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Post by skrag on Jan 13, 2010 10:41:42 GMT -6
I've noticed that Order's ships move very slowly on the overland campaign map - their movement animation seems to be too slow and the ship itself looks a bit small compared to other ships. Can this be fixed? (GS mod)
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Post by Boaster on Jan 13, 2010 10:48:02 GMT -6
I've noticed that Order's ships move very slowly on the overland campaign map - their movement animation seems to be too slow and the ship itself looks a bit small compared to other ships. Can this be fixed? (GS mod) Frames per grid is 18. That's your combat speed and movement speed.
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QUAAL
Member LVL 7
I'd rather by spying!
Posts: 103
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Post by QUAAL on Jan 13, 2010 16:49:07 GMT -6
I've noticed that Order's ships move very slowly on the overland campaign map - their movement animation seems to be too slow and the ship itself looks a bit small compared to other ships. Can this be fixed? (GS mod) i was just gonna post this! i had this problem ever since but never got around... i really dont like this, makes seafaring battles take a long time
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Post by Boaster on Jan 13, 2010 17:51:45 GMT -6
I just use auto-calc for most sea battles. Don't care for them.
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Post by Solarr8 on Jan 14, 2010 18:19:22 GMT -6
While we're on the subject of modding, is it possible to make the water faiths krackin and water dragon able to walk on land? The water faiths 2 best units are resricted to water. Seems extremly unbalancing. Even the default map is only 10 percent water and i have never once used a ship except for going directly to or from one of those islands with a tower. Maybe if a map was more water that make them more useful but even then it seems pretty weak.
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Post by Boaster on Jan 14, 2010 18:59:27 GMT -6
While we're on the subject of modding, is it possible to make the water faiths krackin and water dragon able to walk on land? The water faiths 2 best units are resricted to water. Seems extremly unbalancing. Even the default map is only 10 percent water and i have never once used a ship except for going directly to or from one of those islands with a tower. Maybe if a map was more water that make them more useful but even then it seems pretty weak. Yeah, it's possible. Except they just look real ugly on land.
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Post by Solarr8 on Jan 15, 2010 12:25:41 GMT -6
any plans to make these 2 units more useful? You could always make them flying units code wise or atleast make it so the dragon can go on land and water. The latter would probly be better. I guess the krackin being the less powerful of the 2 wouldnt be much of a loss with it only being able to go on water.
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Post by Boaster on Jan 15, 2010 12:32:28 GMT -6
any plans to make these 2 units more useful? You could always make them flying units code wise or atleast make it so the dragon can go on land and water. The latter would probly be better. I guess the krackin being the less powerful of the 2 wouldnt be much of a loss with it only being able to go on water. A long while back I made it so serpents could come on land. It just looked so bad! So I removed their land walking ability and instead gave Water the ability to summon a Serpent into combat.
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