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Post by Warlirr on Nov 24, 2019 6:27:17 GMT -6
Hi.
1) Does anyone can help me in finding out the artist who painted the cover artwork for LoM (the Classic one, with elf warrior mounting the reptile steed)?
2) How the graphics resources of LoMSE can be extracted (I suppose they stored in .MBQ file(s))?
Thanks.
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Post by lemminkainen on Nov 24, 2019 8:18:48 GMT -6
Hi! Welcome to this forum. You will notice it is not very active though.
2) I think it can through a program called LOMUT. They are stored in imp.mpq. You can already try to find LOMUT through a search and run it. I, however, have not been able to run it. There used to be a topic in the forum with some of the graphics of the game already extracted and uploaded by somebody, but the link is dead. Maybe the forum's administrator, Boaster, will have some time to help you. I will also try to read again the old topics later this evening to see if I can find something to help you more.
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Post by Warlirr on Nov 24, 2019 9:15:46 GMT -6
Oh, thank you, you are very kind.
I've already found the artists list on MobyGames, yes, but googling these names gave me nothing about the cover art. So I thought there may be some fans of the game here who knows everything about it , including artwork credits.
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gost
Member LVL 3
Posts: 39
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Post by gost on Mar 17, 2020 8:59:31 GMT -6
Is it possible to change in-game music to the one which I want to be played overland? For example, I decided to play as life leader and want to hear order music theme
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Post by Boaster on Mar 17, 2020 9:22:12 GMT -6
Is it possible to change in-game music to the one which I want to be played overland? For example, I decided to play as life leader and want to hear order music theme You would have to rename the music files, or simply mute all music and start a media player on the windows desktop.
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gost
Member LVL 3
Posts: 39
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Post by gost on Sept 2, 2020 3:02:41 GMT -6
Is there any way to manually select a class of each lord (or supreme lord on hard mode) of every faith from the start of the game? Unfortunately, they are always selected randomly. For example, I'd like every lord to be mages because of legendary artifacts which are stored in lvl 11 dungeons related to each faith
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Post by Boaster on Sept 2, 2020 6:14:32 GMT -6
Is there any way to manually select a class of each lord (or supreme lord on hard mode) of every faith from the start of the game? Unfortunately, they are always selected randomly. For example, I'd like every lord to be mages because of legendary artifacts which are stored in lvl 11 dungeons related to each faith In scenario5.gs, you'd have to change the "0 2 gamerand get" to either "0 0 gamerand get" or simply 0/1/2 and get to select the Lord from the array in front of it.
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gost
Member LVL 3
Posts: 39
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Post by gost on Sept 2, 2020 11:37:03 GMT -6
Is there any way to manually select a class of each lord (or supreme lord on hard mode) of every faith from the start of the game? Unfortunately, they are always selected randomly. For example, I'd like every lord to be mages because of legendary artifacts which are stored in lvl 11 dungeons related to each faith In scenario5.gs, you'd have to change the "0 2 gamerand get" to either "0 0 gamerand get" or simply 0/1/2 and get to select the Lord from the array in front of it. Please explain how am I supposed to do this? Where is it placed and which program should I use?
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Post by Boaster on Sept 2, 2020 12:22:37 GMT -6
In scenario5.gs, you'd have to change the "0 2 gamerand get" to either "0 0 gamerand get" or simply 0/1/2 and get to select the Lord from the array in front of it. Please explain how am I supposed to do this? Where is it placed and which program should I use? Search text: 0 2 gamerand or maybe 0 3 gamerand You'll find it.
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gost
Member LVL 3
Posts: 39
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Post by gost on Sept 2, 2020 12:33:36 GMT -6
Search text: 0 2 gamerand or maybe 0 3 gamerand You'll find it. Sorry, where exactly should I search it?
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Post by Frodo Baggins on Sept 2, 2020 19:21:12 GMT -6
Search text: 0 2 gamerand or maybe 0 3 gamerand You'll find it. Sorry, where exactly should I search it? Here are the lines 282-323 in SCENARIO5.gs(within the GS5 file) changed in one way to make it work. I made all the leaders wizards except Balkoth will lead death on hard.
/random_leader_unittype << LIFE {unittypedict{/lildw /lildw /lildw}dup length 1 sub 0 exch gamerand get get} DEATH { false getdifficultylevel HARD_LEVEL eq{pop true}if getmultiplayerflag{pop false}if {unittypedict /deldr get} ; {unittypedict{/deldf /deldw /deldt /deld1 /deldr /deldr /deldr /deldr}dup length 1 sub 0 exch gamerand get get} {unittypedict{/deldw /deldw /deldw /deldw}dup length 1 sub 0 exch gamerand get get}ifelse } ORDER { false getdifficultylevel HARD_LEVEL eq{pop true}if getmultiplayerflag{pop false}if {unittypedict{/orldw /orldw /orldw /orldw}dup length 1 sub 0 exch gamerand get get} {unittypedict{/orldw /orldw /orldw /orldw}dup length 1 sub 0 exch gamerand get get}ifelse } CHAOS { false getdifficultylevel HARD_LEVEL eq{pop true}if getmultiplayerflag{pop false}if {unittypedict{/chldw /chldw /chldw /chldw /chldw}dup length 1 sub 0 exch gamerand get get} {unittypedict{/chldw /chldw /chldw}dup length 1 sub 0 exch gamerand get get}ifelse } EARTH {unittypedict{/ealdw /ealdw /ealdw}dup length 1 sub 0 exch gamerand get get} AIR {unittypedict{/aildw /aildw /aildw}dup length 1 sub 0 exch gamerand get get} FIRE {unittypedict{/fildw /fildw /fildw}dup length 1 sub 0 exch gamerand get get} WATER { false getdifficultylevel HARD_LEVEL eq{pop true}if getmultiplayerflag{pop false}if {unittypedict{/waldw /waldw /waldw /waldw}dup length 1 sub 0 exch gamerand get get} {unittypedict{/waldw /waldw /waldw}dup length 1 sub 0 exch gamerand get get}ifelse }
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Post by Frodo Baggins on Sept 2, 2020 21:04:58 GMT -6
If you can't edit the GS file, here is the modified GS file:
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gost
Member LVL 3
Posts: 39
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Post by gost on Sept 2, 2020 23:13:34 GMT -6
If you can't edit the GS file, here is the modified GS file:
Nice, thank you. If a new version of the mod comes out, will I have to amend this file again? What program did you edit this file with?
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Post by Boaster on Sept 3, 2020 3:57:08 GMT -6
I forgot that I did the "dup length 1 sub 0 exch gamerand get." This dynamically grabbed the full length of that mini array, so I wouldn't have to keep adjusting it like 0 2 gamerand or 0 3 gamerand.
With that setup, also could setup different proprortions.
Like: {/deldr /deldr /deldr /deldr /deldf /deldt /deldw /deld1}
In that instance, Balkoth would spawn as leader 50% of the time.
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gost
Member LVL 3
Posts: 39
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Post by gost on May 6, 2021 6:59:53 GMT -6
Is there any way for mages to cast spells referring to other faiths by their own without using scrolls? For example, Warlock has the fastest cast rate and I'd like him to cast not only his death spells
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Post by Boaster on May 6, 2021 17:11:38 GMT -6
Is there any way for mages to cast spells referring to other faiths by their own without using scrolls? For example, Warlock has the fastest cast rate and I'd like him to cast not only his death spells If there is a work around, I haven't found it yet. However, strangely enough, I did encounter some unusual behavior awhile back regarding invisible artifacts. But it only AI controlled players were able to cast spells with invisible artifacts.
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gost
Member LVL 3
Posts: 39
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Post by gost on May 8, 2021 12:45:35 GMT -6
Hi, I want to start a new game with only 2 active faiths and remove the remaining 6. How do I do this? Removing leaders, cities, great temples in the map editor and changing difficulties doesn't help, each lord still spawns at different points in groups
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Post by Boaster on May 8, 2021 12:46:55 GMT -6
Hi, I want to start a new game with only 2 active faiths and remove the remaining 6. How do I do this? Removing leaders, cities, great temples in the map editor and changing difficulties doesn't help, each lord still spawns at different points in groups Remove all unused faiths in map editor. They should not spawn at all.
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gost
Member LVL 3
Posts: 39
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Post by gost on May 8, 2021 12:59:13 GMT -6
Hi, I want to start a new game with only 2 active faiths and remove the remaining 6. How do I do this? Removing leaders, cities, great temples in the map editor and changing difficulties doesn't help, each lord still spawns at different points in groups Remove all unused faiths in map editor. They should not spawn at all. No idea how am I supposed to completely remove them, it doesn't help. When I start a new game I can choose between 2 available faiths but when the game starts all remaining faiths still spawns in groups of 3-4 at different points on any difficulty
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Post by Boaster on May 8, 2021 13:04:33 GMT -6
Did you remove the capitols from the map?
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