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Post by Hexdragon on Nov 12, 2023 18:22:21 GMT -6
Updated tool: Added IMP compiler (see edit in previous post) -Does support IMPs with first byte = 0x08 (no compression) or 0x09 (8-bit RLE compression) -Does not support IMPs with first byte = 0x19 or 0x39 Regards
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Post by Gaznak on Dec 30, 2023 12:13:42 GMT -6
Gentlemen, couldn't you direct me, where can I find icons (faces) for lords and units? Thanks in advance.
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tloya
Member LVL 1
Posts: 12
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Post by tloya on Jan 1, 2024 21:32:50 GMT -6
All of the unit portraits are included in the game's pic.mpq file in the LOMSE install directory. You can access them by unpacking the pic.mpq file using an MPQ editor like WinMPQ or Ladik's, both of which can be downloaded from Mantera/Boaster's website on the "Download" page: mantera.xorgate.com/website.htmlThe images are all saved in the archaic .lbm file format which most basic image viewers/editors can't open. Would recommend IrfanView (https://www.irfanview.com/) as a good free image viewer that can open .lbm files and convert them to conventional image formats. This thread itself is doing some pretty groundbreaking stuff with making it possible to edit the actual in-game unit sprites!
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eyesodilated
Member LVL 7
May it be a light for you in dark places, when all other lights go out
Posts: 113
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Post by eyesodilated on Sept 29, 2024 9:08:05 GMT -6
Updated tool: Added IMP compiler (see edit in previous post) -Does support IMPs with first byte = 0x 08 (no compression) or 0x 09 (8-bit RLE compression) -Does not support IMPs with first byte = 0x 19 or 0x 39Regards Great work! Really amazing, making dreams come true. I have been fumbling around in C trying to perfect tools for .imp files that allow for post LOMUT editing of the values directly. Currently i have to do by hand, very time consuming. When LOMUT recompiles/compiles .imp files it leave out some Header info, which carries over into the rest of the RLE. We need a tool to change every variable. I have been going crazy trying to perfect the wobble problem that recompiled .imps suffer is due to many factors but the RLE type, the frame size, the X, the Y, the DX and DY values to name a few could help to fine tune recompiled .imps. Your tools editing the .imp file directly is a brilliant idea and the execution looks good from what i see. Do you think you can take your work a step further to let us edit all these variables without tracing the RLE by hand/pixel math. I believe in you, if you have time you can look at this old thread i started 10 years ago, detailing my problems: linkThank you!
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