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Post by ethardoth on Jul 16, 2021 17:25:44 GMT -6
Hi all, I'm so happy that I found this forum, and was pleasantly surprised that theres still some interest for this game! Mantera's mod inspired me to try to implement some changes myself, from scratch, it's been fun so far. Thank you for your dedication to improve this old fun game Now, I've stumbled across some problems, and would be very grateful if somebody could point to solutions. Here there are: 1) Where can I find base barter values for individual units? I saw only modifiers in charedit.gs, wanted to tweak those numbers a bit. 2) Some other post inspired me to try mount mixes for rider units. Can a unit (for example, Bears) model be used as a mount, or is there some set of defined possible mounts (horses, wolves etc.)? 3) How can I change the image of a unit in Army panel (I don't know how it's called, the window that shows all units in army). For example, I would like to switch the image of Earth Riders to Wolfriders one. I would also like to change it in Character creation window, if possible. Thanks a lot!
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Post by Boaster on Jul 17, 2021 5:21:14 GMT -6
Hi all, I'm so happy that I found this forum, and was pleasantly surprised that theres still some interest for this game! Mantera's mod inspired me to try to implement some changes myself, from scratch, it's been fun so far. Thank you for your dedication to improve this old fun game Now, I've stumbled across some problems, and would be very grateful if somebody could point to solutions. Here there are: 1) Where can I find base barter values for individual units? I saw only modifiers in charedit.gs, wanted to tweak those numbers a bit. 2) Some other post inspired me to try mount mixes for rider units. Can a unit (for example, Bears) model be used as a mount, or is there some set of defined possible mounts (horses, wolves etc.)? 3) How can I change the image of a unit in Army panel (I don't know how it's called, the window that shows all units in army). For example, I would like to switch the image of Earth Riders to Wolfriders one. I would also like to change it in Character creation window, if possible. Thanks a lot! Barter Values are calculated through unit stats through 'gs/FORMPC.gs' and 'gs/dlg/FORMPC.gs'. Mount mixes I only dabbled with, but never tried to perfect it. Some others may have. In the unmodded game, you really can't. However, in the mod, you can use stat 'small_doodad' by setting it to the code of the unit you want to use, i.e. Frozen Shade, file DEWM2, would use CR2. I forget all the things I did and needed to do to get the "roster sprite" adjustment.
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Post by ethardoth on Jul 17, 2021 9:11:59 GMT -6
Thank you, I'll see what I can do. Have a nice day!
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Post by lemminkainen on Jul 22, 2021 2:58:03 GMT -6
Hi Ethardoth! Could you let us know about your modding progress with screenshots and copy pasting gs files so I can improve in modding too? Thank you.
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Post by ethardoth on Jul 24, 2021 13:07:04 GMT -6
Hi Ethardoth! Could you let us know about your modding progress with screenshots and copy pasting gs files so I can improve in modding too? Thank you. Hi, lemminkainen. I only dabbled with modding for a few days, mostly changing unit stats, and trying to mix mounts (I really like Bear Riders as new Earth cavalry!). A big effort should be put to properly balance the numbers, though, and I'm finishing my Master's thesis, so I had to back off from the game until I'm done with it. I would really like to learn to make combat abilities for individual units, that would make them more unique [By the way], Boaster, if you can see this, is making abilities included in your modding guide? Anyway, here's a link to my gs file, maybe it can help you in some way. drive.google.com/drive/folders/1zG9t07e1p0Jpx9YII7Yi_qJ-KfRka_V8?usp=sharing
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Post by Boaster on Jul 25, 2021 6:08:53 GMT -6
The Game script Manual covers the following items: Page 1 … USING THE RIGHT TOOLS. Page 2 … SYSTEM SYMBOLS. Page 3 … MATHEMATICS, OPERANDS AND PROCEDURES. Page 5 … STARTING WITH THE BASICS. Page 5 … REAL VS INTEGER STATS. Page 6 … UNIT EDITING. Page 9 … ARTIFACT EDITING & ARTIFACT BASICS. Page 13 … ARTIFACT MODIFICATION: Non-Wield Mods Version. Page 16 … ARTIFACT MODIFICATION: Wield Mods Version. Page 20 … SPELL EDITING & SPELL BASICS. Page 25 … SPELL MODIFICATION.
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