Post by Boaster on Feb 7, 2005 10:35:49 GMT -6
GENERAL CHANGES
· Any faith can purchase Healing Potions from their Mage Tower.
· Heal potions limited 24.
· Mana potions limited 16.
· The selection of a Death Lord no longer switches to Balkoth.
· Map Editor is now capable of placing faith specific caves, dungeons, towers, multi level caves, statues, breweries, and gold and crystal mines.
· Lords may obtain a maximum of 15 levels.
· Legendary creatures who are also Champions may obtain a maximum levle of 15, but do so at a reduced rate (more exp required for levels).
· The Murauder Champions Witch and Orc Warlord (formerly known as Orc Chieftan) may obtain a maximum level of 15.
UNIT CHANGES
General
· Starting party experience tweaked, due to the tweak of Lord and Champion experience from before (Lord Experience: Easy, 1250; Medium, 750; Hard, 500).
· Cavalry Level Up Marks: [500 1250 2500 5000].
· Infantry Level Up Marks: [250 750 2250 6750].
· Missile Troop Level Up Marks: [300 900 2200 4400].
· Creature Troop Level Up Marks: [250 750 2250 6750].
· Champions Level Up Marks: [250 500 750 1250 2500 5000 7500 12500 17500].
· Lord Level Up Marks: [300 600 900 1500 3000 6000 9000 12000 18000 30000 42000 60000 90000 135000].
· Witch and Orc Warlord Level Up Marks: [500 1000 1500 2000 4000 8000 12000 16000 24000 36000 52000 76000 100000 136000].
· Lancelot, Lich and Balkoth Level Up Marks: [1000 2000 3000 4000 5000 10000 15000 20000 25000 50000 75000 100000 150000 200000].
· All Cavalry have 33% Missile Resistance to beat Missile, unless otherwise noted.
· All Infantry have 33% Melee Resistance to beat Cavalry, unless otherwise noted.
· Missile Troops in general do not have melee or missile resistance, unless otherwise noted.
· Some Creatures have enhanced resistances to all magic types, while they have greater vulnerability to the magic of the opposite faith.
· Type 1 Creatures (Skeletons, Goblins, Water/Fire/Air Elementals, Gargoyles, Shamblers, and Dryads) now come in groups of 2, or 3. Each Type 1 Creature starts at level 1, and may attain a maximum level of 5. Type 1 Creatures are relatively equal to Infantry or Cavalry.
· Type 2 Creatures (Golem, Stag, Unicorn, Wisp, Shade, Ogre, Kraken) are a single unit group, and do not require training to gain levels. Type 2 Creatures are generally stronger than Type 1 Creatures.
Type 3 Creatures (Vampire, Spirit Warrior, Pegasus, Stone Giant, Cyclops, Fire Dragon, Demon, Ice Dragon, Sea Serpent) are single unit groups, and initially and continually stronger than Type 1 and 2 Creatures. Type 3 Creatures have immunity to their own magic type, and extreme vulnerability to magic of the opposite faith.
· Scouts can now achieve level 2, but require ¡5000! experience to achieve the second level. Thats as much as level 5 Cavalry.
· Lords that reach level 15 and wield their respective legendary artifacts can potentially become more powerful than Legendary Creatures.
· All units have 25% resistance to their own faith, while they have -25% resistance to magic of the opposite faith.
· Lords have 75% magic resistance versus magic of their own faith, whereas Champions have 50%.
· Lords do not have negative magic resistances versus their opposite faith, unless otherwise noted.
· Cavalry, Infantry, and Missile Troops have had their hire costs changed. However, Barracks units always cost ale while Guild units always cost gold.
Unit Level Bonuses
[Fighters]
+1 str bonus at level 3.
+1 str every 2 levels beyond the third.
+1 dex every 2 levels beyond the second.
+1 wisdom every 3 levels beyond the second.
+1 attack every level.
+1 armor every level.
+2 HP every level.
+1 Attack Speed every 2 levels beyond level 2.
+1 Hit Recovery every 2 levels beyond level 2.
[Thieves]
+1 str every 2 levels beyond the second.
+1 dex bonus at level 3.
+1 dex every 2 levels after the third level.
+1 wisdom every 3 levels beyond the second.
+1 attack every 3 levels.
+1 armor every 3 levels.
+1 hp every level.
+1 attack speed every 2 levels.
+1 hit recovery every 2 levels.
+1 range and ranged attack every 2 levels.
+1 range and ranged attack every 2 levels.
[Wizards]
+1 str every 3 levels beyond level 2.
+1 dex every 3 levels beyond level 2.
+2 wisdom every level (translates to 2 mana).
+1 attack every 4 levels beyond level 2.
+1 armor every 4 levels beyond level 2.
+1 Hp every level.
+1 Attack Speed every 3 levels.
+1 Hit Recovery every 3 levels.
[Infantry]
+1 at level 3, and +1 str every level thereafter.
+1 Dex every 2 levels after the second level.
+1 Wisdom every 3 levels after the second level.
+1 Attack every level.
+5 HP every level.
+1 attack speed every level
+1 hit recovery every 2 levels beyond the second level.
*No significant armor bonus at any level.
[Cavalry]
+1 str every level.
+1 dex every level.
+1 wis every 3 levels beyond the second.
+1 attack every level.
+1 armor every level.
+4 HP every level.
+1 attack speed every 2 levels beyond the second.
+1 hit recovery every 2 levels beyond the second.
[Missile]
+1 str every level.
+1 dex every level.
+1 wis every 2 levels beyond the second.
+1 attack every 2 levels.
+1 armor every 2 levels, starting at level 3.
+3 hp every level.
+1 attack speed every 2 levels beyond the second.
+1 hit recovery every 2 levels beyond the second.
+1 ranged attack every level.
+1 missile every level.
· Any faith can purchase Healing Potions from their Mage Tower.
· Heal potions limited 24.
· Mana potions limited 16.
· The selection of a Death Lord no longer switches to Balkoth.
· Map Editor is now capable of placing faith specific caves, dungeons, towers, multi level caves, statues, breweries, and gold and crystal mines.
· Lords may obtain a maximum of 15 levels.
· Legendary creatures who are also Champions may obtain a maximum levle of 15, but do so at a reduced rate (more exp required for levels).
· The Murauder Champions Witch and Orc Warlord (formerly known as Orc Chieftan) may obtain a maximum level of 15.
UNIT CHANGES
General
· Starting party experience tweaked, due to the tweak of Lord and Champion experience from before (Lord Experience: Easy, 1250; Medium, 750; Hard, 500).
· Cavalry Level Up Marks: [500 1250 2500 5000].
· Infantry Level Up Marks: [250 750 2250 6750].
· Missile Troop Level Up Marks: [300 900 2200 4400].
· Creature Troop Level Up Marks: [250 750 2250 6750].
· Champions Level Up Marks: [250 500 750 1250 2500 5000 7500 12500 17500].
· Lord Level Up Marks: [300 600 900 1500 3000 6000 9000 12000 18000 30000 42000 60000 90000 135000].
· Witch and Orc Warlord Level Up Marks: [500 1000 1500 2000 4000 8000 12000 16000 24000 36000 52000 76000 100000 136000].
· Lancelot, Lich and Balkoth Level Up Marks: [1000 2000 3000 4000 5000 10000 15000 20000 25000 50000 75000 100000 150000 200000].
· All Cavalry have 33% Missile Resistance to beat Missile, unless otherwise noted.
· All Infantry have 33% Melee Resistance to beat Cavalry, unless otherwise noted.
· Missile Troops in general do not have melee or missile resistance, unless otherwise noted.
· Some Creatures have enhanced resistances to all magic types, while they have greater vulnerability to the magic of the opposite faith.
· Type 1 Creatures (Skeletons, Goblins, Water/Fire/Air Elementals, Gargoyles, Shamblers, and Dryads) now come in groups of 2, or 3. Each Type 1 Creature starts at level 1, and may attain a maximum level of 5. Type 1 Creatures are relatively equal to Infantry or Cavalry.
· Type 2 Creatures (Golem, Stag, Unicorn, Wisp, Shade, Ogre, Kraken) are a single unit group, and do not require training to gain levels. Type 2 Creatures are generally stronger than Type 1 Creatures.
Type 3 Creatures (Vampire, Spirit Warrior, Pegasus, Stone Giant, Cyclops, Fire Dragon, Demon, Ice Dragon, Sea Serpent) are single unit groups, and initially and continually stronger than Type 1 and 2 Creatures. Type 3 Creatures have immunity to their own magic type, and extreme vulnerability to magic of the opposite faith.
· Scouts can now achieve level 2, but require ¡5000! experience to achieve the second level. Thats as much as level 5 Cavalry.
· Lords that reach level 15 and wield their respective legendary artifacts can potentially become more powerful than Legendary Creatures.
· All units have 25% resistance to their own faith, while they have -25% resistance to magic of the opposite faith.
· Lords have 75% magic resistance versus magic of their own faith, whereas Champions have 50%.
· Lords do not have negative magic resistances versus their opposite faith, unless otherwise noted.
· Cavalry, Infantry, and Missile Troops have had their hire costs changed. However, Barracks units always cost ale while Guild units always cost gold.
Unit Level Bonuses
[Fighters]
+1 str bonus at level 3.
+1 str every 2 levels beyond the third.
+1 dex every 2 levels beyond the second.
+1 wisdom every 3 levels beyond the second.
+1 attack every level.
+1 armor every level.
+2 HP every level.
+1 Attack Speed every 2 levels beyond level 2.
+1 Hit Recovery every 2 levels beyond level 2.
[Thieves]
+1 str every 2 levels beyond the second.
+1 dex bonus at level 3.
+1 dex every 2 levels after the third level.
+1 wisdom every 3 levels beyond the second.
+1 attack every 3 levels.
+1 armor every 3 levels.
+1 hp every level.
+1 attack speed every 2 levels.
+1 hit recovery every 2 levels.
+1 range and ranged attack every 2 levels.
+1 range and ranged attack every 2 levels.
[Wizards]
+1 str every 3 levels beyond level 2.
+1 dex every 3 levels beyond level 2.
+2 wisdom every level (translates to 2 mana).
+1 attack every 4 levels beyond level 2.
+1 armor every 4 levels beyond level 2.
+1 Hp every level.
+1 Attack Speed every 3 levels.
+1 Hit Recovery every 3 levels.
[Infantry]
+1 at level 3, and +1 str every level thereafter.
+1 Dex every 2 levels after the second level.
+1 Wisdom every 3 levels after the second level.
+1 Attack every level.
+5 HP every level.
+1 attack speed every level
+1 hit recovery every 2 levels beyond the second level.
*No significant armor bonus at any level.
[Cavalry]
+1 str every level.
+1 dex every level.
+1 wis every 3 levels beyond the second.
+1 attack every level.
+1 armor every level.
+4 HP every level.
+1 attack speed every 2 levels beyond the second.
+1 hit recovery every 2 levels beyond the second.
[Missile]
+1 str every level.
+1 dex every level.
+1 wis every 2 levels beyond the second.
+1 attack every 2 levels.
+1 armor every 2 levels, starting at level 3.
+3 hp every level.
+1 attack speed every 2 levels beyond the second.
+1 hit recovery every 2 levels beyond the second.
+1 ranged attack every level.
+1 missile every level.