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Post by ascension64 on Jun 6, 2007 7:40:59 GMT -6
Released a new version of this unofficial patch that corrects the problem with text displaying on the followers arrival dialog.
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Post by Anonamus on Jun 23, 2007 9:14:14 GMT -6
wher can i get the official 3.01 patch anymore? I searched the web and all results I got were of sites that are now gone.
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Post by ascension64 on Jun 25, 2007 1:13:39 GMT -6
If you go back to the very first post of this topic, you will find in the P.S. a link to it.
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Post by zippyriver on Jul 1, 2007 12:42:42 GMT -6
At first I applied the unofficial 3.02 patch and completely enjoyed the new options available. I wanted to try the GS5 mod and gave that a try (on a fresh install), but sorely miss your new options panel. So, my question is, is it possible to put the necessary files from the 3.02up into the GS5 mod? If yes, which ones, and how would you merge them? Editing the pic.mpq was my very first attempt at modding, and have no experience in this. (so try not to get too technical, if possible). If not,…. I would hate to have to choose only one or the other. (I used the WinMPQ editor, not ladik's editor). One other thing with the 3.02up. On the unit information panel, the hit points are not showing inside the HP box, but a bit to the right of it. Not a big deal, it just looks funky. And the tool tip box does not work on a most of the stats (telling you what those stats mean). Also not a big deal, but I had to try and figure out what each one represents. Once learned, they are not really needed but would help new and re-visiting players. (I am re-visiting it, and have a friend that is new to game and loves it).
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Post by Boaster on Jul 1, 2007 13:00:13 GMT -6
Yeah, he's using a copy of my unit info panel (with my permission) and it was completely customized for my mod. During GS5Beta, I decided that I might as well make heavy customizations and abandon the idea of allowing the unmodded game and the modded game from having a lot of cross compatability.
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Post by ascension64 on Jul 5, 2007 6:08:39 GMT -6
You would have to merge it line by line of GameScript code. This would be rather difficult because I imagine that LoM:SE 3.00 code and LoM:SE 3.01 code would have some major differences in them. Yes, it is rather unfortunate that the scripting couldn't be more 'modular', like having a resource for each creature, item, artifact, and so forth, but alas, LoM:SE wasn't made to be modded.
Yeah, I have accidentally left out the extra lines that ManTerA added to the dictionary with all the text in it. I'll fix this one up.
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Post by Jimmy on Jul 25, 2007 17:29:55 GMT -6
Hm. This is really unrelated to this topic, but I'm out of places to check for help. I figured since this thread was fairly recent (at least not 10 years old, [Laugh out Loud]) I would try my luck.
I'm really just curious as to why I'm incapable of playing LOMSE multiplayer on my local area network. Not sure if there's any simple answer or anything, but I used to play this game multiplayer back when it came out... and now that I want to play it multiplayer again I find it very frustrating that it won't work. I even tried this unofficial patch to get it working, but that didn't work out.
The only place I can click create (for creating multiplayer games) is in direct cable, which my bro can't find when he tries to join. Clicking 'create' anywhere else in multiplayer doesn't do anything at all.
Can anyone at least point me in the right direction?
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Post by I Love this Game on Aug 8, 2007 18:22:36 GMT -6
I Tried the new Patch and think its very great. But sadly it is not functional with the GS5 Version of Lords of Magic, because the GS.MPQ cannot be updated to VErsion 3.01. If it would be in your interest to make the new patch Version GS5 Compatible, i and surely many other players would be fuel of thanks...
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Post by Boaster on Aug 8, 2007 19:12:02 GMT -6
I Tried the new Patch and think its very great. But sadly it is not functional with the GS5 Version of Lords of Magic, because the GS.MPQ cannot be updated to VErsion 3.01. If it would be in your interest to make the new patch Version GS5 Compatible, i and surely many other players would be fuel of thanks... The GS5 mod can work with LOMSE.exe versions 3.00 or 3.01. However, Acension's mod and my mod will more than likely not work together because they are two different mods. You could perhaps ask Acension to created a modified version of the GS5 using his Options Panel, but to me it seems kind of pointless since updates occur frequently with fixes or new content. However, he could generate an options panel for my mod which I could use for my mod. He does realize there are some bugs with his options panel with some things (they escape me at the moment) so I believe I would hold off on it until he's finalized his options panel (bug free).
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Post by ascension64 on Dec 11, 2007 5:25:28 GMT -6
Finally got around to doing a small update on the mod, fixing the tool tips on the revised unit information panel.
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Post by yuantiny on Mar 16, 2008 23:11:44 GMT -6
Most excellent and very promising these mods do look! My kudos to Mantera and ascension64 ([By the way]. I love Baldur´s Gate too!) Unfortunately the mods do not work with the german version of LOM:SE. That is because the official patch 3.01 was only released for the US version of LoM:SE and does NOT work with a german version of the game (and this is most likely true for any other foreign languages except english). That said, no patch was ever released for the german version, even though the official german retail version of LoM used the 2.02 fix(neither the patch2.02a) nor the patch2.02b version of the patch). A pity as the german version has even more(!) bugs than the US version. -lots of content lacking. (original german full install of LoM: 359mb and the LoM:SE 459mb! English versions seem to be more complete. -Screwed barter system -faulty AI -wrong translation (mixes english+german occasionally even in the voice overs) -all unit and building texts missing in german LoM:SE (except for the new buildings which are the watch towers and special buildings) but the german texts seem to be too long, so the sentences are cut off in the middle or the final sentences are missing. Text for only 32 structures, yuck. -Very random chance of the game failing to copy the cancel and mark buttons on information texts when you do a fresh install of LoM:SE and get these yellow scrolls. I found a workaround though. -Almost each time an ingame video is played, e.g. "player_lose, player_win", "lord_slain", the buttons to "continue" "cancel" "return to main menu" are gone. This means you have to quit with alt-f4 and restart. -In each version the walls of an upgraded level 2 or 3 capital does NOT show walls/towers! They are there, but completely translucent (arrows are "blocked off" in mid air. The gates are faulty too. -There are other glitches albeit minor ones (mostly of graphical origin). Amazingly enough I still loved the game. But it could have been so much better. *sigh* I even remember trying to mod the game a bit by myself way back (and failed). What I did was to unpack the files and then tried to replace some of the german files with those from the english demo. I also did spelling fixes for the items and building/units then. Unfortunately those .mpq tools I used did not allow me to repack the files. So my question is now: how can I play your great mods?
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Areille
Member LVL 6
"For Llandwyllen"
Posts: 80
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Post by Areille on Mar 17, 2008 15:41:09 GMT -6
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Post by Boaster on Mar 17, 2008 15:57:53 GMT -6
No, the GS5R mod can be downloaded from the website mantera.xorgate.com/That mod, along with any other mod I've created, will be found on the site.
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Post by steammagic on Jul 6, 2008 16:19:47 GMT -6
Revisiting this game again, cannot stay away--I'm getting this too, but when I choose a unit inside a building to buy or summon, the HP is off to the right--are tooltips supposed to work there? Which file do I need to edit to make the changes?
Thanks
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Post by Boaster on Jul 6, 2008 16:28:14 GMT -6
Revisiting this game again, cannot stay away--I'm getting this too, but when I choose a unit inside a building to buy or summon, the HP is off to the right--are tooltips supposed to work there? Which file do I need to edit to make the changes? Thanks I believe this is one of the side effects of Acension64 having used my unit info panels. That can be fixed easy.
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Post by steammagic on Jul 6, 2008 16:52:14 GMT -6
I believe this is one of the side effects of Acension64 having used my unit info panels. That can be fixed easy. Do you remember which *.gs file those values are in? Everything else is in place, it looks like just some fiddling with the position numbers to put the hitponts back in their box. Once I fix it I can just post the .gs file or portion to add into the gs.mpq using Winmpq or Ladiks.
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Post by Boaster on Jul 6, 2008 17:58:34 GMT -6
gs\dlg\infopan.gs
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Post by steammagic on Jul 6, 2008 19:54:36 GMT -6
Thank you, cripes there is a lot of stuff in there, sifting through it looking first to see the "hitpts" instances and check if there is any obvious typos or anything unusual... tick toc tik....After going through it some, the patch 3.02 infopan.gs file seems altered to accommodate information specific to the gs5 mod which includes resistances to air, fire, water, and so forth; plus attack recovery, hit recovery and other extra information. Since the unofficial patch does not have these informational enhancements, a quick fix would be to paste in the infopan from lomse 3 or 3.01 and everything seems normal, (though this removes all the extra information in the unit panel itself, hmm). I do notice that formatted in Word will place some information out of place; ..I'll look at that newbuild.gs as well thanks.
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Post by Boaster on Jul 6, 2008 20:45:47 GMT -6
It may also be linked to data in 'gs\dlg\newbuild.gs'.
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Post by htpoints fixed on Jul 6, 2008 22:41:58 GMT -6
Ok I think I've found it --in the infopan.gs
change this line (search second instance of hitpts) and change this line:
/hedit0_hitpts EDITBOX_SCROLL 36 24 htext0_hitpts 0 yellow_numbers JUST_RIGHT editbox def to say
/hedit0_hitpts EDITBOX_SCROLL 21 24 htext0_hitpts 0 bigyellow_numbers JUST_RIGHT editbox def
The letters are big, yellow and in the box. 36 places it too far right and 21 seems ok; not sure what 24 does, changing it to either 10 or 30 does not seem to do anything, (I wanted to place it down about 2 points) but it still now looks much better.
Anyway, it seemed like such an obvious error, was it left that way on purpose to prevent a bug somewhere else?
It can be changed using winmpq and editing the file in note or wordpad.
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