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Post by Boaster on Dec 20, 2009 9:52:05 GMT -6
I have figured out a way to change the effects of special buildings.
And I am going to do so for Chaos's Arena. No longer will the building provide a measly 500 or so experience to only Stickthrowers, Berserkers and Raiders. No. Instead, the Arena will do something much better and more meaningful.
Must be a Warrior or Military unit. Must have health equal to more than half of maximum health. Must have movement equal to or greater than maximum movement. Orcs may benefit from the Arena.
When engaging in Arena Combat, current movement is reduced to zero, health is cut in half and the participants will earn +2 maximum health.
My other plans are to change how the Death Altar works. Update and Fix the Cathedral's actions. Maybe provide a special effect for Earth and Air special building.
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
Posts: 128
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Post by gunther on Dec 20, 2009 22:24:23 GMT -6
i like it.…. i have some ideas for effects
Air- increased movement and speed for the cost of 3 health (permanent)
Earth- incresed sight radius and hit points (wears off or perm.)
Life- no change
Death- no idea
order- same + 3 hit points (perm.)
chaos- same as order but there inf. go to 6 instead of cav (perm.)
water- i like the way it is but it could be changed
fire- efects for all champs all get the res. mages will get mana warriors will get HP and thieves miss increase (perm.)
i think these would work well but thats me
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Post by Boaster on Dec 20, 2009 22:37:22 GMT -6
That cannot be done with Air. Combat Speed cannot be changed with modifiers. I don't know why this is either.
I've already come up with something for Order and Chaos.
Order will provide +1 Level for Order Warriors, make Level 5 Knights to Level 6 Holy Knights. Both Order Warriors and Holy Knights, in addition to Footmen will also gain +2 Wisdom. Don't forget that the Order's Special building effect renders them immune to Possession and Confusion.
Earth and Air having a special effect might be hard to decide. Though I like the sight radius part.
For Earth I think it would be +2 Sight Radius and then +2 Luck that degrades over time. And since the +2 Sight Radius will not degrade, using the Special Building further will be impossible. So after the first use of the building, the +2 Luck cannot be regained.
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Post by Boaster on Jan 3, 2010 21:19:22 GMT -6
I'm going to have to go back through the new special building effects for Order and Chaos and fix a minor problem.
Presently, the special buildings can be used if the Great Temple is liberated and if another player owns that Great Temple.
Also, I will work on the game generating a comprehensive message that lists why the Special Building cannot be used (i.e. Not enough movement, health, incompatible faith, etc.).
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wheeler
Member LVL 1
All set.
Posts: 18
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Post by wheeler on Jan 7, 2010 13:21:08 GMT -6
I've witnessed no particular sexism or sexual differentiation in the Barbarian tribal societies, so I don't see why we should introduce any. Open the Arena up to all except shamans/hrotharko and provide +1 stats bonus where revelant (+1 STR/DEX/WIS, +1-3 HP depending on luck) or something.
If we do open the Arena up to shamans, I suggest rewarding the successful with a new/remade spell like a global Blink - why shouldn't they be able to blink all over Urak? The Storm Giants and Earthen have teleport capability (Special building for the former, native spell for the latter). Maybe a 5% chance to reappear on illegal terrain / die. Think something like Hand of Fate, related to CL and Luck. The Amazons have Heal Self working both within and without battle, after all, so this should be possible.
Regarding the Altar, why not 'teleportation' of some sort there as well? Perhaps restrict to the Lich and Arch/Demon (and party?) only for a week after having used the Altar, or making that skill somehow permanent and opening it up to all necromancers who have sacrificed at the Altar in the last 7 days. The Shadowlands would surely be safer if GOLGOTH is pleased with them...
Or perhaps some sort of sacrifice - sacrifice a party member at a remote location to appear in its stead at that place with/without your party.
Would be interesting to balance this though..
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Post by Boaster on Jan 7, 2010 17:27:49 GMT -6
I've witnessed no particular sexism or sexual differentiation in the Barbarian tribal societies, so I don't see why we should introduce any. Open the Arena up to all except shamans/hrotharko and provide +1 stats bonus where revelant (+1 STR/DEX/WIS, +1-3 HP depending on luck) or something. If we do open the Arena up to shamans, I suggest rewarding the successful with a new/remade spell like a global Blink - why shouldn't they be able to blink all over Urak? The Storm Giants and Earthen have teleport capability (Special building for the former, native spell for the latter). Maybe a 5% chance to reappear on illegal terrain / die. Think something like Hand of Fate, related to CL and Luck. The Amazons have Heal Self working both within and without battle, after all, so this should be possible. Regarding the Altar, why not 'teleportation' of some sort there as well? Perhaps restrict to the Lich and Arch/Demon (and party?) only for a week after having used the Altar, or making that skill somehow permanent and opening it up to all necromancers who have sacrificed at the Altar in the last 7 days. The Shadowlands would surely be safer if GOLGOTH is pleased with them... Or perhaps some sort of sacrifice - sacrifice a party member at a remote location to appear in its stead at that place with/without your party. Would be interesting to balance this though.. I've considered huntresses being allowed to participate, but I'm just going to keep it to warriors and military units.
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wheeler
Member LVL 1
All set.
Posts: 18
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Post by wheeler on Jan 8, 2010 8:44:10 GMT -6
I was re-reading the bit about the necromancers and I [Laugh out Loud]'d. I realized that it would effectively be like Yugioh, where the necromancer sacrifices a minion (cause they have to have minions) to summon a 'higher-level monster' - in this case, themselves - in its place. And you'd need a leveling scheme, can't just sacrifice 1 bat to replace it with a lvl 10 necromancer. No, you'd need some correlation between the minion(s) level(s) and the necromancer's. Like, a lvl 3 necromancer would need to sacrifice 1 lvl 1 bat and 1 lvl 2 bat. Or something. Unless you simply add movement points instead of teleportation, would be easier.
Anyway, something to think about. Definitely wouldn't mind huntresses getting to fight in the Arena, I tend to play Huntress only as Chaos.
Thx for reading.
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