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Post by tg122 on May 9, 2010 14:39:37 GMT -6
I am relatively new to modding and was wondering if anybody can provide some assitance with respect to a few specific changes I'm trying to make. I'm trying to slow down the pace of the the game a bit and while doing so, trying to increase the difficulty in the later stages of the game.
1) I'm trying to re-instate the limit on the number of followers that can be put to work in the market/tavern/temple/magistrate in the stronghold in order to slow down the growth of resources.
2) I'm trying to reduce the amount of fame received when winning battles in order to reduce the availability of followers.
3) I'm trying to put an artificial limit on the amount of experience points a single unit can gain from winning a battle in order to reduce the benefit of solo-ing encounters (if 3 units received 500 experience for an encounter, 1 unit solo-ing the same encounter would only receive the artificial limit of 7 or 8 hundred, rather than the full 1500 or so). I guess this would only work if it's possible to set the limit on a "per unit" basis, not a "per party" basis (I asked about this in the past and was directed to comb_res.gs but I never was able to figure out how to successfully do it).
Any advice would be much appreciated.
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Post by Boaster on May 9, 2010 19:09:25 GMT -6
I am relatively new to modding and was wondering if anybody can provide some assitance with respect to a few specific changes I'm trying to make. I'm trying to slow down the pace of the the game a bit and while doing so, trying to increase the difficulty in the later stages of the game. Welcome. ;D 1) I'm trying to re-instate the limit on the number of followers that can be put to work in the market/tavern/temple/magistrate in the stronghold in order to slow down the growth of resources. Reinstate can only mean that you're modding someone elses mod. You can find the information you're looking for in 'gs\dlg\newcity.gs'. 2) I'm trying to reduce the amount of fame received when winning battles in order to reduce the availability of followers. Refer to 'gs\comb_res.gs'. 3) I'm trying to put an artificial limit on the amount of experience points a single unit can gain from winning a battle in order to reduce the benefit of solo-ing encounters (if 3 units received 500 experience for an encounter, 1 unit solo-ing the same encounter would only receive the artificial limit of 7 or 8 hundred, rather than the full 1500 or so). I guess this would only work if it's possible to set the limit on a "per unit" basis, not a "per party" basis (I asked about this in the past and was directed to comb_res.gs but I never was able to figure out how to successfully do it). This won't be easy to do, which is probably why you didn't succeed before. Messing with how experience is distributed can become very frustrating and to explain how to do it would be no less frustrating.
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Post by tg122 on May 13, 2010 23:43:13 GMT -6
Thanks Mantera, I really appreciate your help! I was able to assign a follower limit and adjust the fame received.
What is the difference between GS/Comb_res.gs, GS/Comb_res5.gs, and GS/Comb_res5r3.gs? If I want to change a multiplier, do I have to change it in all 3?
Due to the fact that it would be difficult for me to change the way experience is distributed per unit, is there a simple way to adjust experience for all units based on a flat percentage? For example, change it so all units only receive 50% of the experience they would normally receive, all the time?
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Post by Boaster on May 14, 2010 10:43:21 GMT -6
Thanks Mantera, I really appreciate your help! I was able to assign a follower limit and adjust the fame received. What is the difference between GS/Comb_res.gs, GS/Comb_res5.gs, and GS/Comb_res5r3.gs? If I want to change a multiplier, do I have to change it in all 3? Due to the fact that it would be difficult for me to change the way experience is distributed per unit, is there a simple way to adjust experience for all units based on a flat percentage? For example, change it so all units only receive 50% of the experience they would normally receive, all the time? The differences between comb_res.gs, comb_res5.gs and comb_res5r3.gs are from subtle to extreme. While comb_res may display the least change, not including experience display on combat results page, with comb_res5 displaying the experience but not having the recent changes and with comb_res5r3 containing the changes that the gs5r3 uses specifically. With the comb_res5r3, adjustments needed to be made to fix the way experience is distributed. With the previous comb_res5, difficulty modifiers weren't adjusting experience properly and neither were the wisdom bonus modifiers as a result. Also due to the change of experience per level, an adjustment had to be made to how much experience was received. If you're modding based from the GS5R3 mod, you'd probably be best to leave it alone. From my tests of the mod with experience changes and changes to barter value system, it's probably closest to the best it could possibly be. If you insist on making changes to the GS5R3 mod for your own non-commercial purposes, make changes to the comb_res5r3.gs document. You can use the previous versions of that document to learn from. If you're wanting to further reduce experience, which is received based on total unit barter values of the defeated army, you should look where the difficulty modifier/multiplier makes it's mark and include further adjustments there.
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