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Post by maddragon on May 15, 2017 19:32:22 GMT -6
Hello, fellow Urakians!
im using the latest GS5 mod and was wondering how does combat work? what stats are thrown against the other and additions and subtractions of the stats when fighting/casting (ie. does the defense stat negate X amount of attack or strength and so forth.) i am familiar with the standard d20 system if that helps in the way of explaining the combat. it's been a long time since i posted:P im really happy to see that this forum is still being kept alive and that the mod is being updated!
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Post by Boaster on May 15, 2017 19:40:57 GMT -6
Hello, fellow Urakians! im using the latest GS5 mod and was wondering how does combat work? what stats are thrown against the other and additions and subtractions of the stats when fighting/casting (ie. does the defense stat negate X amount of attack or strength and so forth.) i am familiar with the standard d20 system if that helps in the way of explaining the combat. it's been a long time since i posted:P im really happy to see that this forum is still being kept alive and that the mod is being updated! You could find answers to this by observing 'gs/combat5.gs' in the GS.mpq. Hit Table modifies (Ranged) Attack before damage equations. Damage equation is the following: The Ranged Attack damage calculations are slightly different. Neither equation will allow for negative damage. Hit table is a roll 0-39 (range of 40). The hit table draws a number, of which the numbers range from -6 to +6. In the GS5, portion of health can boost attack for attackers from -1 to +1.
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Post by maddragon on May 15, 2017 20:03:52 GMT -6
im not really sure what these mean attacker_attack defender_armor sub <------- attacker's attack vs defenders armor. i think so?? 100 defender_melee_resistance sub 100 div mul attacker_level defender_level sub 2.5 mul 50 add 100 div mul 0.5 add cvi what do the "div" and "mul" mean in context with the numbers? divide and multiply? and is the cvi just the end of the string/round?
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Post by Boaster on May 16, 2017 3:32:36 GMT -6
cvi is convert to integer, meaning, a number without decimals.
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