Post by Boaster on May 31, 2009 9:16:26 GMT -6
I've noticed some minor things about unit stats as I've been going through and re-working Unit Stat pages for the website (since I've updated and simplified HTML using CSS). All just minor stuff, but I'm sure I did things for a reason.
Small things such as...
...at Level 15, Wizard Lords gain +2 Wisdom in addition to the customary double normal HP gain. Because if you've noticed, all other Lords gain twice their normal bonus hp/level at Level 15, but do not gain any other stats.
...base Hit Recovery for Thieves is actually a quarter of their Attack Recovery.
...base Primary stats for different champion types vary: Warriors have 40 points, Thieves have 30 points, Wizards have 30 points.
At any rate, I plan to re-work a few things. I will list things in a nature of priority of things I will definitely do to things I will have to really work at or things that may change.
Secondary Stats by Primary stat, after 7 (effectively 9):
- Champions receive +1 Attack/1.5 Strength.
- Champions receive +1 Armor/1.5 Dexterity.
-Champions receive +1 Ranged Attack/4 Strength and +1 Ranged Attack/2 Dexterity.
- Champions receive +1 Ranged Attack/1.5 Dexterity.
- Champions receive +1 Maximum Mana/1.5 Wisdom.
So going by this, to find out how much of a bonus you have, take your stat, minus 9 and divide by the appropriate divisor for that stat.
Warrior Example: (Strength) 20 - 7 = 13. 13 / 1.5 = 8.666, round down to 8. 20 Strength = +8 Attack.
All values capped to 40 - 7 (33). So more than 40 points into a Primary stat won't yield any more benefits to secondary stats.
Presently the game provides bonuses to Attack, Armor, Ranged Attack and Mana through tables which are artifically set. But these artifical values pretty much go as followed.
#Note# At Level 2 (first level up), all stats are improved by 1 (except for Health |2 or 4| and Wizard Wisdom |2|). At Third Level (second level up) the Primary stat is improved by one, except for Wizards (who consistently receive +2 Wisdom/Level).
Primary Stats by Level (unchanged):
- Warrior +1 Strength/2 Levels, starting after Level 3.
- Warrior +1 Strength received at both Levels 2 and 3.
- Warrior +1 Dexterity/2 Levels.
- Warrior +1 Wisdom/3 Levels.
- Thief +1 Strength/2 Levels.
- Thief +1 Dexterity/2 Levels, starting after Level 3.
- Thief +1 Dexterity received at both Levels 2 and 3.
- Thief +1 Wisdom/3 Levels.
- Wizard+1 Strength/3 Levels.
- Wizard+1 Dexterity/3 Levels.
- Wizard +2 Wisdom/Level.
(Proposed change is to improve Primary stat of Thieves and Warriors at Level 15 as a part of natural Primary stat progression; Wizards already have this. With this change, Primary stat and double the regular Health bonus will be the only Level 15 bonuses.)
Secondary Stats by Level (unchanged):
- Warriors receive +2 HP/Level.
- Thieves and Wizards receive +1 HP/Level.
- Warriors receive +1 Attack/Level.
- Warriors receive +1 Armor/Level.
- Thieves receive +1 Attack/3 Levels.
- Thieves receive +1 Armor/3 Levels.
- Thieves receive +1 Ranged Attack/2 Levels.
- Thieves receive +1 Missile Range/2 Levels.
- Wizards receive +1 Attack/4 Levels.
- Wizards receive +1 Armor/4 Levels.
An additional change, after things are revamped, is that the Rally ability will now influence Strength and Dexterity of Military troops based on the Wisdom of the Rallying Champion. Champions with 10 Wisdom or more will grant +1 Strength and +1 Dexterity to Military Troops. This will be in addition to +1 Attack and +1 Armor that Rally gives when the Rallying Champion is a higher level than the Military Unit Group in the party subset.
Again, Strength and Dexterity will not provide any stat bonuses for Non-Champions. However Strength and Dexterity can be influenced on their ability to perform Combat Abilities such as Crushing Blow.
Small things such as...
...at Level 15, Wizard Lords gain +2 Wisdom in addition to the customary double normal HP gain. Because if you've noticed, all other Lords gain twice their normal bonus hp/level at Level 15, but do not gain any other stats.
...base Hit Recovery for Thieves is actually a quarter of their Attack Recovery.
...base Primary stats for different champion types vary: Warriors have 40 points, Thieves have 30 points, Wizards have 30 points.
At any rate, I plan to re-work a few things. I will list things in a nature of priority of things I will definitely do to things I will have to really work at or things that may change.
- Attack and Hit Recovery differences between Champions and their respective Lord types. Currently, Thief and Warrior Lords Attack & Hit Recoveries are artificially improved over their respective Champions (i.e. Paladin vs Crusader is 22/11 vs 18/9 respectively).
- Have Thieves and Warriors improve their primary stat by +1 at Level 15.
- Change Attack:Hit Recovery ratios for Thieves to 3:1 from 4:1.
- Change Attack Recovery per Level for Thieves to -2/2 Levels from -1/2 Levels.
- Change Attack Recovery per Level for Missile Class units from -1/2 Levels to -1/Level, but an increase in base Attack Recovery for most (or all) Missile Class units. This will help create more a difference per level in Rate of Fire for Missile Class units.
- Re-work primary stats for Military Units and Creatures (though they do not affect secondary stats such as Attack or Armor for non-champions) so they're more reflective of each unit type.
- Change how Strength, Dexterity and Wisdom affect unit stats. See below.
Secondary Stats by Primary stat, after 7 (effectively 9):
- Champions receive +1 Attack/1.5 Strength.
- Champions receive +1 Armor/1.5 Dexterity.
-
- Champions receive +1 Ranged Attack/1.5 Dexterity.
- Champions receive +1 Maximum Mana/1.5 Wisdom.
So going by this, to find out how much of a bonus you have, take your stat, minus 9 and divide by the appropriate divisor for that stat.
Warrior Example: (Strength) 20 - 7 = 13. 13 / 1.5 = 8.666, round down to 8. 20 Strength = +8 Attack.
All values capped to 40 - 7 (33). So more than 40 points into a Primary stat won't yield any more benefits to secondary stats.
Presently the game provides bonuses to Attack, Armor, Ranged Attack and Mana through tables which are artifically set. But these artifical values pretty much go as followed.
#Note# At Level 2 (first level up), all stats are improved by 1 (except for Health |2 or 4| and Wizard Wisdom |2|). At Third Level (second level up) the Primary stat is improved by one, except for Wizards (who consistently receive +2 Wisdom/Level).
Primary Stats by Level (unchanged):
- Warrior +1 Strength/2 Levels, starting after Level 3.
- Warrior +1 Strength received at both Levels 2 and 3.
- Warrior +1 Dexterity/2 Levels.
- Warrior +1 Wisdom/3 Levels.
- Thief +1 Strength/2 Levels.
- Thief +1 Dexterity/2 Levels, starting after Level 3.
- Thief +1 Dexterity received at both Levels 2 and 3.
- Thief +1 Wisdom/3 Levels.
- Wizard+1 Strength/3 Levels.
- Wizard+1 Dexterity/3 Levels.
- Wizard +2 Wisdom/Level.
(Proposed change is to improve Primary stat of Thieves and Warriors at Level 15 as a part of natural Primary stat progression; Wizards already have this. With this change, Primary stat and double the regular Health bonus will be the only Level 15 bonuses.)
Secondary Stats by Level (unchanged):
- Warriors receive +2 HP/Level.
- Thieves and Wizards receive +1 HP/Level.
- Warriors receive +1 Attack/Level.
- Warriors receive +1 Armor/Level.
- Thieves receive +1 Attack/3 Levels.
- Thieves receive +1 Armor/3 Levels.
- Thieves receive +1 Ranged Attack/2 Levels.
- Thieves receive +1 Missile Range/2 Levels.
- Wizards receive +1 Attack/4 Levels.
- Wizards receive +1 Armor/4 Levels.
An additional change, after things are revamped, is that the Rally ability will now influence Strength and Dexterity of Military troops based on the Wisdom of the Rallying Champion. Champions with 10 Wisdom or more will grant +1 Strength and +1 Dexterity to Military Troops. This will be in addition to +1 Attack and +1 Armor that Rally gives when the Rallying Champion is a higher level than the Military Unit Group in the party subset.
Again, Strength and Dexterity will not provide any stat bonuses for Non-Champions. However Strength and Dexterity can be influenced on their ability to perform Combat Abilities such as Crushing Blow.