|
Post by prophet on Oct 30, 2024 9:02:09 GMT -6
Good day, what code and format should I use to add multiple spells to an artifact?
|
|
|
Post by Boaster on Oct 31, 2024 16:02:18 GMT -6
Use examples from existing artifacts that can perform this.
|
|
|
Post by prophet on Nov 4, 2024 7:32:36 GMT -6
All artifacts only have one spell, so I don't have a guide how to add more, any tips?
|
|
|
Post by Boaster on Nov 4, 2024 10:47:44 GMT -6
All artifacts only have one spell, so I don't have a guide how to add more, any tips? Scroll of Sages Spectral Sword Noble Crown Gloves of Quickness There are more details to cover than just the artifacts that can cast alternate spells. But this should be able to get you stared.
|
|
|
Post by prophet on Nov 4, 2024 22:07:02 GMT -6
Thank you, I was able to find the commmand line /alt_spell_id /spelldict /"spell name" get def
May I also ask what step I am missing from adding my own artifact?
1. Open Ladik MPQ Editor 2. Copy exising "artifact name".gs 3. Edit the gs using notepad or notepad++ 4. Save as "new file name".gs 5. Drag the new.gs into the appropriate folder, example: _custom or AIR, etc 6. Edit the new.gs file again to prompt the update compilation 7. close the mpq editr 8. start game 9. load save 10. summon new artifact name 11. doesn't work
Requesting for any lead
|
|
|
Post by Boaster on Nov 5, 2024 5:57:07 GMT -6
Any new artifacts added will need to be included in 'gs/Artifact.gs', and properly referenced for MPQ folder structure.
Ladik MPQ Editor I think is good for compiling a new archive, where as I use WinMPQ for on-the-fly modifications.
It's been so long, I don't know what the on-the-fly procedures are for Ladik's MPQ Editor.
|
|
|
Post by prophet on Nov 5, 2024 13:23:38 GMT -6
I used winmpq to add the artifact inside the gs\artifact.gs file using the command line
/artifactname "gs/artifact/_custom/artifactname.gs" define_artifact def
thank you so much!
|
|