solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Jan 15, 2010 21:51:56 GMT -6
I've noticed on 2 maps so far that by abouts turn 30 or so the oppisite faith that should be one of the most powerful along with death somehow winds up being the weakest. Could this be because of a close proximity to death? Having death start out with 2500 resources of each does seem a bit over the top even for death considering what everyone else starts out with. I know death is suppose to have an advantage but 2500 worth of one?
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Post by Boaster on Jan 16, 2010 17:19:51 GMT -6
I've noticed on 2 maps so far that by abouts turn 30 or so the oppisite faith that should be one of the most powerful along with death somehow winds up being the weakest. Could this be because of a close proximity to death? Having death start out with 2500 resources of each does seem a bit over the top even for death considering what everyone else starts out with. I know death is suppose to have an advantage but 2500 worth of one? That has more to do with the original programming of the AI than it does with my changes.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Jan 16, 2010 18:28:50 GMT -6
could you beef them up like you do death to compensate?
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Post by Boaster on Jan 16, 2010 18:29:46 GMT -6
could you beef them up like you do death to compensate? I've already beefed them up, via resources and experience, more so than what the makers did.
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