solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 29, 2010 21:25:14 GMT -6
What does it mean to have 100 of a resistance? Does that mean that those type spells cannot effect you? if so you may want to look at the lich. In a test i am doing i am putting him up againsted a level 8 tower with a death wizard. At full life he almost completly dies by some unknown death spell being cast by the npc Heres the save file. Cheats were used to max out the level of the necro before being turned into a lich but the lich is at level 6 Attachments:
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 29, 2010 21:31:05 GMT -6
at level 15 he takes no damage by this unknown spell "used the cheat to insta level him to 15"
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 29, 2010 22:36:16 GMT -6
more on the lich. Why does he have minus 50 to fire resist? seems odd from a perspective of having him be weak againsed spells from an "evil faith" And another thing ive noticed. Seems awfully easy for an opposing mage to target the lich and pick at it with bolt spells. Should it be easy to kill a legendary with tiny bolt spells? How could the legendary lich counter this?
If the legendary lich can so easily be killed by "sniping" at it with ranged attacks and bolt spells is it really that legendary? Even with a full army of defence an enemy mage can target the lich due to fast cast rate and so little mana per bolt. So no matter how well the liches defences are bolstered it can still be singled out by an enemy mage. Awfully easy and cheap way to kill a 1 per game legendary by targeting it with bolt spells in my opinion I imagine since my level 15 is dying from a level 9 fire wiz
Hmm level 15 vs level 9. both mages. level 9 wins. hmmm...
guess the lich is suppose to not get involved fighting a fire or life mage ever since hel always loose once he gets smacked with enough low cost quick cast bolt spells.
Guess thats part of the "strategy"
furthermore im sure even most average players arnt going to know about these guarenteed death scenarios.
Boy is it easy for some of these legendaries to die. even the mighty lich at level 15 full health post sacrifice buff can get killed by being picked off by bolt spells from fire or life. no possible way for the lich to be able to escape this. once one of these fire or life mages starts rapid casting 2 mana per cast bolt the lich doesnt have a prayer. Why the hell should it be so easy to kill a legendary with such a wimpy manuver?
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Wolfnine
Member LVL 2
I enjoy Mt. Dew
Posts: 20
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Post by Wolfnine on Mar 30, 2010 6:21:45 GMT -6
I have to agree, I think the resistances should be modified based off of offensive caters level vs. the target (champions) level.
A level 5 caster bolting a level 9 thief, the targetted thief should have +40% resistance to those bolts for his +4 level comparison. The bolt spells are to easy, they are great for me in solo play but in multiplayer and higher end instances they can be devastating especially because you can launch like 25 (mana dependent) before the target can make it half way to the retreat flag.
What does this do to multiplayer play???
It makes me not want to commit any hero or champion to battle that I have been working on. I almost would rather hire out some mercenaries and foot the extremely high bill then lose one of my champions that I have spent so much time and energy to level up...
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Post by Boaster on Mar 30, 2010 10:10:52 GMT -6
Baptism by Fire. Undead units are vulnerable to fire magics, all at varying degrees (get it, degrees?).
Can't stand the heat, stay out of the kitchen.
Pick your battles. I wouldn't take my Lich, who is weak to burning, holy, and lawful magics, into situations where he'll be the target of hot stuff.
Why don't you ask why the Phoenix has 100% Fire Resistance?
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 10:29:01 GMT -6
but sometimes you CAN'T choose your batles. Sometimes the enemy is after you and theres nothing you can do to stay out of his cross hairs. Do you really want this mod to reward sergical strikes to the degree of a loss of a 1 per game creature?
If i am fire and i come after your lich i really don't think you're going to have much fun dodging and sniping dodging and sniping dodging and sniping.
Having to employ this kind of strategy on a turn based game to me does not sound like a good time.
From a lore perspective sure it makes sence undead doesnt like fire but for a lomse perspective i dont think that death (an evil race) and fire (another evil race) should necessarily have this kind of tension.
I really think that when we play single player games and we look at this mod we will see that there are alot of things we can "get away with" by manipulating the A.I. that makes us think.… wellll this 'Seems" ok but when we start thinking about all the ways an intelligent humen can take advantage of our prized legendary creatures...
And also are resistances based on level? cause a level 6 with 100 resist can get hit by bolts that a level 15 cant? I thought that was the case as i tested the lich all night
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Post by Boaster on Mar 30, 2010 10:38:32 GMT -6
If you're really that worried about mages coming after your Lich, buy two potions of Resistance at max charges.
Did you know that Potion of Resistance increase all your magic resistances to above negative status? It increases all your magic resistances, as if they no less than the charges you invoke.
So if you have negative resistance to Fire, and you use a 20 charge Resistance Potion, you will have no less than 20% Resistance to every magic.
What else does a Lich do? Leech! If you managed to find a Ring of Leeches (as Leech is no longer researchable in the library) you can gain knowledge of that spell. Cast Leech several times.
OR
Cast Embrace of Golgoth on a legion of Skeletons. Increasing your Lich's health and mana by taking the health of the skeleton and adding half of that amount to the Lich's health and mana.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 11:06:04 GMT -6
If i manage to find a ring of leeches. Thats the point ive always made to the whole artifacts point of view. You seem to think artifacts are growing on trees in your mod.
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Post by Boaster on Mar 30, 2010 11:10:54 GMT -6
If i manage to find a ring of leeches. Thats the point ive always made to the whole artifacts point of view. You seem to think artifacts are growing on trees in your mod. Not necessarily trees, but sprites.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 11:32:13 GMT -6
What does it mean to have 100 of a resistance?
What are the calculations and how does the champions level affect them?
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Post by Boaster on Mar 30, 2010 12:26:30 GMT -6
What does it mean to have 100 of a resistance? What are the calculations and how does the champions level affect them? If you have 100% resistance, you will take no damage from most damage inflicting spells. However, there are some spells which ignore resistance, or only take half your resistance into account when dealing damage. Also, resistance also reduces the duration of most spell buffs. For example, if you use Stone Skin offensively, by casting it on a Storm Warlord, it will last 25% longer because it has -25% Earth Resistance. If you use Turn to Stone on an enemy Earth Creature, say a Stone Giant, the duration of the spell will be reduced by HALF at the most. Turn to Stone lasts 60 seconds. So a unit with 50% to 100% Earth Resistance will have Turn to Stone last at most 30 seconds on him. However, in the case of Unique units (Lords, Special Champions, Leaders or Heirs), the duration is always halved. If cast on a Dwarven Warlord (75% Earth Resistance), the spell will last (60 / 2 = 30, 30 / 2 = 15). 15 seconds will be how long Turn to Stone lasts on the Dwarven Warlord. Turn to Stone Base duration: 60 seconds. Set minimum: 30 seconds. Set maximum: 120 seconds. All of the above are halved versus Uniques, after resistance is factored. When using Friendly buffs, such as Righteous Cause on units on your side, the duration is static and not effected by resistances or by the fact if it is a Unique unit or not. Only when defensive buffs are being used offensively, or when Offensive buffs are being used offensively does the spell consider resistance in the durations. Righteous Cause would last longer on an Enemy Chaos unit (assuming resistance is -25%) than it would on any Friendly unit. Damage Spells which ignore resistance: Leeches. Balkoth's Word. Damage Spells which factor in only half a unit's resistance: Inferno Hand of Fate Prismatic Hand If I have left any out in the above, it is not intentional.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 13:44:26 GMT -6
specificly in regards to the death bolt type spell vs the lich. at level 6 i noticed that the lich was affected by that death bolt spell but at level 15 that same lich was not at all effected by that same spell. Do levels factor into resistances?
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Post by Boaster on Mar 30, 2010 14:34:58 GMT -6
specificly in regards to the death bolt type spell vs the lich. at level 6 i noticed that the lich was affected by that death bolt spell but at level 15 that same lich was not at all effected by that same spell. Do levels factor into resistances? I don't know what you refer to by "death bolts." So I'm uncertain.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 15:18:45 GMT -6
its a spell that does damages simiar to a bolt spell except its a death spell. is it balkoths word or something? I dunno an npc was casting it but as far as the low mana cost the quick fire and the damage per cast are there any low level death spells that fit that description?
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gunther
Member LVL 8
"War does not determine who is right - only who is left."
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Post by gunther on Mar 30, 2010 15:47:10 GMT -6
if it had a bolt fly at u it was curse if it played a laughing sound then it was balkoths word
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 16:02:25 GMT -6
it was balkoths word then
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Post by Boaster on Mar 30, 2010 16:19:48 GMT -6
Balkoth's Word ignored resistance. Deals direct damage and damages surrounding units by a diminished amount.
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 17:15:10 GMT -6
I think alot of the descriptions for buildings units and spells being updated and or expanded would really help alot. Not saying you already don't have enough on yuor plate but maybe that can be something for gs6. If i knew what the hell i was doing i could make changes but for now unfortunatly all im good for is just looking at stuff
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