solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Jan 15, 2010 21:27:38 GMT -6
Has it changed? It seems like random placement used to provide alot more places on the map then it used to. On 2 test maps so far 1 with order using a slightly modded xtreme h2o map and using water on hard and fair 1 map there seem to be so few places to go around your starting area to get exp i am really struggling and without that many maurauders it's even harder to level.
All testing so far has been done on easy but may be different on medium or hard as i know levels increase and os do number of maurauders.
I also would like to see easy medioum and hard not change fundimental parts of gameplay.
for example on medium or hard i know you can't hire mercs after liberating the great temple but on easy you can. Is there a more even way to make the game harder rather than to change gameplay aspects and options depending on the diffilculty level.
Also, there are a ton of spelling and grammer issues in game as well as certain items for the custome editor in my opinion having either too high or too low a point value.
Will comtinue too add things as they come to me.
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Post by Boaster on Jan 16, 2010 17:18:54 GMT -6
Has it changed? It seems like random placement used to provide alot more places on the map then it used to. On 2 test maps so far 1 with order using a slightly modded xtreme h2o map and using water on hard and fair 1 map there seem to be so few places to go around your starting area to get exp i am really struggling and without that many maurauders it's even harder to level. All testing so far has been done on easy but may be different on medium or hard as i know levels increase and os do number of maurauders. I also would like to see easy medioum and hard not change fundimental parts of gameplay. for example on medium or hard i know you can't hire mercs after liberating the great temple but on easy you can. Is there a more even way to make the game harder rather than to change gameplay aspects and options depending on the diffilculty level. Also, there are a ton of spelling and grammer issues in game as well as certain items for the custome editor in my opinion having either too high or too low a point value. Will comtinue too add things as they come to me. Mercenaries are cheap and easily abusable. In fact, if all I would ever do is use Mercenary armies with my Lord to march into dungeons, kill off all the enemies and my mercenaries and my Lord soaks up all that experience. Easy is meant to be Easy and Medium is there as a bridge between Easy and Hard. Hard will be the toughest challenge. Random Dungeon placement is not changed at all, except for dynamically adjusting to the size of the map in the way they are placed. Maps that are 128x128 should be unchanged.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Jan 16, 2010 18:33:55 GMT -6
"except for dynamically adjusting to the size of the map in the way they are placed. Maps that are 128x128 should be unchanged."
I'll have to look into that. It may be a different size than that but when you say that im still confused as to a technical level what has changed.
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