creative media source 5 player to double my listening speed. you may even be able to get it for free. www.megaupload.com/?d=NHG7EPHNBy the way if any of you want to audio back id be more than happy to listen.
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Post by Boaster on Apr 17, 2010 12:33:20 GMT -6
This preview audio commentary was more pleasant to listen to.
I want to go back on something posted on the website in its infancy: "I understand that Mantera's MPQs are merely experimental in the editing and modification of LOMSE." This is listed on the GS Mods part of the website. While now the GS5 series mods eventually got it's own dedicated page, this is still the case. All my mods are experimental. Success or failure is in the eye of the beholder.
Freeze and Stun are not alike across the board. The same way Freeze and Icy Coffin are not the same across the board. While similar, there are differences.
Freeze slows a unit down to next to nothing, effectively making it immobile and can do nothing. Freeze also sets both physical resistance types 100%. Icy Coffin, does not provide physical resistances to the target and also lasts half as long on it's base duration.
The experience changes are experimental.
The incentive to using units with lower experience per level is to encourage more use to use them. Although I note that some changes were made because they're underused.
Just because I don't say everything on my mind doesn't mean that's all there is. Bear in mind, I deal with lots of changes.
I respect that you think some of my changes are not objective, or I don't have enough reason for them. I apologize if you think the purpose of my mod is to please you specifically. Not intended to be this way. I make changes based on ideas I think or feel that are good.
To rebut an analogy you used, about keeping on carving the game until you only have a narrow path... I don't see it this way at all. I see it as chopping down a tree. Each chop gets you close to the goal, cutting down the tree. It's simply a metaphor for the changes I make to the mod. I guess you'll just have to stay tuned to see whether or not I finally chop that tree down (with a herring).
Legendary Units are limited summonable/trainable units. You have one to use (unless you're water), so you have to manage your army in your own best interest. If you are playing single player and you lose your Legendary Knight, reload, and don't make the same mistake. However, in multiplayer, I don't think the other player will be as forgiving if you lose your Legendary Knight as opposed to your Lord.
Legendary Knight comes out of the box at Level 6 with two Artifacts, albeit one of the two artifacts is less useful. Shield of Quality, which provides 1 armor every 3 levels, instantly provides +2 armor. This artifact can be used by any other Order Warrior. Even if you lose your Legendary Knight, you might still have this artifact which you cannot get anywhere else. Pair Shield of Quality with the Sword of Quality and you've got something going. And I should mention since he's a warrior, he can perform Deadly Strikes. Other Legendary creatures cannot perform Deadly Strikes (doubles damage). No negative resistances.
At Level 10, the Legendary Knight has 29 attack and 25 armor with Shield and Sword of Quality, not counting the extra little neat bonus of +1 armor vs missiles and +1 attack vs Chaos AND Death creatures. Most Legendary Creatures, except for Phoenix and Arachnids, have 25-30 armor. Phoenix has 35 and the Ice Drake has 30. At Level 10, with Shield of Quality, he's matched most Legendary Creature Armor (the melee ones at that, you can dodge missiles if you know how).
At Level 12 with Sword and Shield of Quality, he's 32/28. At Level 15 … he's 37/33. That's pretty good!
But I'm sure you'd just say, "He has to get experience to get good." Well boo hoo, he's different.
Back to Freeze. Freeze is still useful and MOST fights are indoors. How often is this really going to effect you? How often are YOU going to engage combat with another player on Lava Terrain? Not often, I would presume, unless you have a way to overcome the terrain penalty.
Freeze's duration is only HALVED over Lava. I do think that preventing Freeze on units over Lava was a bit much, but it was experimental. I had just figured out how to do a check for terrains in spell equations. I still stand by my change of preventing Freeze on Lava, but this works better for me. Freeze is magically invoked, and magic rules all, but I think environment (Lava) would have an effect on it and thus thaw the frozen unit faster, if not prevent it completely.
I would've responded with audio myself, but it's a busy weekend professionally, personally and recreationally.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Apr 17, 2010 17:21:22 GMT -6
"Freeze and Stun are not alike across the board. The same way Freeze and Icy Coffin are not the same across the board. While similar, there are differences."
Just because I give an example doesn't mean im talking spacifics. Think more abstract.
If you change a water spell or 2 to have terran modifiers pick similar spells from each faith and apply the same concept to them. Thats what i really mean. Keep a level playing field.
"He has to get experience to get good."
Problem i always have is by the time i get to summin that damn thing all the areas around me are pretty much cleared out so there is little to chew on (Yes im using an official map)
So that being said immediatly right of the bat in order for the knight to get good exp he hes to start off level 7 (if you use building) having to venture into potentially dangerious territory away from the home base in order ot try and aquire those levels cause your home area is already cleared out.
Just seems unfair to have no choice but to put the knight into potentially dangerous lands cause all your home territory is already cleared out when hes only level 7 (if you use special building) to begin with (yes im using an official gs5 map)
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Post by Boaster on Apr 17, 2010 19:18:56 GMT -6
If you change a water spell or 2 to have terran modifiers pick similar spells from each faith and apply the same concept to them. Thats what i really mean. Keep a level playing field. I don't agree. So that being said immediatly right of the bat in order for the knight to get good exp he hes to start off level 7 (if you use building) having to venture into potentially dangerious territory away from the home base in order ot try and aquire those levels cause your home area is already cleared out. Just seems unfair to have no choice but to put the knight into potentially dangerous lands cause all your home territory is already cleared out when hes only level 7 (if you use special building) to begin with (yes im using an official gs5 map) By the time you get your Legendary Knight, you should have ventured into new territories anyway. It's risky to level your Lord, and same goes for your Legendary Knight. Choose your battles and avoid potentially fatal ones. Same principals to use with your Lord. As nostalgic as this is, I'd rather cover new ground.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Apr 18, 2010 14:45:56 GMT -6
as a general rule not spacific to the knight but to champoins in general you say that on 1 hand by this time you're suppose to be venturing into new lands
but on the other hand you say im making champion exp slightly faster in the gs3 because of them having to always venture into forgien lands
And furthermore if your sorrounded by humen players they've most likely done as you have and already conqured their lands
Therefore you're left with the option of making the official maps have more encounters on average per square or doing something else.
I have to say ive been cheating againsted you in regards to our debates. There is no way to beat logic. And i'm a habitual user.
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Post by Boaster on Apr 18, 2010 15:59:51 GMT -6
as a general rule not spacific to the knight but to champoins in general you say that on 1 hand by this time you're suppose to be venturing into new lands but on the other hand you say im making champion exp slightly faster in the gs3 because of them having to always venture into forgien lands And furthermore if your sorrounded by humen players they've most likely done as you have and already conqured their lands Therefore you're left with the option of making the official maps have more encounters on average per square or doing something else. I have to say ive been cheating againsted you in regards to our debates. There is no way to beat logic. And i'm a habitual user. Cool.
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