|
Post by Frodo Baggins on Sept 3, 2018 10:15:12 GMT -6
Thank you for the awesome guide! Have finally modified a bit and made the order lord warrior way too op withe vision seeing the whole map. I think I am going to try and balance the game by making everyone's starting stats the same so I can play any faith without a drawback. By the way, how can I return merc availability and make the capital city follower limits for producing resources return to original settings? Again, thanks for reigniting my passion for this game. I had probably the "one" fan site for this game on geocities back in the day [Laugh out Loud] 😊.
|
|
|
Post by Boaster on Sept 3, 2018 16:57:22 GMT -6
In 'gs/scenario/default.gs' observe the code:
; /normal_merc? true /normal_merc? { true currentuser ownsanygreattemple? getmultiplayerflag and{pop false}if displaying_building_type GREAT_TEMPLE eq{pop false}{currentbuilding getbuildingparent iscity?{currentbuilding BUILDING_FAITH getbuildingdata findcityoffaith KEEP getcitybuilding 0 gt{getmultiplayerflag getdifficultylevel HARD_LEVEL eq or{pop false}if}if}{pop true}ifelse}ifelse }bind
Remove the second entry, and then erase the semi-colon in front of the first entry.
That will make Mercs return to normal operation from the city buildings.
|
|
|
Post by Frodo Baggins on Sept 6, 2018 11:55:32 GMT -6
Thank you for the fast response!
|
|
|
Post by Frodo Baggins on Sept 10, 2018 12:25:12 GMT -6
From the base game, how is the glitch with low level dungeons spawning Pegasus, etc. resolved? I want to start from scratch on a mod. As always, thank you for your hard work and dedication to LOM!
|
|
|
Post by Boaster on Sept 10, 2018 13:29:46 GMT -6
From the base game, how is the glitch with low level dungeons spawning Pegasus, etc. resolved? I want to start from scratch on a mod. As always, thank you for your hard work and dedication to LOM! Try 'gs/makearmy.gs'
|
|
|
Post by Frodo Baggins on Sept 12, 2018 20:13:27 GMT -6
That did the trick I think. Also, how would the setting from the unofficial 302 mod for clicking single unit without the ctrl key be implemented? What file might it be in on the u302 mod? Thanks for your help!
|
|
|
Post by Boaster on Sept 13, 2018 10:29:16 GMT -6
That did the trick I think. Also, how would the setting from the unofficial 302 mod for clicking single unit without the ctrl key be implemented? What file might it be in on the u302 mod? Thanks for your help! I am not the maker of that mod and I cannot help with that. I have been scouring the forum but can't find the post. Where do I find limit to number of troops to turn it off? I think in 'gs/dlg/newbuild5.gs'
|
|
|
Post by Frodo Baggins on Sept 13, 2018 10:46:47 GMT -6
Thank you for the lightning response!
|
|
|
Post by Frodo Baggins on Sept 14, 2018 13:15:27 GMT -6
Good day Boaster! How would I return city limits on followers producing each resource to previous limits?
|
|
|
Post by Boaster on Sept 14, 2018 20:12:37 GMT -6
Somewhere in the DLG folder. There's a start
|
|
|
Post by Frodo Baggins on Sept 15, 2018 6:52:44 GMT -6
Also, how can they keyboard arrow movement of the screen be turned back on for battles?
|
|
|
Post by Boaster on Sept 15, 2018 7:41:03 GMT -6
Also, how can they keyboard arrow movement of the screen be turned back on for battles? Check in the GS folder for a file obviously named.
|
|
|
Post by Frodo Baggins on Sept 15, 2018 13:02:21 GMT -6
Thanks so much! I found original city values. 8 16 32 but nothing for the higher limits. I will keep looking. Also, I made all the movements speeds on battle screens the for each type of unit by changing frames per square value and I put Amazon lord on Life warrior's lizard and Life warrior lord on Siberian tiger and life warrior on Bengal tiger. I tried to use the Pegasus mount for air Calvary but they just sit on empty air for some reason. I changed all the stats for archers starting stats to be the same. It's awesome to see fast moving dwarves throwing axes across the screen. I am thinking the range for missile units is too far for the battle map sizes so I am going to try 11 or 12 for all. I also am remaking the Urak map to be more fair to all faiths so roads connect all regions and go around villages so no movement penalties are applied. Also, making each land type around each city the same size and placing a ton of lvl one encounters so leveling will be easier for all players. Have added more roads to water area so battles won't happen on sandy beach and hurt water for no reason and they can get around their area without penalty. Have added one mine of each resource of lvl 2 for fairness to each faith near capital. Next goal will be to change all units to same movement speed to try to limit lords running off by themselves or with tiny entourage. Have bee delving into defense file to decipher the code to make ai smarter defenders but with no luck so far. Would like autocalc from killing lord so ai won't die to marauders but still mulling over best way to do it. Maybe if calc would kill all units but lord then all die and lord hit points lowered by sizable amount with min 1 and xp gained? Not sure yet. Thanks for all your help. Having a blast!
|
|
|
Post by Frodo Baggins on Sept 17, 2018 20:25:35 GMT -6
Does speedop2 ring a bell? It has useful variables commented out combat_screen, arrow_scroll, scroll_up, scroll_down etc but I am not seeing anything obvious to change. I am going to keep digging. Thanks again for the help!
|
|