Skarn
Member LVL 7
Posts: 113
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Post by Skarn on Nov 8, 2024 12:32:23 GMT -6
Hello, long time no see! Been playing this gem recently again (always come back to it eventually) and there was one thing I was wanting to do.
I see Balkoth profits, at least on Hard, from additional stats. Can I humbly request for the knowledge as to where the code in gs.mpq that overrules this? I've been looking in places like the scenario.gs file and a couple others but I'm not finding it. Help very appreciated!
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Post by Boaster on Nov 8, 2024 13:47:02 GMT -6
deldr and levelmods are the files of interest. also the balkoth sycythe artifact itself, and balkoth shield even.
Those artificats have better stats for the AI on hard mode, if I recall right.
Also, in the mod, there are stat boosts for AI controlled armies after certain turn inervals. I think it's every 35 or 70 turns. Might be also in levelmods.
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Skarn
Member LVL 7
Posts: 113
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Post by Skarn on Nov 8, 2024 15:34:59 GMT -6
deldr and levelmods are the files of interest. also the balkoth sycythe artifact itself, and balkoth shield even. Those artificats have better stats for the AI on hard mode, if I recall right. Also, in the mod, there are stat boosts for AI controlled armies after certain turn inervals. I think it's every 35 or 70 turns. Might be also in levelmods. levlmods5.gs does seem to contain most related code to that : in fact, commenting out the section about "/stat_bonus_table" (self-explainatory, should have scrolled up a bit when I looked for the unit reference) made Balkoth realy weaker. However, this made Balkoth way too weak! I guess what I'm looking for is the part about units gaining stats after a certain amount of time passed (wasn't even aware this was really a thing). Will keep trying things.
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Skarn
Member LVL 7
Posts: 113
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Post by Skarn on Nov 8, 2024 15:46:42 GMT -6
Thinking about it I think a good workaround would just be to increase the required "amount-of-turns-passed" values by a pinch, hence slowing down their scaling in a way that doesn't change most of the code, while also toning a bit down Balkoth's extra stats from the /stat_bonus_table to my liking. In any case, this answers my questions, thank you very much again Mantera
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