solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 18:43:40 GMT -6
Can anyone breakdown and clarify all of the differences?
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solarr8
Member LVL 8
There are disruptions to the balance afoot.
Posts: 148
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Post by solarr8 on Mar 30, 2010 20:55:55 GMT -6
also, has anyone tried hard with any of the boaster sponcered maps? how long does it take you to free your temple? What strategies do you use to do it?
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Post by johngalt137 on Mar 31, 2010 0:31:59 GMT -6
I did hard with Death on the original Urak map and I think it took me ~50 turns. I'm in a 1 v 1 game with boaster and he liberated his at turn 37 and its turn 42 now, I probably won't liberate mine until turn ~50.
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Post by kwizzlehazzizle on Apr 3, 2010 14:53:18 GMT -6
I did hard with Death on the original Urak map and I think it took me ~50 turns. I'm in a 1 v 1 game with boaster and he liberated his at turn 37 and its turn 42 now, I probably won't liberate mine until turn ~50. Oh man, I'm having a lot of trouble liberating my temple on hard. I'm playing as Fire Warrior on roggowIV and its turn 89 and There a HUGE army in my temple complete with an air drake. I can take out level 5 encounters with my original party (warrior, 2 units+unit from initial follower) and I took Life's capital no prob so I now have followers and life units. So I basically have 2 questions 1) How do you take your own temple turn 37-50 on hard? Is it just hard for fire cause they have crappy armor? What I do is do the encounters starting from lvl1 to level 4 then get some lvl 5 resource buildings, but by the time I'm able to do that the enemy army in my temple is waayy too strong for anything I have, even when i get mercs, but I cant train the mercs to higher levels so they get pwnd super fast. 2) Since I can take life's capital relatively easily is there even a point on liberating my temple soon? Since the temple is basically a lvl11 encounter, (I think) by the time I can liberate it I can basically go after balkoth anyways right?
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