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Post by eddieballgame on Sept 1, 2015 2:09:22 GMT -6
I would like to share something I tried, to my satisfaction. Using a MPQ Editor I was able to adjust the "rmg" file in the "gs" folder so as to eliminate the amount of water that was generated. Now, creating 128x128 maps through the random map generator gives a lot more land for the random placement of items with very good effect. Just throw in some "villages" & you have a very playable map minus a lot of work. However, the lack of trees/fauna & mountain terrain makes the maps a bit less pleasing to the eye...but, one can add these things if one desires, though they are not necessary for game play. I will add, for anyone interested in doing this, here is my adjustment: the original # was 4, after some experimenting...3 worked great for my purposes.
/big_map_parameters{/mw 128 def /mh 128 def /faith_list{LIFE DEATH WATER FIRE ORDER CHAOS EARTH AIR}cvlit def /rblocks_wide 3 def /rblocks_high 3 def}bind def
/map_custom_parameters { /mh exch def /mw exch def /faith_list{LIFE DEATH WATER FIRE ORDER CHAOS EARTH AIR}cvlit def /rblocks_wide 3 def /rblocks_high 3 def }bind def
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Post by Boaster on Sept 1, 2015 6:54:26 GMT -6
Sounds good to me! I'll have to give it a whirl.
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