Post by lemminkainen on Dec 30, 2020 14:22:32 GMT -6
Hi Boaster, I've made a list of recently observed bugs for you to try to improve the game. Unless stated otherwise, games were played on version 3230.
1) Negative hit points unit on the overland map.
Well this one I'm not sure if it's a bug. Balkoth casted the death overland spell which damages units (I think it's called pestilence), and it put a seagull at -32 hit points for some reason. The seagull remained there but disappeared next turn. I'm not sure if the spell is intended to work like that.
2) "A clan of"
Pretty clear problem.
Pretty clear problem.
3) Potions become other sprites.
It's not game breaking but pretty annoying. After trading a bit, the sprites in the game become mismatched and potions are sometimes replaced by random other things, for example lizards. You cannot erase this bug by reloading the game, but you can close and reopen the game and get rid of it.
4) Invincible gate.
This one happened some months ago so it might not reflect most recent patches. For whatever reason, my city gate was getting 0 damage from ennemy units. It has already happened several times.
5) Very poor AI decision making.
Well it's probably impossible to correct, but one day the lord of life decided to attack me alone against my strong army (in the screenshot she killed a bat, but after that she attacked a strong army), while her own army was following behind next turn. Also on a patch some months ago.
6) "The name"
The wording on the message you receive when a lord dies in hard/insane (when a heir is there) is a bit weird.
7) Negative spoils
Upon defeating without losses a marauder army, is it normal that I lost ale?
8) Call of the water spell not working.
I tried only two times, but when I cast the spell call of the water. My computer freezes for 10-15 seconds, then it makes the "cannot cast" sound, the mage loses her mana, and no creature is summoned. Maybe it had to do with water creatures being summoned on land?
9) Mercenaries levels problem.
This village death barrack is allowing me to hire level 5 halberdiers while stating they can't be hired higher than level 4.7.
10) Game stuck due to fleeing in multi encounters.
I decided to flee a tough fight on the first level of a multi encounter. This resulted in the game not going back to overland map after all the units had fleed. I couldn't autocalc either and could only leave by pressing alt + f4.
11) Water elemental air magic
The description says that water elemental deals air magic damage. I suppose it's an error. There might be similar bugs lurking somewhere in the game.
12) Being referred to as "?"
I forgot to take a screenshot, but sometimes when parleying with other lords, they refer to you as "?" instead of the name of your lord. I think it stems from the new option you added to be able to select a random name for your champion.
13) Dark blade detecting other faiths
Sorry for lost screenshot too. The dark blade seems to be sometimes detecting other faiths than life at the beginning of the wielder's turn. I've seen for example the flag of a earth unit (which later appeared to be a mite) revealed in the fog of war.