Post by solarr8 on Jan 17, 2010 23:31:38 GMT -6
Variables: Medium diffilculty, standard map (urak 1), no use of custom lord editor. Lord used:Wizard
First impressions
Like how order starts with a gargoyle that¡¦s really awesome. For balancing purposes it would make sence that all faiths start off with this class (type of unit) so far appears that is the case but moving on¡K
Hmm the over land healing spell is carried into combat. I like that.
Hmm are all gargoyle class units in groups of 2 in stead of 3 and is this faith wide? Too early to decide an opinion about it but just out of curiosity why is that? Wouldn¡¦t it be more variety in battle if there were 3 of them and couldn¡¦t you just tone down stats a tiny bit and or the biting special effect to compensate? Furthermore does every faith have a special attack on this call of unit for balance?
Love the battle specific mods to first aid and detect chaos spells ļ Neat! Richeous cause looks beefed up too. Excellent!
Ok it¡¦s turn 2 before we go on lets take a moment to look at the political landscape:
Order is slightly less than half estimated military power. Seems right for the start of a medium level game.
WOW HOLY SMOKES! How does fire have the most military power (full bar) at turn 2. shouldn¡¦t it be death or chaos? Perhaps the games estimates are being thrown off by the mods. Boaster can you say anything about this?
Life is about 2/3rds full on the power bar and earth slightly higher than life. Nothing unusual there Hmm chaos only about as strong as earth life and water? Isn¡¦t the opposite faith suppose to be beefed up or do they simply have a legendary guarding their temple?
Air seems slighty stronger than 2/3rds hmm and what about death? Only as strong as me to start?
Perhaps a better way is to just give the opposing faith and death more units instead of more resources to start? Boaster, any idea how that may effect things?
Ok back to the game.
Reduced amount of crystals to heal. A lot better in my opinion. Hmm houses seem about about 2 or 3 steps spread out too much. Defiantly a huge improvement over the original game but they do seem just ever so slighty far away from eachother. This would defiantly be a minor tweek tho
Hmm as far as auto calc why do archers always seem to take all of the damage. I know that¡¦s a tough question to answer given the lack of variables but don¡¦t archers usually stay towards the rear of combat? Than again this is low level fighting (level 2 and 3 dungens) and ive also noticed in normal combat enemies do try and rush to the ranged units. Hmm this may be fine. Hmm mercs start with some exp, makes sence. I like it
Ok so I havnt been to the temple yet but im expecting a fight so after going around clearing a few low level things out im buying up some mercs and heading to temple.
Well 6 merc footman pretty much cleared out the temple no issue without my guys being harmed. Seems fair for standard difficulty. After all I am an experienced player and having to hire 6 footman mercs did drain my wallet a little but by turn 7 I got the temple. So far so good.
Yay you changed the legendary knight text back to the original! Thank boaster. I know it¡¦s such a tiny thing complaining about text and all but im just a really geeky gamer. The text is an opportunity to really get a classic rpg¡¦er like me excited about one day being able to summon the great knight that served king arther. One thing about the warrior spirit text (sorry) I think you used again too many times on the last sentence. Seems slightly redundant.
Hmm about magic resists. Definatly not complaining about them but just out of curiosity how are the starting resists calculated. I noticed my hero has 80 and some 30s and some 5s for resists while the other heroes (not the lord) seem to have the usual 25 25 25 and 50 for their own faith resist so I do get that you added an additional 25 that¡¦s cool UPDATE: the ring of protection I get at startup was making those resistance rates look funny
Hmmm looks like the legendary knight has worse stats in some cases than a level 2 pally. Whats the equalizer? Does the legendary knight have some sort of special attack? See the screenshot. For attack rate and hit recovery is a lower number better?
Order great temple text: to plan, to organize, to build may want to be changed to to plan, to organize and to build¡K
MAJOR ITEM*****Ok so if regular footmen cost 25 ale 25 gold 1 follower and an upkeep of 1 ale and mercs cost 12 ale 12 gold no followers and 1 upkeep of ale why do I hire a follower vs a merc? For now ill just hire a follower just for the sake of something I might be missing. Not to mention the merc starts out with more exp [Laugh out Loud]. Boaster you will have to help me with this.
Palidan description: the palidan is clad in the finest steel and is clad in the toughest mail. Can probly remove the 2nd is that is italisized
Knight description: ¡Klong lances to skewer and quash should probly be changed to skewer an squash
Thief lord description: Training for years in the best of scouting techniques (add a comma) ¡Kaquiring the vital bit of wisdom instead of aquiring that vital bit¡K.
Like how by turn 10 you start to see maurauding parties. Although somewhat aggressive I think the frequency of them appearing is really needed in order to gain enough experience so that your not jumping from level 5 houses to level 9 houses cause there are no level 6 or 7 houses to cut your teeth on (this is actually an issue with the game itself not the mod)
Side note: What happened to the mercs saying piss off we¡¦re buisy! I miss that line ƒº like the one about them asking if we know how to use our weapons tho ƒº
Curious thing about tradeing. I wonder why if you take the same set of items or resources when you plea for someone to take them verses gift it to them why pleaing for them to take the same items grants an insane faction increase where gifting to them grants such a minor increase in faction. Could this be an exploit? Hmm hold up a sec just noticed fire which has adversion to me wouldn¡¦t accept thep lea anyway. Interesting. I think this has changed from the original special edition or in a recent mod. I like it. Just out of curiosity boaster how does the code for weather the a I accepts or declines work in this regard?
Scroll of immolation wording: every (calcualtion) seconds the unit will bursts flames should probly be changed to ¡§burst into flames¡¨
Also a note on trading. If I control order does it really matter that I am technicly hostile towards someone since I ultimately control the actions of the faith? OK I got a devotion message from water to me it says ¡Kmay the peoples of water and order are devoted to one another forever. Should be BE devoted instead of are devoted.
So water was neutral and I plead for them to take 50 gold and a couple of dogs, I hate to complain but should it be that easy to make them devoted to me? I can make 50 gold in a few turns?
~~~~~TURN 20~~~~~
[Laugh out Loud] want to buy some maurauder scout cookies¡K wow that¡¦s hallarious
Hmmm I offered a similar plea to earth as I did to water both of whome were neutral but while neutral water accepted my plea and became devoted to me earth declined. Hmmm boaster did you add a modifier for evil races? Ok so I gifted to the earth people instead. It said as a result they would become empathy to me but wait a sec there still neutral? Side note: 12 turns later they havnt moved the 3 dogs I gave them. I smell a glitch UPDATE ome of the dogs moved so maybe not a glitch after all and now they are accepting pleas which may indicate a hiccup in the a i. (turn 33 for this update.) (update turn 37: the 2 dogs I gave to earth are still sitting there¡K) hmm I noticed earth had their great temple liberated when I got there but it wasn¡¦t announced as usual. Boaster?
~~~~~TURN 36~~~~~
MAJOR ITEM*****Ok I havnt even gotten the ability to summin the legendary knight but SOMETHING IS VERY WRONG HERE
It has the exact same stats as a regular level 6 knight! How is he legendary??? (see screenshot) higher resists and more sight radius (big deal [Laugh out Loud]) while some of the stats are actually lower! [What The FUCK]!
Is it just me or does the thief leader (not the hero) have the same ranged attack level for level as the regular crossbowmen? Shouldn¡¦t it be about 2 points higher being that even though he is using the same weapon he is more skilled at using it? I also notice some stats mention dexterity? Are you actually referring to agility? Because I see no dexterity stat anywhere
Missile resistence for knights at level 1 = 33
Missile resistance for paladin hero at level 1 = 25 HUH? Why would any hero have stats that are any bit less than their non hero counterparts? I think all unit stats need to be audited at this point.
Recharge rates for scrolls should be halved. They recharge way too damn quick in my opinion. Perhaps a rate of 1 recharge every 7 turns would be appropriate. Somethings wrong when I wind up relying on and using scrolls more than I do my own damn magic.
On second though maybe charges shouldn¡¦t refill maybe you should just triple the charges and then make it so they don¡¦t refill. Or maybe you should reduce their drop rate by 1/3. There just too damn numerous even on medium. I ve got like 6 of them already that¡¦s insane [Laugh out Loud].
Hmm scroll of windmills refills its charges instantly [Laugh out Loud] I wonder if all the overland scrolls do that. [Laugh out Loud] scroll of flood does it too. Looks like all overland scrolls instantly refill. I wonder if they do that in battle. Hmmm scroll of immolation appears to do nothing in battle and fails to use up any charges in battle although the other scroll I got blind rage seems to work now to see if it speed charges like the other scrolls. Yuppers. Sorry to give you the bad news boaster but looks like your entire scroll system is hosed¡K or atleast part of it. Needs a revamp and a comb over, the whole thing, sadly.
Mid level dungeons are so sparce level 4 to 6 dungens are sparce but dungeons 7 to 9 are really sparce. What ever change you made to the spreading out of dungeons has really sparced out the amount and level spacing of them. Please take a second look at this boaster. Call me crazy but I know they are less in number now as a result of your changes. Just log in and use the see all and 99 movement codes to check for yourself. Yeah the codes break the game but not that part I don¡¦t think
Well its turn 40 and honestly I think theres little left to look at at this time. I still don¡¦t have lancealot but looking at the stat comarisin I don¡¦t think I have to to safetly say I think hes broken. Looks like you got a lot to look at anyway. So for now [Laugh out Loud] I am [Got to go]
First impressions
Like how order starts with a gargoyle that¡¦s really awesome. For balancing purposes it would make sence that all faiths start off with this class (type of unit) so far appears that is the case but moving on¡K
Hmm the over land healing spell is carried into combat. I like that.
Hmm are all gargoyle class units in groups of 2 in stead of 3 and is this faith wide? Too early to decide an opinion about it but just out of curiosity why is that? Wouldn¡¦t it be more variety in battle if there were 3 of them and couldn¡¦t you just tone down stats a tiny bit and or the biting special effect to compensate? Furthermore does every faith have a special attack on this call of unit for balance?
Love the battle specific mods to first aid and detect chaos spells ļ Neat! Richeous cause looks beefed up too. Excellent!
Ok it¡¦s turn 2 before we go on lets take a moment to look at the political landscape:
Order is slightly less than half estimated military power. Seems right for the start of a medium level game.
WOW HOLY SMOKES! How does fire have the most military power (full bar) at turn 2. shouldn¡¦t it be death or chaos? Perhaps the games estimates are being thrown off by the mods. Boaster can you say anything about this?
Life is about 2/3rds full on the power bar and earth slightly higher than life. Nothing unusual there Hmm chaos only about as strong as earth life and water? Isn¡¦t the opposite faith suppose to be beefed up or do they simply have a legendary guarding their temple?
Air seems slighty stronger than 2/3rds hmm and what about death? Only as strong as me to start?
Perhaps a better way is to just give the opposing faith and death more units instead of more resources to start? Boaster, any idea how that may effect things?
Ok back to the game.
Reduced amount of crystals to heal. A lot better in my opinion. Hmm houses seem about about 2 or 3 steps spread out too much. Defiantly a huge improvement over the original game but they do seem just ever so slighty far away from eachother. This would defiantly be a minor tweek tho
Hmm as far as auto calc why do archers always seem to take all of the damage. I know that¡¦s a tough question to answer given the lack of variables but don¡¦t archers usually stay towards the rear of combat? Than again this is low level fighting (level 2 and 3 dungens) and ive also noticed in normal combat enemies do try and rush to the ranged units. Hmm this may be fine. Hmm mercs start with some exp, makes sence. I like it
Ok so I havnt been to the temple yet but im expecting a fight so after going around clearing a few low level things out im buying up some mercs and heading to temple.
Well 6 merc footman pretty much cleared out the temple no issue without my guys being harmed. Seems fair for standard difficulty. After all I am an experienced player and having to hire 6 footman mercs did drain my wallet a little but by turn 7 I got the temple. So far so good.
Yay you changed the legendary knight text back to the original! Thank boaster. I know it¡¦s such a tiny thing complaining about text and all but im just a really geeky gamer. The text is an opportunity to really get a classic rpg¡¦er like me excited about one day being able to summon the great knight that served king arther. One thing about the warrior spirit text (sorry) I think you used again too many times on the last sentence. Seems slightly redundant.
Hmm about magic resists. Definatly not complaining about them but just out of curiosity how are the starting resists calculated. I noticed my hero has 80 and some 30s and some 5s for resists while the other heroes (not the lord) seem to have the usual 25 25 25 and 50 for their own faith resist so I do get that you added an additional 25 that¡¦s cool UPDATE: the ring of protection I get at startup was making those resistance rates look funny
Hmmm looks like the legendary knight has worse stats in some cases than a level 2 pally. Whats the equalizer? Does the legendary knight have some sort of special attack? See the screenshot. For attack rate and hit recovery is a lower number better?
Order great temple text: to plan, to organize, to build may want to be changed to to plan, to organize and to build¡K
MAJOR ITEM*****Ok so if regular footmen cost 25 ale 25 gold 1 follower and an upkeep of 1 ale and mercs cost 12 ale 12 gold no followers and 1 upkeep of ale why do I hire a follower vs a merc? For now ill just hire a follower just for the sake of something I might be missing. Not to mention the merc starts out with more exp [Laugh out Loud]. Boaster you will have to help me with this.
Palidan description: the palidan is clad in the finest steel and is clad in the toughest mail. Can probly remove the 2nd is that is italisized
Knight description: ¡Klong lances to skewer and quash should probly be changed to skewer an squash
Thief lord description: Training for years in the best of scouting techniques (add a comma) ¡Kaquiring the vital bit of wisdom instead of aquiring that vital bit¡K.
Like how by turn 10 you start to see maurauding parties. Although somewhat aggressive I think the frequency of them appearing is really needed in order to gain enough experience so that your not jumping from level 5 houses to level 9 houses cause there are no level 6 or 7 houses to cut your teeth on (this is actually an issue with the game itself not the mod)
Side note: What happened to the mercs saying piss off we¡¦re buisy! I miss that line ƒº like the one about them asking if we know how to use our weapons tho ƒº
Curious thing about tradeing. I wonder why if you take the same set of items or resources when you plea for someone to take them verses gift it to them why pleaing for them to take the same items grants an insane faction increase where gifting to them grants such a minor increase in faction. Could this be an exploit? Hmm hold up a sec just noticed fire which has adversion to me wouldn¡¦t accept thep lea anyway. Interesting. I think this has changed from the original special edition or in a recent mod. I like it. Just out of curiosity boaster how does the code for weather the a I accepts or declines work in this regard?
Scroll of immolation wording: every (calcualtion) seconds the unit will bursts flames should probly be changed to ¡§burst into flames¡¨
Also a note on trading. If I control order does it really matter that I am technicly hostile towards someone since I ultimately control the actions of the faith? OK I got a devotion message from water to me it says ¡Kmay the peoples of water and order are devoted to one another forever. Should be BE devoted instead of are devoted.
So water was neutral and I plead for them to take 50 gold and a couple of dogs, I hate to complain but should it be that easy to make them devoted to me? I can make 50 gold in a few turns?
~~~~~TURN 20~~~~~
[Laugh out Loud] want to buy some maurauder scout cookies¡K wow that¡¦s hallarious
Hmmm I offered a similar plea to earth as I did to water both of whome were neutral but while neutral water accepted my plea and became devoted to me earth declined. Hmmm boaster did you add a modifier for evil races? Ok so I gifted to the earth people instead. It said as a result they would become empathy to me but wait a sec there still neutral? Side note: 12 turns later they havnt moved the 3 dogs I gave them. I smell a glitch UPDATE ome of the dogs moved so maybe not a glitch after all and now they are accepting pleas which may indicate a hiccup in the a i. (turn 33 for this update.) (update turn 37: the 2 dogs I gave to earth are still sitting there¡K) hmm I noticed earth had their great temple liberated when I got there but it wasn¡¦t announced as usual. Boaster?
~~~~~TURN 36~~~~~
MAJOR ITEM*****Ok I havnt even gotten the ability to summin the legendary knight but SOMETHING IS VERY WRONG HERE
It has the exact same stats as a regular level 6 knight! How is he legendary??? (see screenshot) higher resists and more sight radius (big deal [Laugh out Loud]) while some of the stats are actually lower! [What The FUCK]!
Is it just me or does the thief leader (not the hero) have the same ranged attack level for level as the regular crossbowmen? Shouldn¡¦t it be about 2 points higher being that even though he is using the same weapon he is more skilled at using it? I also notice some stats mention dexterity? Are you actually referring to agility? Because I see no dexterity stat anywhere
Missile resistence for knights at level 1 = 33
Missile resistance for paladin hero at level 1 = 25 HUH? Why would any hero have stats that are any bit less than their non hero counterparts? I think all unit stats need to be audited at this point.
Recharge rates for scrolls should be halved. They recharge way too damn quick in my opinion. Perhaps a rate of 1 recharge every 7 turns would be appropriate. Somethings wrong when I wind up relying on and using scrolls more than I do my own damn magic.
On second though maybe charges shouldn¡¦t refill maybe you should just triple the charges and then make it so they don¡¦t refill. Or maybe you should reduce their drop rate by 1/3. There just too damn numerous even on medium. I ve got like 6 of them already that¡¦s insane [Laugh out Loud].
Hmm scroll of windmills refills its charges instantly [Laugh out Loud] I wonder if all the overland scrolls do that. [Laugh out Loud] scroll of flood does it too. Looks like all overland scrolls instantly refill. I wonder if they do that in battle. Hmmm scroll of immolation appears to do nothing in battle and fails to use up any charges in battle although the other scroll I got blind rage seems to work now to see if it speed charges like the other scrolls. Yuppers. Sorry to give you the bad news boaster but looks like your entire scroll system is hosed¡K or atleast part of it. Needs a revamp and a comb over, the whole thing, sadly.
Mid level dungeons are so sparce level 4 to 6 dungens are sparce but dungeons 7 to 9 are really sparce. What ever change you made to the spreading out of dungeons has really sparced out the amount and level spacing of them. Please take a second look at this boaster. Call me crazy but I know they are less in number now as a result of your changes. Just log in and use the see all and 99 movement codes to check for yourself. Yeah the codes break the game but not that part I don¡¦t think
Well its turn 40 and honestly I think theres little left to look at at this time. I still don¡¦t have lancealot but looking at the stat comarisin I don¡¦t think I have to to safetly say I think hes broken. Looks like you got a lot to look at anyway. So for now [Laugh out Loud] I am [Got to go]