Post by Boaster on Oct 18, 2011 13:33:53 GMT -6
Extract the contents of this RAR file and place it into the IMP.mpq. This makes a change to the roster sprite for the Water Warlord which previously would appear just as a normal Amazon Warrior.
WARNING: IMPROPERLY MODIFYING FILES IN IMP.MPQ CAN CAUSE MULTIPLAYER TO NOT WORK PROPERLY.
IMP.mpq internal location:
iface/waicons.imp
iface/waicons.h
See the difference?
Also did some experimenting with changing the roster sprite to a yellow crown and shield.
[This was not added to the IMP file.]
Examples of more slight colorization that can be done.
These could be used as LD1, LD2, LD3, etc. Potential Lord Class units, in the future (possibly GS6).
Old 'waicons.h' file fix from older attachment.
I have confirmed through testing that using the text from above for the fix for file 'waicons.h' will work in multiplayer.
I have added the attachment to this post with the corrections.
This is confirmed as MULTIPLAYER SAFE!
Enjoy!
WARNING: IMPROPERLY MODIFYING FILES IN IMP.MPQ CAN CAUSE MULTIPLAYER TO NOT WORK PROPERLY.
IMP.mpq internal location:
iface/waicons.imp
iface/waicons.h
See the difference?
Also did some experimenting with changing the roster sprite to a yellow crown and shield.
[This was not added to the IMP file.]
Examples of more slight colorization that can be done.
These could be used as LD1, LD2, LD3, etc. Potential Lord Class units, in the future (possibly GS6).
Old 'waicons.h' file fix from older attachment.
// Sprite headers for sequence Waicons
/////////////////////////////////
#ifndef __WAICONS_H__
#define __WAICONS_H__
extern LPANIMSEQ Anm_Waicons; // Name of sequence set (associate to a sprite-object)
//Cycle-name defines
#define WAICONS_INF 0
#define WAICONS_MIS 1
#define WAICONS_CAV 2
#define WAICONS_WIZ 3
#define WAICONS_FIT 4
#define WAICONS_THF 5
#define WAICONS_CR1 6
#define WAICONS_CR2 7
#define WAICONS_CR3 8
#define WAICONS_CR4 9
#define WAICONS_LDW 10
#define WAICONS_LDF 11
#define WAICONS_LDT 12
#define WAICONS_SHP 13
#define WAICONS_SC1 14
#define WAICONS_CR5 15
#define WAICONS_WM2 16
#define WAICONS_TF1 17
// #define WAICONS_LD1 18
// #define WAICONS_LD2 19
// #define WAICONS_LD3 20
// Statistics:
// Total number of 'Sequences': 20
// Total number of 'Frames': 20
// Duplicate bitmaps found : 0
// Bitmap raw memory usage : 71987
// Hotspot raw memory usage : 0
// Bitmap RLE memory usage : 39100
// Bitmap compression ratio: 1.84:1
#endif // __WAICONS_H__
I have confirmed through testing that using the text from above for the fix for file 'waicons.h' will work in multiplayer.
I have added the attachment to this post with the corrections.
This is confirmed as MULTIPLAYER SAFE!
Enjoy!