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Post by SteamMagic on Nov 25, 2020 22:59:56 GMT -6
Using the GSZ mod and the informational and purchase panels are transparent,
How can the be fixed to use the grey backgrounds again as in GS5 mod and original game?
The versions of GSZ mod used, both from here and the GZ+ on moddb seems to have it .
Howevr versions of GS5 tried have the panels as normal.
I can use mpq editor if it is just a setting somewhere or a small fix, but if it is long and involved, yes I like the grey background panels as it is harder otherwise to read text overlaying the map on the transparent panels.
Thanks
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FYI I like how you switched Kraken with Water Elemental in the Wizard tower for water, so Kraken is now needing lvl 2 to be built while elemental is lvl 1.
I used Winmpq and edited the two units and switched the Wizard Tower requirements in the GSZ mod and they switch there as well,
(oddly in either patch 301 or 302 the two units cannot be switched by simply changing the tower requirements found in those files --waCR1, WaCR2) 1st pic is is Gs5 mod --no problem-easy to read 2nd pic is GsZ mod --transparent info/purchase panels make it hard to read
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Post by Boaster on Nov 26, 2020 13:18:27 GMT -6
This hasn't been setup in the GSZ mod. The dynamic handling of transparent and stone panels is apart of late GS5 updates.
You would need to manually edit all panels you wanted to go back to the original style.
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Post by Boaster on Nov 26, 2020 13:20:41 GMT -6
The Wizard Tower requirements is more involved than simple adjusting of unit stats.
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Post by SteamMagic on Nov 26, 2020 16:37:02 GMT -6
This hasn't been setup in the GSZ mod. The dynamic handling of transparent and stone panels is apart of late GS5 updates. You would need to manually edit all panels you wanted to go back to the original style. Ok thanks, I might tackle it if its adding a couple of lines to each panel, I'd have to know what to look for, the GS5 files shares a lot of code with the GSZ mod, I could do a comparison.
If not, a definite help for readability for the GSZ if you can get to it.Nov 26, 2020 14:18:27 GMT -5 Boaster said: The Wizard Tower requirements is more involved than simple adjusting of unit stats. Yes, it looks like you reworked the newbuild.gs, as the CR1 (Kraken) and CR2 (Water Elemental) values are defined differently for the Water faith Wizard Tower for levels 1 and 2. Otherwise in the stock game all faiths generically assign all CR1s to level 1 and CR2s to level 2 in the Wizard Tower. If this is changed, swapping CR1 for CR2, then, all level 1s would be level 2s for ALL wizard towers of all faiths.
The generic assigning of the CR1 and CR2 values for level 1 and level 2 Wizard Tower creatures for all undefined faiths Wizard towers are moved to files you added = newbuild5.gs (GS5) and newbuild0.gs (GSZ).
I gather the game reads the newbuild.gs files first assigning the Water creatures to their new slots and then loads the newbuildX assigning the rest of the faiths Wizard Towers (unless otherwise defined).
To assign Karken to level 2 and Water Elemental to level 1 in any of the patches (ie 302) I would have to add another file (newbuild2.gs), move the generic Wizard assign codes of CR1 and CR2 code there and for CR1 and CR2 of the Water defined Wizard tower to replace that in the newbuild.gs (reversing CR1 and CR2 so Kraken is level 2, Elemntal is level 1) and also add newbuild2.gs to the file list(listfile)?
thanks
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Post by Boaster on Nov 26, 2020 18:06:28 GMT -6
No.
The newbuild5 or newbuild0 are just separate documents. newbuild.gs isn't run, it's just kept there.
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Post by SteamMagic on Nov 27, 2020 17:51:25 GMT -6
No. The newbuild5 or newbuild0 are just separate documents. newbuild.gs isn't run, it's just kept there. Yeppers, explains why changes to newbuild.gs on GSZ or GZ5 are not reflecting ingame.
I was thinking about swapping slots for KRAKEN and Elemental in the Wizard tower for Water like GZ5 mod for patch 3.02 but it is definitely not self evident how that was done. One may not appreciate all the hard work you put into this project until they start looking at the code and trying to change a few things. Much of what you did was obviously done from scratch. Even to format the code so it is more human-readable is a task to avoid returns or something that fubar the game.
Anyway, looking forward to the panel graphic change in GSZ mod if you ever get around to it, definitely a lot of work!
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Post by Boaster on Nov 27, 2020 17:56:24 GMT -6
The R in GS5R3 stands for "Revision." I've had to start from scratch in coding 3 different times, from completely unmodded, to get things going where there were as little bugs as possible (from my own doing).
So, I've modded the game, literally at least 3 times from totally unmodded with the generation 5 GS mod alone.
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Post by SteamMagic on Nov 27, 2020 22:40:00 GMT -6
So, I've modded the game, literally at least 3 times from totally unmodded with the generation 5 GS mod alone. !!! !!!
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