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Post by tempest747 on Mar 30, 2015 23:45:46 GMT -6
Hello! After playing LOM for roughly a decade (and the fantastic GS5 mod for approx. a year now) I finally decided to attempt to create a custom map. After messing around with the UI (it reminds me very vaguely of the map editor for AOE:Rise of Rome) for a bit I feel I've gained a decent enough handle on things to attempt a quality production. The biggest issue I have is as follows - I opted manually place dungeons, but for the life of me cannot figure out how to place villages near the faith borders. I ran through the encounters/levels list and tested each one, but all it leaves me with is an empty dungeon after clearing it out. Is it possible to place them manually, or is this a feature that can only be created by random dungeon placement?
- TempestAttachments:
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Post by Boaster on Mar 31, 2015 6:24:15 GMT -6
Are you setting a Level for these dungeons? Also, if you can manage, from now on post thumbnails leading to the larger pic.
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Post by tempest747 on Mar 31, 2015 16:10:45 GMT -6
I am setting levels yes, I believe I might have stumbled on the answer by accident. I was selecting out of the "Buildings" category instead of "Special", so quite literally just making a village shaped dungeon I had assumed the Special category sprites were based around faith building spawns, so it didn't occur to me to check it for villages. Now my only roadblock to completion is the group of invisible villages I had placed while testing that no longer appear on the map, but that's a small price to pay. Thank you! Once completed is there a specific thread to post maps?
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Post by Boaster on Mar 31, 2015 19:55:41 GMT -6
You can post your map as an attachment in a new thread in the LOMSE board. Or, you can do that and provide a link to download it.
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Post by tempest747 on Apr 5, 2015 20:14:43 GMT -6
Follow up question on manual dungeon placing - is there a way to influence the artifact drops during dungeon placement? For example in this map the most common drops are random spell scrolls, but they seem far denser than on other maps I've played.
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orzie
Official
Posts: 365
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Post by orzie on Apr 6, 2015 0:43:15 GMT -6
Only if you meddle with game scripting.
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Post by Boaster on Apr 6, 2015 5:59:33 GMT -6
Follow up question on manual dungeon placing - is there a way to influence the artifact drops during dungeon placement? For example in this map the most common drops are random spell scrolls, but they seem far denser than on other maps I've played. The three highest dungeons nearest to the capital get the highest artifacts of your class: The Legendary Artifact and two secondary artifacts. I think the game recognizes a dungeon as being part of a Capital's area based upon the faith placement of the dungeon itself. Also, in the original LOMSE readme, encounters under a certain level by difficulty do not generate artifacts as spoils. I think it may be something to the effect of the first 6-8 dungeons, depending on difficulty level.
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Post by tempest747 on Apr 6, 2015 19:47:23 GMT -6
Follow up question on manual dungeon placing - is there a way to influence the artifact drops during dungeon placement? For example in this map the most common drops are random spell scrolls, but they seem far denser than on other maps I've played. The three highest dungeons nearest to the capital get the highest artifacts of your class: The Legendary Artifact and two secondary artifacts. I think the game recognizes a dungeon as being part of a Capital's area based upon the faith placement of the dungeon itself. Also, in the original LOMSE readme, encounters under a certain level by difficulty do not generate artifacts as spoils. I think it may be something to the effect of the first 6-8 dungeons, depending on difficulty level. I only recently ever discovered the legendary artifact drops of level 11 keeps, so I'd assumed those were hardwired into the encounter coding themselves, but for lower level dungeons it has always seemed random, so if it is a scripting thing I might have to brush up on those old ST:Bridge Commander scripting skills and try to figure it out. Only reason is I've noticed in each map I make regardless of placement or levels, there's almost always an artifact drop and its ALWAYS a spell scroll for a different faith. For example a level 2 crystal encounter will drop a Fire Seer Scroll, level 6 will drop an Order Righteous Cause scroll - regardless of which faith is being played. Which is somewhat frustrating as the AI players are consistently seeming to find more useful combat artifacts like flint daggers and Urakian Armor, but the dungeon placements are almost identical save for location.
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Post by Boaster on Apr 6, 2015 20:02:43 GMT -6
Spell Scrolls are generated on an entirely different line, so to speak.
It's possible to receive a spell scroll OR an artifact, or in the case of certain select dungeons receive BOTH.
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Post by tempest747 on Apr 6, 2015 22:21:06 GMT -6
Spell Scrolls are generated on an entirely different line, so to speak. It's possible to receive a spell scroll OR an artifact, or in the case of certain select dungeons receive BOTH. In that case, is the rate of scroll drops effected only by scripting, or does the number of dungeons on a map change the drop rate?
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Post by Boaster on Apr 7, 2015 9:34:06 GMT -6
I don't know 100% for sure, but the best I can tell you is that artifacts and scrolls have an even chance of being set as dungeon spoil.
The number of encounters you have will increase the likelihood of more artifacts being provided.
Artifacts and scrolls are pulled from a stack, respectively. How it distributes them is something I'm not sure of.
I hope this helps.
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Post by tempest747 on Apr 11, 2015 17:14:25 GMT -6
It's quite helpful actually, thank you. I've spent some spare time looking through the game files and come to the conclusion that I'd be in quite over my head if I attempted to learn the game scripting on the fly, so I am planning on just waiting til my next paycheck and buying the game script manual to try and better orient myself.
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Post by Boaster on Apr 11, 2015 17:25:00 GMT -6
It's quite helpful actually, thank you. I've spent some spare time looking through the game files and come to the conclusion that I'd be in quite over my head if I attempted to learn the game scripting on the fly, so I am planning on just waiting til my next paycheck and buying the game script manual to try and better orient myself. I'm certain a number of people who did donate for the GSM would be able to tell you it was quite helpful. I wonder if any will step forward to say so now
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