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Post by juscurt on Oct 9, 2021 18:50:59 GMT -6
Turns out the Legendary Life Spirit Bow was giving the opposite stats as intended for rate of fire. Instead of quickening the rate, it actually slowed it down.
Here is the original code from the gs.mpq - bow_spirit:
/wield_mods
<<
/ranged_attack{val_A add}
/missile_range{val_B add}
/dexterity{val_C add}
/attack_recovery_ticks{val_D add}
/missile_attack_resistance{val_E add phyz_res_cap? max}
>> def
"add" isn't right. Changed and replaced with "sub". Now works as intended:
/wield_mods
<<
/ranged_attack{val_A add}
/missile_range{val_B add}
/dexterity{val_C add}
/attack_recovery_ticks{val_D sub}
/missile_attack_resistance{val_E add phyz_res_cap? max}
>> def
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Post by Boaster on Nov 2, 2021 12:31:56 GMT -6
Good catch!
I sometimes miss these things when changes are made en mass. I overhauled the way artifacts worked in regards to stats, display and unifying things. That way, only the value of the "val_x" variables needed to be adjusted where necessary, and it would adjust the display and the actual stat effects.
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Post by tommyg on Feb 23, 2022 14:15:58 GMT -6
Good catch! I sometimes miss these things when changes are made en mass. I overhauled the way artifacts worked in regards to stats, display and unifying things. That way, only the value of the "val_x" variables needed to be adjusted where necessary, and it would adjust the display and the actual stat effects. Is this fixed in the current downloadable version? The Spirit bow (formerly known as Bakal) is my favorite artifact. I was considering starting a new custom thief playthrough and starting with this legendary item.
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Post by Boaster on Feb 23, 2022 15:28:09 GMT -6
I just tested this, and somehow I forgot to include it in the last update... ugh!Let me double check. Confirmed. Not fixed! Will have that fixed up with an update soon. Preliminary update: 47.24.212.133/downloads/GS5R3-3237.rar
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Post by tommyg on Jul 10, 2022 6:31:29 GMT -6
Hi Mantera, does the new mod version, posted on 22nd June 2022 also include this fix?
Do you know whether this mod is compatible with current save games, or is that unconfirmed?
Thanks for your continued support of the game and new version!
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Post by Boaster on Jul 10, 2022 6:34:04 GMT -6
Hi Mantera, does the new mod version, posted on 22nd June 2022 also include this fix? Do you know whether this mod is compatible with current save games, or is that unconfirmed? Thanks for your continued support of the game and new version!
The only time saved games may become an issue is if artifacts or spells or even units are moved around in their index "tables" (they're not tables, just a list). Nothing has been changed in regards to their order, or anything new plugged in. There should be zero effect. Also, the fix is in this release, yes.
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Post by tommyg on Jul 10, 2022 8:42:46 GMT -6
Ah great, good to know, thank you!
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