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Post by Boaster on Feb 6, 2015 7:38:09 GMT -6
It's been a long time since I've sat down and played a solo game of LOMSE. Started my game with a Custom Death Thief, with Boots of Stealth and Troll Belt.
Anyhow, I'm developing ideas as I play. Since my schedule is not what it used to be over a year ago, my opportunities to play will be limited. But we all might see some updates in the next couple of months hopefully.
Most of the ideas involve adjusting artifacts.
Another is with stat potions that players can buy. Usually you'd have to wait until like... turn 70 to be able to purchase +6 stats on potions. I'm planning to adjust it so that if a player owns a Level 3 building (Barracks, Wizards Tower, Thieves Guild) -OR- if it is turn 70+, then the max stat can be bought from a Village Potion merchant. Because, as some of you may know, you can buy stat potions from Barracks (STR) or Guilds (DEX) or Wizards Towers (WIS).
Other stat potions (Resistance, Movement, Power) will remain on a turn-based counter for stats.
Also have toyed with the idea for a long time now of bumping stat potions to give +9 total stats. Maybe this will be done after turn 140?
Anyway, ideas are rolling. Let's see where things go.
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orzie
Official
Posts: 365
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Post by orzie on Feb 6, 2015 12:06:12 GMT -6
Good to know. I support the idea with the potions. Will the villages be considered too?
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Post by Boaster on Feb 9, 2015 15:59:37 GMT -6
Good to know. I support the idea with the potions. Will the villages be considered too? What do you mean? Villages already provide these potions, and up to a quantity of +6 charges after turn 70. The city buildings do this, but without a turn requirement. The idea is to provide these stat potions with the ability to reach +9 stats in the village upon turn 140. Or perhaps, +9 stats in city buildings upon turn 70 with Level 3, where villages can only get +6 stat potions either by turn 70, or if a player has a corresponding Level 3 building that provides the potion. +9 stats in Level 3 Building at Turn 70, otherwise +6. +6 stats in Village at [turn 70]-or-[with level 3 respective building], otherwise +3.
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Post by darkatar on Jul 17, 2015 15:08:58 GMT -6
Well I guess this is a good a reason to post as any, albeit a bit late for this thread.
I recently reinstalled LoM:SE again and of course did the required updating (GS5!) and was about to try out a nice custom map and roll a death thief myself, and looking at the artifacts (in the customizer) I noticed some artifacts have a cost of 0 (Andvari's ring, scroll of faith, scroll of diplomacy, etc.)
Now, this brings up couple interesting questions in my mind;
Are these items supposed to be free? I would assume it would be "cheating" to use them with no cost, unless it was intended to be used as free starting equipment.
If they're not intended to be used for free, are they intended to be used at all? (from the start of a new game)
And on a side note, having items cost 0 gives you an additional way to cheese the barter system by buying a cheap item, buying several "free" items to scale up the cost multiplier, then selling them all back starting with the now-inflated-priced cheap item. (Not that it matters. cheaters gonna cheat!)
I'm just curious from a "legit game" standpoint, what the rules should be regarding those "free" items (as well as the legends +1 helms and the like)
Lastly, thank you for all the time, work, effort, lost sleep, and love you dumped into the creation and alterations to this mod of this wonderful little slice of history. It's the reason I still come back to this game 10+ years later.
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Post by Boaster on Jul 17, 2015 17:26:44 GMT -6
Well I guess this is a good a reason to post as any, albeit a bit late for this thread. I recently reinstalled LoM:SE again and of course did the required updating (GS5!) and was about to try out a nice custom map and roll a death thief myself, and looking at the artifacts (in the customizer) I noticed some artifacts have a cost of 0 (Andvari's ring, scroll of faith, scroll of diplomacy, etc.) Now, this brings up couple interesting questions in my mind; Are these items supposed to be free? I would assume it would be "cheating" to use them with no cost, unless it was intended to be used as free starting equipment. If they're not intended to be used for free, are they intended to be used at all? (from the start of a new game) And on a side note, having items cost 0 gives you an additional way to cheese the barter system by buying a cheap item, buying several "free" items to scale up the cost multiplier, then selling them all back starting with the now-inflated-priced cheap item. (Not that it matters. cheaters gonna cheat!) I'm just curious from a "legit game" standpoint, what the rules should be regarding those "free" items (as well as the legends +1 helms and the like) Lastly, thank you for all the time, work, effort, lost sleep, and love you dumped into the creation and alterations to this mod of this wonderful little slice of history. It's the reason I still come back to this game 10+ years later. Yes, I took a big love dump on LOMSE Glad to know you're a fan and appreciate the game and the mod! The items that are in the Custom Lord editor are really for anyone's amusement. Same goes for cheats among other things. Those extra items with zero cost, like Scroll of Faith, can be used to add flavor to a run of the game. For example, with that scroll of faith, you can more easily be the leader of your faith of choice (i.e. Earth) and then use the scroll of Faith to make your Lord an Air Thief Lord where the legendary weapon is still useable. Akorse, the scroll of Faith is randomly picked faith (would require save/loads). There's a way to accomplish this without the scroll as well. It's mainly left up to the players how they want to play: for fun, or for a challenge. It's a matter of attitude and perspective. There are plenty of ways to cheese the system. Legit games would be using the barter points you have for regularly acquired items: spell scrolls, starting artifacts, artifacts from dungeons, final dungeon legendary weapons. You could potentially buy the spells you want, and then buy additional spell scrolls of spells you want to learn and get experience for from the artifacts without spending quite so many barter points. At some point, I suppose I could remove the ability to purchase quest-based items.
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Post by darkatar on Jul 17, 2015 19:09:55 GMT -6
Thanks for the fast reply!
I was just curious from a balance standpoint about the no-cost and quest items, don't remove those quest items! They're really interesting to play around with. I want to do some testing with some of the cursed items and see if the other faiths will attempt to wear wonderful gifts like the Morgan LeFay cloak that sets your hp to 0.
Also, pertaining to quest items, Gontherine's ring has a description of "makes all stealth activities much easier" but I don't see a stealth bonus listed in the bonus area! Does that mean it gives a stealth bonus, but it's not listed, or is it truly useless for stealth activities? I know you have a post about missing stat bonuses on the FAQ but this seemed like a different case.
As for the 0 barter point items, the Scroll of Faith is especially interesting, as you can equip a faith-specific item, save, use the scroll until you get your desired faith (through reloads) and then equip a different faith-specific item. For example, Roll a death thief, get yourself the lifestealing blade,reroll into a life thief, then put a spirit bow in your other hand. Now you're wielding Life and Death legendaries.
On a side note on legendary things, in the custom lord editor, was it intended to have 2 different versions of the lich? I've never noticed before but I realized that there's a weaker version with an upkeep, and a stronger (more expensive) version with better stats and no upkeep.
If I had to guess, one lich is from the death Legends of Urak quest, and the other from the great temple?
Edit: There's two orc warlords as well! Although with identical (as far as I can tell) stats.
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Post by Boaster on Jul 18, 2015 8:19:14 GMT -6
Thanks for the fast reply! I was just curious from a balance standpoint about the no-cost and quest items, don't remove those quest items! They're really interesting to play around with. I want to do some testing with some of the cursed items and see if the other faiths will attempt to wear wonderful gifts like the Morgan LeFay cloak that sets your hp to 0. Also, pertaining to quest items, Gontherine's ring has a description of "makes all stealth activities much easier" but I don't see a stealth bonus listed in the bonus area! Does that mean it gives a stealth bonus, but it's not listed, or is it truly useless for stealth activities? I know you have a post about missing stat bonuses on the FAQ but this seemed like a different case. As for the 0 barter point items, the Scroll of Faith is especially interesting, as you can equip a faith-specific item, save, use the scroll until you get your desired faith (through reloads) and then equip a different faith-specific item. For example, Roll a death thief, get yourself the lifestealing blade,reroll into a life thief, then put a spirit bow in your other hand. Now you're wielding Life and Death legendaries. On a side note on legendary things, in the custom lord editor, was it intended to have 2 different versions of the lich? I've never noticed before but I realized that there's a weaker version with an upkeep, and a stronger (more expensive) version with better stats and no upkeep. If I had to guess, one lich is from the death Legends of Urak quest, and the other from the great temple? Edit: There's two orc warlords as well! Although with identical (as far as I can tell) stats. The stronger Lich, the Dread Lich, is actually one of the possible leader types for the AI on Easy or Medium difficulty in standard play. This was something I added... Same resistances, but slightly different stats... like +2 movement, +2 sight, +2 health, +5 mana, +1 attack, +1 armor, and slightly faster movement speed (frames per grid). Yes, one has no upkeep (the Lord type version) or no initiates to build, and the Dread Lich takes more experience per level. And yes, that's a possibility on the artifacts and the scroll of faith. Lifestealing Blade is usuable by all Thieves, except Life Thieves. However, some artifacts will do a pseudo "refresh" at the start of a player's turn and after combat. Just as an example, Windbreaker, which can be used by Order Warriors, but if you suddenly become a Yeoman or Cavalier Lord, they would unequip the item after combat. One is an Orc Warrior, the other is the Orc Warlord. As far as Gontherine's ring, many of the quest items say one thing and do other things. That makes them liars (cursed)! The icons are more accurate in this case. No stealth change, but it does also provide a fame bonus and does effect political relationships every 7 turns.
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Post by darkatar on Jul 18, 2015 12:34:22 GMT -6
Edit: There's two orc warlords as well! Although with identical (as far as I can tell) stats. One is an Orc Warrior, the other is the Orc Warlord. As far as Gontherine's ring, many of the quest items say one thing and do other things. That makes them liars (cursed)! The icons are more accurate in this case. No stealth change, but it does also provide a fame bonus and does effect political relationships every 7 turns. I always felt like that ring did nothing for stealth in the vanilla game! It only took 15 years to figure out, thanks for putting that to rest! Crazy lying earth mages! *Tosses ring over shoulder* I definitely have 1 Orc Warrior, and -two- Orc Warlords listed on my unit page in the customizer! Both warlords are champions, one has a portrait, and the other just has a generic chaos symbol for a face. Strange, yet terrifying. I hope this is an acceptable size! Sorry if I'm crapping up your return thread, little things like this leave too many unanswered questions for me to rest!
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Post by Boaster on Jul 18, 2015 15:46:35 GMT -6
The unit is indeed in there twice in the unit index and thus it twice shows him, but there is only one.
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Post by darkatar on Jul 18, 2015 17:21:33 GMT -6
The unit is indeed in there twice in the unit index and thus it twice shows him, but there is only one. As long as that's normal, I was worried I might have broke my install somehow, thank you for clarifying.
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Post by rimworldproblems on Jan 15, 2021 23:55:57 GMT -6
Since this is the only place on the internet talking about Gontherine's Ring, I thought I'd share: it does have a cast ability in the Earth Legends of Urak custom map with Beow. That might be what it's talking about and I haven't checked the base game to see if that's missing. My understanding is this cast allows you to yeet one entity out of the map as if they fled without needing them to make it to the flags to do so.
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Post by lemminkainen on Jan 16, 2021 14:17:48 GMT -6
Yes, this is the spell earth meld and it is indeed quite congruent with the description. I don't remember either if it was there originally or if Boaster added it.
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