Skarn
Member LVL 7
Posts: 113
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Post by Skarn on Dec 8, 2020 11:55:27 GMT -6
So I've been a big fan of the latest update, great work on everything. This has led me to enjoy long and thorough gameplays. And as I do, I always reach a point where something bugs me: Marauders armies absolutely screwing every other faiths and crashing their economy with no survivors. The first one that will suffer such a loss will eventually have to let their capital go and their ai won't even try to put much of a fight. Which leads me to my request : I would like to know how I can reduce marauders army size scaling along the game, as I expect my playthroughs to last to somewhat maybe turn 300. I didn't take a look at the files I could modify yet but a thread posted recently gave me a clue as to where to look.
Ideally, I feel like small bands of marauders, eg only military units, should be spawning until turn 80, then single champion sized armies last up to turn 175, two champions armies at turn 250 and then three champions armies by turn 300.
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Post by Boaster on Dec 8, 2020 13:36:11 GMT -6
'gs/PLACEDNG5.gs': The 'monstergenerator'
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Skarn
Member LVL 7
Posts: 113
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Post by Skarn on Dec 8, 2020 15:05:30 GMT -6
'gs/PLACEDNG5.gs': The 'monstergenerator' Are the values I want here? ; TURN THRESHOLD, ARMY STRENGTH. [00 028 056 084 112 140 168 196 224 252 280 308 336 364 999] ; EASY [00 021 042 063 084 105 126 147 168 189 210 231 252 273 999] ; MEDIUM [00 014 028 042 056 070 084 098 112 126 140 154 168 182 999] ; HARD [00 021 042 063 084 105 126 147 168 189 210 231 231 231 999] ; OLD [00 040 080 100 120 130 140 150 155 160 170 180 180 180 100000] ; ORIGINAL just would like to make sure, though I don't know what changes between each turns.
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