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Post by Boaster on Oct 17, 2005 22:58:15 GMT -6
Resurrection's function is to revive a fallen ally or instantly kill an enemy Undead unit if the caster's level is greater than the targeted unit. It did all of this at the cost of 10 mana. I saw this as inefficient.
I changed Resurrection's mana cost to a base of 4 to revive a unit. Then, after the unit is revived, the spell draws additional mana from the caster equal to half of the target's level. This spell costs 5 mana at the least (it rounds 0.5 up) and 12 mana at the most (also rounds 7.5 up).
So rather than a flat mana cost of 10 regardless of the target's level, its 4 + 1/2 Target Level.
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