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Post by Boaster on Jul 15, 2016 8:34:29 GMT -6
GS Zero
The GSZ in it's re-release to the Public, in the not too distant future, will have dynamic support for maps of all shapes and sizes. This means support for maps as small as 32x32 to maps as large as 1024x1024, or perhaps larger (but that's already freaking huge there).
And the GSZ will support randomize dungeon setups on these larger/smaller than normal (128x128) maps!
There are other various compatibility tweaks, user interface tweaks and bug fixes which will take place.
Unit stats will remain unchanged, and there will be certain and specific artifact fixes (not creative adjustments) that will be made. Among these changes may include extended or re-worded artifact descriptions, as well as additional icons for all stats modified by an artifact.
Also, any spells that are truly bugged (remain permanent in effect when they should only be temporary) will also be fixed.
The integrity of the game's original design will be maintained, as it was before with the GSZ.
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Post by myrddin on Aug 6, 2016 9:44:04 GMT -6
I like it. I'm making a rather large map which could be the basis of the Air quest for GSZ if I have time to do some quest modding.
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Post by mummra on Jul 12, 2017 23:07:00 GMT -6
GS ZeroThe GSZ in it's re-release to the Public, in the not too distant future, will have dynamic support for maps of all shapes and sizes. This means support for maps as small as 32x32 to maps as large as 1024x1024, or perhaps larger (but that's already freaking huge there). And the GSZ will support randomize dungeon setups on these larger/smaller than normal (128x128) maps! There are other various compatibility tweaks, user interface tweaks and bug fixes which will take place. Unit stats will remain unchanged, and there will be certain and specific artifact fixes (not creative adjustments) that will be made. Among these changes may include extended or re-worded artifact descriptions, as well as additional icons for all stats modified by an artifact. Also, any spells that are truly bugged (remain permanent in effect when they should only be temporary) will also be fixed. The integrity of the game's original design will be maintained, as it was before with the GSZ. Your hard work and dedication to this aging title is impressive! Thank you for all that you've done with your various modding projects!
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