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Post by oldsmeller on Jun 13, 2014 14:37:04 GMT -6
I recently dusted off this old classic and wanted to see if I could make some new content for it. I have been searching around and only found a few active discussions on modding this gem of a game. I want to know how I can go about modding values for the following without altering visuals at all.
Items Characters AI behaviors AutoCalc Variables Watch Tower Range In game flavor txt
Any help would be greatly appreciated.
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Post by Boaster on Jun 14, 2014 7:29:04 GMT -6
I recently dusted off this old classic and wanted to see if I could make some new content for it. I have been searching around and only found a few active discussions on modding this gem of a game. I want to know how I can go about modding values for the following without altering visuals at all. 1. Items 2. Characters 3. AI behaviors 4. AutoCalc Variables 5. Watch Tower Range 6. In game flavor txt Any help would be greatly appreciated. 1. Artifacts Folder. 2. Units Folder 3. Various files labeled as AI. 4. Autocalc.gs and formpc.gs, for the most part. 5. I'm not sure I ever found a way to modify a tower's sight radius. You might try building.gs. 6. Mostly in textdict.gs. If you really want detailed help, I'd suggest donating to get the GSM (Game Script Manual).
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orzie
Official
Posts: 365
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Post by orzie on Jun 18, 2014 11:01:18 GMT -6
I can probably add here my alpha version of the questmaking manual right after you get Mantera's one, as it also contains some useful info on gs syntax, yet with examples more specific to legends, but still.
I think it took me 6-8 months to be able to do a free assignment of tasks for myself, but if you are not going to create quests, you can probably deal faster.
Heh, damn, a new post here and I'm in the hospital.
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Post by oldsmeller on Jun 20, 2014 13:14:25 GMT -6
I recently dusted off this old classic and wanted to see if I could make some new content for it. I have been searching around and only found a few active discussions on modding this gem of a game. I want to know how I can go about modding values for the following without altering visuals at all. 1. Items 2. Characters 3. AI behaviors 4. AutoCalc Variables 5. Watch Tower Range 6. In game flavor txt Any help would be greatly appreciated. 1. Artifacts Folder. 2. Units Folder 3. Various files labeled as AI. 4. Autocalc.gs and formpc.gs, for the most part. 5. I'm not sure I ever found a way to modify a tower's sight radius. You might try building.gs. 6. Mostly in textdict.gs. If you really want detailed help, I'd suggest donating to get the GSM (Game Script Manual). Forgive me but I can't seem to find where these folders would be. I checked the install directory and didn't find any of them. nvm I had to download an MPQ editor from a different site. Where might I find templates for new artifact? Do I have to just figure it out by looking at vanilla files or is there a maker of some sort?
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Post by Boaster on Jun 20, 2014 20:50:09 GMT -6
Hmm, yeah, an MPQ Editor is necessary.
There are no "templates" or anything. You edit with a notepad program.
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orzie
Official
Posts: 365
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Post by orzie on Jun 20, 2014 22:13:24 GMT -6
Just look how artifacts familiar to you are done. Figuring out how simple features work is pretty intuitive. More complex options like "Unit gains 1000 experience if..." will require additional research.
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