Post by l'Ancien on Jun 21, 2006 9:10:06 GMT -6
The 6/15/06 GS5 release crashes the game while loading.
I couldn't send this as a private message for some reason, so here it is.
I also have some text changes to recommend, mostly in Chaos spells:
Fix randomyly to randomly
random_bolt"'The spirits do more than just meddle in battle. Spirits have the ability to draw power from other faiths and their deities, and with that lies true power. That goes without saying that the spirits can sometimes foul against us.'\n--Vexonna the Spirit Queen\n
* This spell costs two mana and targets a unit. The spell fires a randomly determined bolt spell at the enemy.\n"
fix cost for confusion, and correct it's to its
confusion"'The spirits, they like to have a good time. They like to live free. Sometimes they like to come to people, spin them 'round, make them see things not there. Yes, I have powerful medicine, the spirits listen to me. They spin you 'round if I ask them to.'\n--Howling Cat, Shaman of the Northern reach.\n
* This spell costs ten Mana and targets one unit. If the target is two levels lower than the caster and the target is not the last unit in its army, the target becomes confused and will attack whatever is close to it. The target dies at the end of combat.\n"
some changes to Gamble to make it shorter (five to 5, "Additional magic" to "Magic", lossed to lost)
crash"'So you afraid? Need my medicine to get you through battle. Yes, the spirits can help you. They listen to me. They make you stronger. They make you fight better. But it cost you. The spirits not give that kind of help for free. They take their price from your soul. They take your potential and give it to you now. You still want my medicine?'\n--Howling Cat, Shaman of the Northern Reach.\n
* This spell costs 5 Mana and targets the caster's party. All units recieve -1 to +2 armor, and 0 to 25% increase missile resistance. Magic resistance is gained or lost depending on the unit's faith.\n"
Detect Order to reference Wizards instead of Mages.
chaos_detect"'The spirits, they hate wizards, they hate the circles, the wands, the arcane chants. Spirits like to be talked to, not commanded, not linked into ritual and compelled to serve. So the spirits, they tell us when the Order worshippers come. They have tried to rule us before, they will never succeed.'\n--Tleliaxu, itinerant Shaman\n
* This spell costs four Mana. The location of any Order unit within twenty tiles of the caster is revealed.\n"
I couldn't send this as a private message for some reason, so here it is.
I also have some text changes to recommend, mostly in Chaos spells:
Fix randomyly to randomly
random_bolt"'The spirits do more than just meddle in battle. Spirits have the ability to draw power from other faiths and their deities, and with that lies true power. That goes without saying that the spirits can sometimes foul against us.'\n--Vexonna the Spirit Queen\n
* This spell costs two mana and targets a unit. The spell fires a randomly determined bolt spell at the enemy.\n"
fix cost for confusion, and correct it's to its
confusion"'The spirits, they like to have a good time. They like to live free. Sometimes they like to come to people, spin them 'round, make them see things not there. Yes, I have powerful medicine, the spirits listen to me. They spin you 'round if I ask them to.'\n--Howling Cat, Shaman of the Northern reach.\n
* This spell costs ten Mana and targets one unit. If the target is two levels lower than the caster and the target is not the last unit in its army, the target becomes confused and will attack whatever is close to it. The target dies at the end of combat.\n"
some changes to Gamble to make it shorter (five to 5, "Additional magic" to "Magic", lossed to lost)
crash"'So you afraid? Need my medicine to get you through battle. Yes, the spirits can help you. They listen to me. They make you stronger. They make you fight better. But it cost you. The spirits not give that kind of help for free. They take their price from your soul. They take your potential and give it to you now. You still want my medicine?'\n--Howling Cat, Shaman of the Northern Reach.\n
* This spell costs 5 Mana and targets the caster's party. All units recieve -1 to +2 armor, and 0 to 25% increase missile resistance. Magic resistance is gained or lost depending on the unit's faith.\n"
Detect Order to reference Wizards instead of Mages.
chaos_detect"'The spirits, they hate wizards, they hate the circles, the wands, the arcane chants. Spirits like to be talked to, not commanded, not linked into ritual and compelled to serve. So the spirits, they tell us when the Order worshippers come. They have tried to rule us before, they will never succeed.'\n--Tleliaxu, itinerant Shaman\n
* This spell costs four Mana. The location of any Order unit within twenty tiles of the caster is revealed.\n"