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Post by swiftfoxmark2 on May 9, 2009 11:17:46 GMT -6
So I'm building a map in GS5R2, and it's a 256x256 map. When I go to add certain sprite types, they don't appear to have been added to the map, however when I test the map in the game, it shows up.
Anyone else has this issue?
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Post by Boaster on May 9, 2009 11:20:44 GMT -6
impz.proboards.com/index.cgi?board=lomsemodding&action=display&thread=1312Since I was able to add all the regular city buildings as sprites for placement on the map, I have discovered that the game is limited to about 32 to 34 unique sprites to be placeable on the minimap. One of my plans, on the map I'm working on, was to have basically fake cities placed around the map in each region to make for a neat appearance, as well as fill in some space. Also, the next update of the mod will allow for Random Dungeon Placement options to actually work, but will only work for the mod if the map is larger than 128x128. Also made the game to more gradually place dungeons away from the city based on the map size. Right now, I'm trying to figure out how to increase the number of unique sprites allowed for placement.
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Post by swiftfoxmark2 on May 9, 2009 13:03:08 GMT -6
OK.
Technically, the sprites are there, just not visible. I guess I'll have to use generic sprites for the mines and breweries and the caves so that I can actually place them correctly.
I guess I could switch them out after I'm done.
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