solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Jan 15, 2010 19:19:57 GMT -6
As far as the summioned creature: Seems a bit weak in its current state. Whats it have only 1 or 2 more attack and defence than a regular knight champion? Also could it possibly start at a higher level than 6? I'm playing on easy and by the time i get the kniht most of my champions are level 9. Maybe have the rally effect on it be 2x as poerful as a normal knight and leave every thing else alone? Just seems like it could be more legendary than just a carbon copy of a regular knight. What could be done to make it more unique? In the origional lomse this knight was pretty segnificantly more powerful than a standard knight stat wise. Any ideas?
Also, I'm not for sure but im guessing the arachnids got the shaft too if you used the same philosophy on them. I noticed there is only 2 of them per party and their stats don't look that great. I know they have some sort of biting attack or something but i'm not sure if that really makes them legendary. Being that you can only summon 1 legendary per game shouldn't they all be close to unbeatable except by a full army of a 2 level 10 1 level 15 champoin and max level companions? I think atleast these 2 and mayby others need to be restored to most of their origional power. In no way in my opinion should a legendary creature feel more like a supplmentary unit in combat.
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