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Post by Boaster on Apr 21, 2008 8:18:15 GMT -6
Hmmmmm... interesting.
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Post by void on Apr 23, 2008 9:50:11 GMT -6
nice ;D
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Post by acheron on Apr 25, 2008 10:50:42 GMT -6
I want that so bad! is that recently added?
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Post by yuantiny on Apr 27, 2008 8:11:56 GMT -6
Woohoo!
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Post by acheron on Apr 27, 2008 8:21:30 GMT -6
i don't think thats been added as of just yet but when it is id like to know so i can start fiddling around with possible names to activate it, to be honest its about time earth got a special champion.
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Post by Boaster on Apr 27, 2008 10:23:52 GMT -6
i don't think thats been added as of just yet but when it is id like to know so i can start fiddling around with possible names to activate it, to be honest its about time earth got a special champion. Not gonna happen. It would complicate so many things.
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Post by Boaster on May 15, 2009 16:06:37 GMT -6
Guess what? I've finally figured out how to add new Champion types.
So yes, a Rock Troll Champion is an actual possibility now.
I was trying hard today to figure out how to do it and I found what I was looking for. Then through trial and error, I finally figured out what I needed to do.
So a Rock Troll Champion, a Life Pegasus Lord, Demon Lord, etc.… are now real possibilities.
I'm also working on a toned down Orc Warrior and Witch that can be used in conjunction with the Orc Warlord and Witch Lord.
These new Champions will have their own unit codes that were previously not there.
DEATH LDR is Balkoth. No other faith uses LDR. CHAOS WMF is Orc Warlord. No other faith uses WMF.
WZ2 is currently used by CHAOS and DEATH, but require a Mage in the Great Temple to transform.
ORDER LD1/LD2/LD3 are the Siegfried characters. No other faith uses these codes.
WATER TF1 is the Valkyrie. No other faith uses this code.
I can even create new codes for champions, if I don't want them to be "Special Champions."
XFT for Extra Fighter. XTF for Extra Thief. XWZ for Extra Wizard.
I can even break faith boundaries for units, with a Arch Demon that's a Fire Unit.
Only major problem is these new codes will not have Unit portraits. I'll have to create a work-around for this issue.
A work around was managed and I've also utilized an unused character stat: 'portrait_doodad'.
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Post by pigtails on May 16, 2009 1:50:44 GMT -6
Boaster, they'll need altered sprites. There must be a way to add new character sprites into the game? Reading this it occurs to me that there might be a mix up between a champion and a marauder unit of the same type in combat. It would really only need some subtle color changes like you find it most lord units. I assume these would be lord units yes?
Will also need coding for artifacts and specialized artifacts if you chose to make them some.
Mentioning demon brings a whip to mind.
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Post by Boaster on May 16, 2009 4:08:31 GMT -6
Boaster, they'll need altered sprites. There must be a way to add new character sprites into the game? Reading this it occurs to me that there might be a mix up between a champion and a marauder unit of the same type in combat. It would really only need some subtle color changes like you find it most lord units. I assume these would be lord units yes? Will also need coding for artifacts and specialized artifacts if you chose to make them some. Mentioning demon brings a whip to mind. Indeed you're right. It may be possible to colorize units using the 'alpha_impfile_proc'. I've experimented with it briefly. There is no way to edit sprites at this time. We simply do not have tools which will allow us to open/load and then save the files. Otherwise, I would've fixed how slow some unit sprites are (Giants, Faeries, and others).
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Post by pigtails on May 19, 2009 20:35:23 GMT -6
Otherwise, I would've fixed how slow some unit sprites are (Giants, Faeries, and others). You took the words right out of my mouth. I never buy giants. Maybe we can dig up some of the people who worked on LOM. I ran across a site that was attributed to a lead director or something on a bunch of games. I think LOMSE was one of them. Maybe former sierra employees would be willing to part with information about the game. I think I put the web page in my favorites for that reason. I'll check. okay I'm back. He was lead programmer. No contact info though, just a resume. Maybe some of the people involved in LOM could be contacted through the companies they've more recently worked with? www.gingerichcode.com/Home/credits
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Post by Boaster on May 19, 2009 22:53:50 GMT -6
All I can tell you is that they will tell you they can divulge nothing because of legal reasons.
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Post by pigtails on May 24, 2009 18:34:39 GMT -6
All I can tell you is that they will tell you they can divulge nothing because of legal reasons. The companies on their assets or the company on their employees? The older these things get the less likely "legal reasons" is a valid argument. Their reasons for with holding information some times are so nonsensical and paranoid. Must be a way to recover the info but would the ends justify the means?
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