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Post by Boaster on Mar 29, 2010 20:29:34 GMT -6
It's like me trying to buy a car and the only thing shitty about it is the engine and boaster goes well stop thinking about the engine consider the potential of the engine after you spend 5 grand on aftermarket performance parts. Well i don't have to do that if i buy the car down the street as it already comes with a good engine. Which car are you going to buy? the one with "potential" or the one thats already great? I thought that was a great analogy. Very funny. Still, the difference between the Legendary Knight and the other Legendary Creatures is that the Legendary Knight is a Champion, and not a military unit (any unit that is not a Champion is considered a military unit). Order is just different than other faiths in regards to Legendary units. Death will transform a Necromancer, based on the Necromancer being transformed is how much experience it can use. Did you know that the Legendary Knight can also start as your Lord? If the Legendary Knight were to start as Level 15, as you say, then how would that be fair to other players? Boom, right out of the box, Level 15. This is why Special Champions require more experience per Level than Lords: Special Champions, without any experience, start out on a higher level than Lords do without any experience. Again, even being able to Summon a Special Champion grants an advantage that other faiths don't have. Effectively, the Legendary Knight is a second Lord (not a leader or an heir). To rebut your analogy: if you want the engine of a truck in your Volkswagen Beetle, then you invest the money to get one.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 29, 2010 20:43:36 GMT -6
ok so hes a champion and a second lord. tell me in what ways thats advantagious because i honestly don't know how thats relivent.
you still didnt answer why i dont just by the car down the street. I dont understand why you are unable to give direct answers to my points. Seems no matter how i type 1/2 of what i post flies by you.
If i take my armies to order the knight still dies weather or not my legendary is alone or not whats the point?
What i fail to understand is why? You stress over and over again that the knight plays a different role for order than other legendaries do for other faiths. What is that role and how does it make up for the fact that an aggressive player can wipe the knight out so easily?
And ya id love to play multiplayer testing. Why not?
So ya you keep stressing that the knight is equally good just in different ways. Please explain because i sure as hell dont understand. I know hes a second lord an a champion vs a creature class but how does that benefit the player? What ways? Explain his differences and explain that even though he will in my scenario get his ass wiped explain how all these special things you talk about make up for it.
And why would you allow a legendary to start out as a lord anyway? Removing that option solves that problem.
And im not buying the beetle in the firstplace. I just dont understand how you can rebut my analagy without addressing the analagy as a whole
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Post by quentinak on Mar 30, 2010 9:06:55 GMT -6
It's true though solarr8 that when I first played and tried the Legendary Knight (LK) I felt that he wasn't very legendary or special, either. I actually felt my money was better used on Warrior Spirits. But that was when I didn't know the full benefits of using champions. Once I started making use of potions and artifacts, I started to wipe out dungeons (not lvl 11 ones of course) with the LK singlehandedly. The LK needs some nurturing before being really good, though. Definitely keep him tucked in with stronger units and lvl him up a little before bringing him into difficult missions. He also needs a decent wizard to buff him as well.
So, the LK isn't very user-friendly for a player who isn't used to him, whereas most other Legendaries are very easily used and come out strong right out of the gate.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 10:37:30 GMT -6
I think thats a very good point. Would you be willing to share your strategies for how you handel making your knight strong and how you could counter the situation of having a player come after your knight before he gets strong? if you spend all of your time running in a turn based game theres no time for fighting right?
Furthermore is there more than one way? Should there only be one way to nurture this knight? is it too ridged if there is really only one good way? Is it too tedious?
Are there enough different strategies to make the knight strong so that he is more user friendly for all players and not just the ones that know the "trick"
Keep in mind if you've ever played a game in the past and you find someone who seems to know some nice tricks that you dont. Can be pretty rough right if theres only 1 formula for victory and you don't know it?
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Post by quentinak on Mar 30, 2010 14:51:36 GMT -6
eh, it just took some patience and experience. Not a particular esoteric strategy. Once you learn that your non-champion units gets maxed in lvl quickly and will then eat up xp point for nothing, and that with some leveling up and good maneuvering, champions can go into mid-lvl dungeons without much help, you'll start leaving the units behind. I mean, it didn't take long to discover that I can take one experience warrior champ to clear out easier dungeons all by him/herself. When I have some good xp, I start using him to train units, so they come fresh out with some xp.
Now the caveat is, I haven't played multi-player, so I have no idea how that would be like if your opponent can see your LK and has the troops to march right into your territory and kill your LK. But if he is that advanced, he can also invade your buildings and wreak havoc, in which case you're even more screwed than losing your LK.
I'll stick with what I do know, which is, the single player. I have encountered very little problem with protecting my LK for a lvl or 2. Then he'll start doing some damage himself. The strategy is, I can take a fresh LK into battle along with maybe another Paladin, or thief, and definitely a wizard, and a couple of warrior spirits maybe for reinforcement. Have Lancelot carry a healing potion with him too, or some healing artifact. Lancelot will gain xp quicker that way than going into battle along with a fully numbered grand army.
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Post by johngalt137 on Mar 31, 2010 1:18:41 GMT -6
quentiak, you might consider trying a multiplayer game with us at some point. Just for a change of pace. (I'm terrible.)
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Post by quentinak on Apr 1, 2010 9:53:48 GMT -6
Yeah I should join you guys for a Thursday night.
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Post by johngalt137 on Apr 1, 2010 11:31:10 GMT -6
If you want to join us tonight, we start at 7:30 pm mountain time. Head over to the Thursday recurring thread and sign up.
Also put your gameranger account nickname under the gameranger thread.
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Post by Boaster on Apr 1, 2010 12:08:49 GMT -6
I won't be there. I will be at work and I will not have free time. Got a project at work.
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