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Post by cbyehudah on Jul 7, 2017 15:16:52 GMT -6
On steam, someone wrote that Death automatically wins all battles against AI. Is this true? I REALLY hope it's not. That makes me not want to play LoM at all. I'm extremely interested in AI in games and that kind of cheese from the developers ruins the entire experience.
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Post by Boaster on Jul 11, 2017 8:52:08 GMT -6
On steam, someone wrote that Death automatically wins all battles against AI. Is this true? I REALLY hope it's not. That makes me not want to play LoM at all. I'm extremely interested in AI in games and that kind of cheese from the developers ruins the entire experience. It is not simply that Death automatically wins all battles against the AI. What it is, is that a Death army with the presence of the Arch Demon Balkoth is nearly unbeatable via Autocalculate. This is by design. Death is not meant to come to an end at the hands of an AI player, nor by the means of Autocalculate. In the GS5 mod, a player cannot auto-calculate a victory over the Leader of any AI lead faith. A human player must best an AI controlled Lord in combat. Unmodded, Balkoth will at the very least flee from combat, even if your army is determined to be greater than him alone. In the GS5, AI players have a reduced chance of eliminating other AI player's Lords which varies by difficulty. I forget which difficulty has the highest probability of AI vs AI Lord deaths allowable, and I can't remember if on certain difficulties AI Leaders can only be defeated by AI armies containing their Leaders (armies which are Leader vs Leader). Balkoth as the Lord of Death, however, cannot be defeated by auto-calc by any player when controlled by AI.
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Post by Boaster on Jul 11, 2017 9:35:29 GMT -6
I reviewed my notes to find the following:
; 11:35 PM 11/29/2012 ; Re-worked auto-calc on the AI Players. When ; an AI controlled player does combat with ; another AI controlled player, there is a ; dynamically controlled variable in whether or ; not a leader dies, survives or retreats. The ; base chance of 25 percent is increased with ; difficulty, but is reduced by half if the ; opposing AI player army is controlled by ; Death and the army has an heir or leader in ; present. Also, a Death Leader/Heir cannot ; be killed by an AI in auto-calc.
25 chance base +25 if harder than Easy difficulty. +25 if harder than Medium difficulty. *0.50 if facing Death's Leader.
Also, if the opposing army to an AI leader is controlled by Marauders, the leader will always survive.
25% survival of AI Leader in combat on Easy Mode in AI vs AI battles. 50% survival of AI Leader in combat on Medium Mode in AI vs AI battles. 75% survival of AI Leader in combat on Hard Mode in AI vs AI battles. 100% survival of AI Leader in combat vs Marauder battles. 100% survival of AI Leader in combat in Human vs AI battles.
Lords will "retreat" to survive battles, and may end up doing so with 1 health remaining.
I will likely make an adjustment to this to force AI Leader vs AI Leader to be the only way a Lord/Heir can be defeated on Hard Mode.
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Post by mummra on Jul 12, 2017 23:34:37 GMT -6
On steam, someone wrote that Death automatically wins all battles against AI. Is this true? I REALLY hope it's not. That makes me not want to play LoM at all. I'm extremely interested in AI in games and that kind of cheese from the developers ruins the entire experience. Shortly after the game's original 1997 release (not LOM:SE) there were problems with Death getting killed by other AI armies or encounters. To avoid ruining the game for the human player, this was addressed in one of the original, massive patches released for the game.
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Post by cbyehudah on Jul 31, 2017 7:15:07 GMT -6
Sorry guys I may have misspoken. I mean AI can beat armies from Death, but not the Death Lord himself? One of the reasons why I like this game is because AI factions are quasi playing the game as well, not just me. Sorry for the late response.
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Post by cbyehudah on Jul 31, 2017 7:17:50 GMT -6
I use GS5 [By the way].
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