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Post by plebeian on Sept 12, 2018 20:16:45 GMT -6
It has been a while since my last question, but another occurred surely enough. During a multiplayer, my friend and I have encountered one of those moments when an A.I.´s (at that moment, Chaos) Autocalc battle would trigger a consistent de-sync during it´s turn. Nothing new and nothing out of the ordinary we thought, so I´ve loaded the save file on a single player LAN game and had the A.I. (Chaos) run it´s turn, lagging the game a bit from a seemingly large battle, but completing successfully.
All was good, or so we thought, but while playing together, my friend started noticing her units moving on their own, resources being spent each turn, new units being bought, all at the start of her turn without her input. During my single player LAN game, the Life faith played out as an A.I. instead of a player, so I suspect that saving that file might have caused A.I.-like behavior to blend into out multiplayer game.
So, my question would be: is there any way to influence whether an A.I. or a Player controls a faith, and maybe it could somehow be corrected or interchanged? I don´t have much knowledge on this topic, so any new insight would be appreciated.
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Post by Boaster on Sept 13, 2018 10:27:35 GMT -6
Uncharted territory.
You've taken a save game with two human players, loaded the game and played it without the second human player. The faith is registered as being active, as it was active from a player's control, and was effectively turned over to the AI player.
I don't know of an immediate way to disable the "brains" of the AI.
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Post by plebeian on Sept 13, 2018 20:40:48 GMT -6
Uncharted territory. You've taken a save game with two human players, loaded the game and played it without the second human player. The faith is registered as being active, as it was active from a player's control, and was effectively turned over to the AI player. I don't know of an immediate way to disable the "brains" of the AI. Fair enough, thank you for the reply, either way! If it adds anything, my friend said that not all units were affected (mostly Brownie scouts and the Elven Prince Lord) and she still had some to move.
Aside from that, it´s interesting how an A.I. can manage to work it´s set algorithms during a game along with the Player´s input. Maybe there´s some particular file in gs.mpq I could examine that is responsible for A.I. overriding human players during a single player game and vice versa?
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