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Post by merlin on Aug 28, 2022 9:22:07 GMT -6
Hi all, I've noticed that the main menu of my game is ver 3.02.3239, but when I open the menu during within a game, it's 3.01. Could that be causing me problems? I've also noticed that the encounter dialogues for monsters on newer maps has the clear background that I'm assuming Boaster designed. In my quest to play on a 256x256 map, I downloaded the V2 of Urak XL, and the encounter dialogues have the opaque light blue background. Does anybody know the reason for that? It's probably in one the patch notes, I'd guess, but does playing an old map file result in a roll back of the GS5 version or something?? I also noticed that even though I'd selected hard difficulty, the encounters were coming up easy style (aka, 1 champion + 3 units for a level 3 encounter). What gives??? EDIT: I think it has something to do with the Custom cheat...cough cough... Custom Creator. I loaded a template lord which I guess I must have created on easy/insane or something. (I was pretty sure I had hit hard). But to the point of the subject headline. Attachments:
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Post by Boaster on Aug 28, 2022 16:05:51 GMT -6
GSZ and GS5 mods were generated with a starting point of the 3.01 "beta" patch as released by the creators.
GS5 is the fifth generation of mods I have put out. GS5R3 is a third revision of the GS5 mod. Revised because I started over completely from scratch that many times, from square one.
The mod version as seen: 3.02.3239.
The 3. is in alignment with the original version of the game.
The 02., is a progression moving from 3.01 to 3.02.
The 3239 is the build number, which started at 3000 since the start of R3, which is Revision 3, where I started over that many times, from scratch, and rebuilt the mod. So, there's 239 updates released since that time.
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Post by merlin on Aug 30, 2022 18:04:55 GMT -6
Wow. You don't mess around.
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