|
Post by rapture303 on Jul 14, 2018 9:02:41 GMT -6
I like long elaborate games. Real character development and role playing, so I was curious if there was a mode where fealty could be removed. It's truly annoying that after just a few weeks in game it can be down to just a few faiths with no real bloodshed.
Also I have noticed it's nearly impossible to get faiths to trade off their units, I have even gone as far as offering a level 6 fire warrior for a level 2 death mage, and it's still considered an "exorbitant solicitation for a trade." Even if I spice up the deal with resources, spells or even buildings. This always points to the warning that if accepted this would lead to loathing. Which makes little-to-no sense.
|
|
|
Post by Boaster on Jul 14, 2018 20:53:05 GMT -6
I like long elaborate games. Real character development and role playing, so I was curious if there was a mode where fealty could be removed. It's truly annoying that after just a few weeks in game it can be down to just a few faiths with no real bloodshed. Also I have noticed it's nearly impossible to get faiths to trade off their units, I have even gone as far as offering a level 6 fire warrior for a level 2 death mage, and it's still considered an "exorbitant solicitation for a trade." Even if I spice up the deal with resources, spells or even buildings. This always points to the warning that if accepted this would lead to loathing. Which makes little-to-no sense. If playing the GS5R3 mod, play on Hard Mode: all faiths start with their temples. As far as trading, you can build up better trade relations the more you trade with another faith. Even if you're trading small amounts of gold for brew, brew for crystals, etc., your contact with them helps. Also, avoid lopsided trades. Gift the other player a resource building in your region that may be close to marauders, and re-capture it if they invade. With repeat exposure to an AI faith with trade, you can (seemingly) get greater mutual increases in political standing with more balanced trades. An AI faith will not trade units within buildings, or units who are the Leader's entourage (i.e. in the Leader's party). Increase contact, make small trades, build it up.
|
|
|
Post by rapture303 on Jul 15, 2018 17:08:03 GMT -6
Very informative, thanks man. You've always been the best modder on the web. Too bad you don't do Fallout New Vegas stuff. I download mods for that like crack.
|
|
|
Post by lemminkainen on Jul 17, 2018 2:08:19 GMT -6
Haha it's weird cause I was kind of thinking the opposite on trading. It feels really really easy, even on hard difficulty, to buy everything they have. Usually by turn 20 or 30 I own a huge army of my neighbours' units and also most of their ressources. Your two starting level 2 ressources buildings and your starting spells can be sold, and for this you get a very good price. Once you have traded for some ressources, you can sell them your mage tower creatures (example: white stags) and then you get an even better price and you can buy anything.
Boaster, what would be your opinion on making ressource buildings barter value lower in the early game and higher in the late game? Would it be feasible? Would it be balanced?
|
|
|
Post by Boaster on Jul 17, 2018 6:08:25 GMT -6
I don't recall exactly how resource buildings are weighted in parley in terms of barter value. But I am fairly certain that the level of the producing building can play a role.
|
|
|
Post by lemminkainen on Jul 17, 2018 6:42:17 GMT -6
I think it does indeed. But what I mean is that a level 2 brewery at turn 100 should be worth much more than a level 2 brewery at turn 10, since by then it will produce much more ressources and it is also easier to defend from marauders.
|
|
|
Post by Boaster on Jul 17, 2018 8:02:41 GMT -6
I think it does indeed. But what I mean is that a level 2 brewery at turn 100 should be worth much more than a level 2 brewery at turn 10, since by then it will produce much more ressources and it is also easier to defend from marauders. I don't know exactly. I would figure that among resource producing buildings, that since they all increase production at the same rate that in relative terms between buildings of the same type, it wouldn't enhance their value any. But I don't really recall how the buildings are weighted.
|
|
|
Post by rapture303 on Jul 20, 2018 16:03:28 GMT -6
It's mostly champions, as my main priority is to get a mage of every faith, but not a mercenary. Usually I can pull off a lucky gift or something in most games. Getting other units has always been easy. New problem though, I recently freed Earth's city from Balkoth's forces as a devoted neighbor (chaos) but I don't know how to relinquish the city as I would with a Great Temple. Any suggestions?
|
|
|
Post by Boaster on Jul 20, 2018 16:11:02 GMT -6
It's mostly champions, as my main priority is to get a mage of every faith, but not a mercenary. Usually I can pull off a lucky gift or something in most games. Getting other units has always been easy. New problem though, I recently freed Earth's city from Balkoth's forces as a devoted neighbor (chaos) but I don't know how to relinquish the city as I would with a Great Temple. Any suggestions? There really is no way.
|
|
|
Post by rapture303 on Jul 20, 2018 16:29:55 GMT -6
Ouch. Is it possible to implement?
|
|
|
Post by Boaster on Jul 20, 2018 17:33:55 GMT -6
Ouch. Is it possible to implement? Yes.
|
|
|
Post by rapture303 on Jul 22, 2018 15:59:27 GMT -6
Awesome, as an update, at this point in the game earth's ai has essentailly fallen out. They took back their stronghold after trying to attack my lord with the message "we want to preserve the devotion amongst our peoples" so I last saved and allowed them to take the stronghold freely. They soon gifted me a few things to try to bring me up from "loathing" which is unfortunately not how I feel [Laugh out Loud]. Regardless, a few turns go by and they get taken by marauding parties and it was even vacant with a grey flag for a while, yet they didn't even try to take it back. Now fire and water are fighting over the earth base, and their lord is just sitting by my village between them and the Order stronghold (which I managed to take after fire had killed their lord, Order being the only faction eliminated at this point.) It's a truly interesting game, I just want to know why Earth's AI just basically got stuck after the marauding party took their stronghold? the party is more than capable of taking back the capitol, or at least was until the other faiths were involved.
|
|