Post by sauronthenecromancer on Jun 11, 2019 7:35:49 GMT -6
Once again, I've got back into 'Lords of Magic' recently and, thanks to the fantastic mod, I'm enjoying the game more than ever.
I was wondering though, if it's at all possible to remove the 'unit limit' the game imposes on you which disallows you from having too many of a particular unit at any one time. To put it another way, I've got in play 18 skeletons at the moment and I can't hire any more because the game states that you can't have more than 18 of those at a time (obviously this rings true of all other units in the game - no more than nine sorceresses or nine necromancers and so on). I'd love it if all faiths would be able to hire as many units as they like without this imposed limit being forced on them. I know you can add units by typing in the appropriate cheat but this will allow you an unfair advantage over the other faiths. Anyone got any ideas if this as at all possible?
I'm bumping this because I've been looking into getting rid of the limits as well since I'm not playing multiplayer either but changing the given code doesn't work anymore. Was the configuration file talked about here made at some point? Because the code inside the 'gs/dlg/NEWBUILD5.gs' isn't the same as the one that's been posted in this thread, for example the /max_unittype value was changed to /old_max_unittype so I take it there's a new value somewhere to change instead of this one, but I can't find any similar code inside the same file (besides another max_unittype but changing it doesn't do anything).
Updating this thread with the bit of knowledge I've gathered from the GS5R3 "general", unit limits are stored in 'gs/scenario/default.gs' The values you are looking for are right below '/maximum_build_unittypes? ', at the very least, There are a couple to modify there, noticeable by the 'pop' tag. Feel free to screw around if that doesn't work out for you, but don't forget to backup if you do!