Post by Boaster on Feb 20, 2015 8:24:34 GMT -6
en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc.
I thought that this was interesting enough when I came upon it that I would post a link and share some thoughts.
When the people of GoG started selling LOMSE with Ascension64's unofficial 302 patch already packaged into the game, I argued with them they need to stop selling LOMSE with the 302 patch or pay me a portion of the sales, because it uses my work in something they are selling.
Ascension's 302 mod, which is distributed as an unofficial patch, contains the work I produced: expanded unit info panels (even if it is an earlier version of what it is today).
People at GoG argued modifications to a game is illegal... it is not at all illegal, unless a modification is employed for financial gain. I have never "sold" the mod, however I do accept donations that people may express appreciation for the work I've done.
Here is an email from an agent of GOG from 5/8/2011:
Bold text is merely to point out the words I spoke of.
Under fair use, the following are protected: "for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research." But then again, I'm not even citing fair use. This is anecdotal, informational, and somewhat superfluous to the matter as a whole.
Me modifying the game is perfectly legal so long as my modification is free to the public (non-commercial). However, for them to sell a modified game not only steals my uncompensated labor but also steals from the producers of the content.
A way around this, for them, would be to sell the full retail version of the game but to include a modified copy.
However, my argument with them was not the content itself but the time I put into the modification, which is inherently mind. If they're selling a game, for profit, while using a modification where I spent my time creating a modification, they then owe me money.
If the game and modification were distributed free for the enjoyment of all, this is a different issue entirely.
In the same vein, it would be like if I were to use Shadowflare's MPQ editor, or Ladik's MPQ vewier, to create MPQ files and then SELL a mod for LOMSE, I would be stealing from the guys who made those two programs.
Other relevant cases include Micro Star v. FormGen Inc., 1998.
Do you have thoughts about this?
I thought that this was interesting enough when I came upon it that I would post a link and share some thoughts.
When the people of GoG started selling LOMSE with Ascension64's unofficial 302 patch already packaged into the game, I argued with them they need to stop selling LOMSE with the 302 patch or pay me a portion of the sales, because it uses my work in something they are selling.
Ascension's 302 mod, which is distributed as an unofficial patch, contains the work I produced: expanded unit info panels (even if it is an earlier version of what it is today).
People at GoG argued modifications to a game is illegal... it is not at all illegal, unless a modification is employed for financial gain. I have never "sold" the mod, however I do accept donations that people may express appreciation for the work I've done.
Here is an email from an agent of GOG from 5/8/2011:
Hello,
I apologize for the very late reply. As far as I could backtrack this case, a person from our production team found this patch on some forum when looking up a non-crucial problem in LoM:SE. This was some time ago, but as far as I can tell the archive didn't have any indication (readme file etc.) that it was made by a third party. Our production team must have assumed that it was a hotfix and, after testing it, we included it in our installer.
I'm very sorry that we didn't ask either of you for permission to use it, unfortunately at the time we didn't know the patch belonged for someone. Even though it's technically illegal for a third party to modify a game's content (and, to my knowledge, fan-made modifications technically belong of the game's publisher), we always approach authors of third-party modifications for permission if we want to include their work in our releases, if we can identify and contact those authors. A few times we had to refrain from adding some content because its author didn't like the idea.
We can, of course, remove this patch from our release of LoM:SE, if that is your wish.
Regards,
Firek
GOG.com Support
I apologize for the very late reply. As far as I could backtrack this case, a person from our production team found this patch on some forum when looking up a non-crucial problem in LoM:SE. This was some time ago, but as far as I can tell the archive didn't have any indication (readme file etc.) that it was made by a third party. Our production team must have assumed that it was a hotfix and, after testing it, we included it in our installer.
I'm very sorry that we didn't ask either of you for permission to use it, unfortunately at the time we didn't know the patch belonged for someone. Even though it's technically illegal for a third party to modify a game's content (and, to my knowledge, fan-made modifications technically belong of the game's publisher), we always approach authors of third-party modifications for permission if we want to include their work in our releases, if we can identify and contact those authors. A few times we had to refrain from adding some content because its author didn't like the idea.
We can, of course, remove this patch from our release of LoM:SE, if that is your wish.
Regards,
Firek
GOG.com Support
Bold text is merely to point out the words I spoke of.
Under fair use, the following are protected: "for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research." But then again, I'm not even citing fair use. This is anecdotal, informational, and somewhat superfluous to the matter as a whole.
Me modifying the game is perfectly legal so long as my modification is free to the public (non-commercial). However, for them to sell a modified game not only steals my uncompensated labor but also steals from the producers of the content.
A way around this, for them, would be to sell the full retail version of the game but to include a modified copy.
However, my argument with them was not the content itself but the time I put into the modification, which is inherently mind. If they're selling a game, for profit, while using a modification where I spent my time creating a modification, they then owe me money.
If the game and modification were distributed free for the enjoyment of all, this is a different issue entirely.
In the same vein, it would be like if I were to use Shadowflare's MPQ editor, or Ladik's MPQ vewier, to create MPQ files and then SELL a mod for LOMSE, I would be stealing from the guys who made those two programs.
Other relevant cases include Micro Star v. FormGen Inc., 1998.
Do you have thoughts about this?