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Post by Boaster on Apr 20, 2016 13:52:15 GMT -6
Some of the folks out there unfortunate enough not to know or play the GSZ mod. They ask, "What is GSZ about?"
GSZ, or Zero changes, was meant to improve the dynamics of the game through legitimate fixes to bugged units, spells, artifacts or aspects of the game as well as the interface and hotkeys.
One of the most welcomed additions that most people craved much was the expanded unit info panel. Who wouldn't want to see all of the blustering details a unit was hiding through unseen stats.
So, there is a plan in the not-to-distant future to re-release this GSZ mod, but not before some touch ups... it has honestly fell behind in respect to changes that have been pioneered by the GS5 series mod.
So, it will be something of effect to rival the Unofficial 302 mod by Ascension64. "302" sounds official to many, even though it is prefaced with "Unofficial." But nothing can quite compare to the pioneering touch of the first-most fore-most LOMSE modder.
For a time, the GSZ was public and then the GSZ was an extra bonus to donors to the website. The public will once again have free access to my labor of love, and the public is still welcome to show their love in return.
No time table, however, I have been more interested in enjoying testing and playing a personal GS6 Beta. My participation in actually playing the game has been proven to lend itself to the furthering of the projects.
Spread the word!
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Post by myrddin on Aug 6, 2016 9:34:14 GMT -6
Sounds fantastic. I'm a big fan of the previous GSZ version with several fixes and more playable units (witches, Siegfried, etc) in the original game. I see you have other tasks at hand right now, but I for one will be waiting for the final GSZ to be completed. Sounds exciting!
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Post by Boaster on Aug 25, 2016 8:59:32 GMT -6
There is a job change for me coming soon. There's the high probability of me working overnights, so on some occasions when I transition myself from one shift to another, I will be spending time working on things.
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